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//! General purpose networking server

use actix::Message;

mod accept;
mod config;
mod server;
mod services;
mod worker;

pub use self::config::{ServiceConfig, ServiceRuntime};
pub use self::server::Server;
pub use self::services::{ServerMessage, ServiceFactory, StreamServiceFactory};

/// Pause accepting incoming connections
///
/// If socket contains some pending connection, they might be dropped.
/// All opened connection remains active.
#[derive(Message)]
pub struct PauseServer;

/// Resume accepting incoming connections
#[derive(Message)]
pub struct ResumeServer;

/// Stop incoming connection processing, stop all workers and exit.
///
/// If server starts with `spawn()` method, then spawned thread get terminated.
pub struct StopServer {
    /// Whether to try and shut down gracefully
    pub graceful: bool,
}

impl Message for StopServer {
    type Result = Result<(), ()>;
}

/// Socket id token
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub(crate) struct Token(usize);

impl Token {
    pub(crate) fn next(&mut self) -> Token {
        let token = Token(self.0 + 1);
        self.0 += 1;
        token
    }
}