Crate ambient_core

Source

Re-exports§

pub use paste;

Modules§

async_ecs
bounding
camera
gpu_ecs
hierarchy
player
transform
window

Macros§

gpu_components

Structs§

FixedTimestepSystem
RuntimeKey
TimeResourcesSystem
WindowKey

Enums§

GameMode

Functions§

app_start_time
asset_cache
description
Description: A human-friendly description for this entity.
dtime
Delta Time: How long the previous tick took in seconds.
frame_index
game_mode
gpu
init_all_components
init_components
Initialize the components for the module
main_scene
Main scene: If attached, this entity belongs to the main scene.
map_seed
Map seed: A random number seed for this map.
mesh
name
Name: A human-friendly name for this entity.
no_sync
Generic component that indicates the entity shouldn’t be sent over network
project_name
Project Name: The name of the project, from the manifest.
remove_at_time
remove_at_time_system
runtime
selectable
Selectable: If attached, this object can be selected in the editor.
session_start
snap_to_ground
Snap to ground: This object should automatically be moved with the terrain if the terrain is changed.
tags
Tags: Tags for categorizing this entity.
time
ui_scene
UI scene: If attached, this entity belongs to the UI scene.