allocator_api2/stable/vec/drain.rs
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use core::fmt;
use core::iter::FusedIterator;
use core::mem::{self, size_of, ManuallyDrop};
use core::ptr::{self, NonNull};
use core::slice::{self};
use crate::stable::alloc::{Allocator, Global};
use super::Vec;
/// A draining iterator for `Vec<T>`.
///
/// This `struct` is created by [`Vec::drain`].
/// See its documentation for more.
///
/// # Example
///
/// ```
/// let mut v = vec![0, 1, 2];
/// let iter: std::vec::Drain<_> = v.drain(..);
/// ```
pub struct Drain<'a, T: 'a, A: Allocator + 'a = Global> {
/// Index of tail to preserve
pub(super) tail_start: usize,
/// Length of tail
pub(super) tail_len: usize,
/// Current remaining range to remove
pub(super) iter: slice::Iter<'a, T>,
pub(super) vec: NonNull<Vec<T, A>>,
}
impl<T: fmt::Debug, A: Allocator> fmt::Debug for Drain<'_, T, A> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_tuple("Drain").field(&self.iter.as_slice()).finish()
}
}
impl<'a, T, A: Allocator> Drain<'a, T, A> {
/// Returns the remaining items of this iterator as a slice.
///
/// # Examples
///
/// ```
/// let mut vec = vec!['a', 'b', 'c'];
/// let mut drain = vec.drain(..);
/// assert_eq!(drain.as_slice(), &['a', 'b', 'c']);
/// let _ = drain.next().unwrap();
/// assert_eq!(drain.as_slice(), &['b', 'c']);
/// ```
#[must_use]
#[inline(always)]
pub fn as_slice(&self) -> &[T] {
self.iter.as_slice()
}
/// Returns a reference to the underlying allocator.
#[must_use]
#[inline(always)]
pub fn allocator(&self) -> &A {
unsafe { self.vec.as_ref().allocator() }
}
/// Keep unyielded elements in the source `Vec`.
///
/// # Examples
///
/// ```
/// #![feature(drain_keep_rest)]
///
/// let mut vec = vec!['a', 'b', 'c'];
/// let mut drain = vec.drain(..);
///
/// assert_eq!(drain.next().unwrap(), 'a');
///
/// // This call keeps 'b' and 'c' in the vec.
/// drain.keep_rest();
///
/// // If we wouldn't call `keep_rest()`,
/// // `vec` would be empty.
/// assert_eq!(vec, ['b', 'c']);
/// ```
#[inline(always)]
pub fn keep_rest(self) {
// At this moment layout looks like this:
//
// [head] [yielded by next] [unyielded] [yielded by next_back] [tail]
// ^-- start \_________/-- unyielded_len \____/-- self.tail_len
// ^-- unyielded_ptr ^-- tail
//
// Normally `Drop` impl would drop [unyielded] and then move [tail] to the `start`.
// Here we want to
// 1. Move [unyielded] to `start`
// 2. Move [tail] to a new start at `start + len(unyielded)`
// 3. Update length of the original vec to `len(head) + len(unyielded) + len(tail)`
// a. In case of ZST, this is the only thing we want to do
// 4. Do *not* drop self, as everything is put in a consistent state already, there is nothing to do
let mut this = ManuallyDrop::new(self);
unsafe {
let source_vec = this.vec.as_mut();
let start = source_vec.len();
let tail = this.tail_start;
let unyielded_len = this.iter.len();
let unyielded_ptr = this.iter.as_slice().as_ptr();
// ZSTs have no identity, so we don't need to move them around.
let needs_move = mem::size_of::<T>() != 0;
if needs_move {
let start_ptr = source_vec.as_mut_ptr().add(start);
// memmove back unyielded elements
if unyielded_ptr != start_ptr {
let src = unyielded_ptr;
let dst = start_ptr;
ptr::copy(src, dst, unyielded_len);
}
// memmove back untouched tail
if tail != (start + unyielded_len) {
let src = source_vec.as_ptr().add(tail);
let dst = start_ptr.add(unyielded_len);
ptr::copy(src, dst, this.tail_len);
}
}
source_vec.set_len(start + unyielded_len + this.tail_len);
}
}
}
impl<'a, T, A: Allocator> AsRef<[T]> for Drain<'a, T, A> {
#[inline(always)]
fn as_ref(&self) -> &[T] {
self.as_slice()
}
}
unsafe impl<T: Sync, A: Sync + Allocator> Sync for Drain<'_, T, A> {}
unsafe impl<T: Send, A: Send + Allocator> Send for Drain<'_, T, A> {}
impl<T, A: Allocator> Iterator for Drain<'_, T, A> {
type Item = T;
#[inline(always)]
fn next(&mut self) -> Option<T> {
self.iter
.next()
.map(|elt| unsafe { ptr::read(elt as *const _) })
}
#[inline(always)]
fn size_hint(&self) -> (usize, Option<usize>) {
self.iter.size_hint()
}
}
impl<T, A: Allocator> DoubleEndedIterator for Drain<'_, T, A> {
#[inline(always)]
fn next_back(&mut self) -> Option<T> {
self.iter
.next_back()
.map(|elt| unsafe { ptr::read(elt as *const _) })
}
}
impl<T, A: Allocator> Drop for Drain<'_, T, A> {
#[inline]
fn drop(&mut self) {
/// Moves back the un-`Drain`ed elements to restore the original `Vec`.
struct DropGuard<'r, 'a, T, A: Allocator>(&'r mut Drain<'a, T, A>);
impl<'r, 'a, T, A: Allocator> Drop for DropGuard<'r, 'a, T, A> {
fn drop(&mut self) {
if self.0.tail_len > 0 {
unsafe {
let source_vec = self.0.vec.as_mut();
// memmove back untouched tail, update to new length
let start = source_vec.len();
let tail = self.0.tail_start;
if tail != start {
let src = source_vec.as_ptr().add(tail);
let dst = source_vec.as_mut_ptr().add(start);
ptr::copy(src, dst, self.0.tail_len);
}
source_vec.set_len(start + self.0.tail_len);
}
}
}
}
let iter = mem::replace(&mut self.iter, [].iter());
let drop_len = iter.len();
let mut vec = self.vec;
if size_of::<T>() == 0 {
// ZSTs have no identity, so we don't need to move them around, we only need to drop the correct amount.
// this can be achieved by manipulating the Vec length instead of moving values out from `iter`.
unsafe {
let vec = vec.as_mut();
let old_len = vec.len();
vec.set_len(old_len + drop_len + self.tail_len);
vec.truncate(old_len + self.tail_len);
}
return;
}
// ensure elements are moved back into their appropriate places, even when drop_in_place panics
let _guard = DropGuard(self);
if drop_len == 0 {
return;
}
// as_slice() must only be called when iter.len() is > 0 because
// vec::Splice modifies vec::Drain fields and may grow the vec which would invalidate
// the iterator's internal pointers. Creating a reference to deallocated memory
// is invalid even when it is zero-length
let drop_ptr = iter.as_slice().as_ptr();
unsafe {
// drop_ptr comes from a slice::Iter which only gives us a &[T] but for drop_in_place
// a pointer with mutable provenance is necessary. Therefore we must reconstruct
// it from the original vec but also avoid creating a &mut to the front since that could
// invalidate raw pointers to it which some unsafe code might rely on.
let vec_ptr = vec.as_mut().as_mut_ptr();
let drop_offset = drop_ptr.offset_from(vec_ptr) as usize;
let to_drop = ptr::slice_from_raw_parts_mut(vec_ptr.add(drop_offset), drop_len);
ptr::drop_in_place(to_drop);
}
}
}
impl<T, A: Allocator> ExactSizeIterator for Drain<'_, T, A> {}
impl<T, A: Allocator> FusedIterator for Drain<'_, T, A> {}