Re-exports§
pub use paste;
Modules§
Macros§
Structs§
Enums§
Functions§
- app_
start_ time - asset_
cache - description
- Description: A human-friendly description for this entity.
- dtime
- Delta Time: How long the previous tick took in seconds.
- frame_
index - game_
mode - gpu
- init_
all_ components - init_
components - Initialize the components for the module
- main_
scene - Main scene: If attached, this entity belongs to the main scene.
- map_
seed - Map seed: A random number seed for this map.
- mesh
- name
- Name: A human-friendly name for this entity.
- no_sync
- Generic component that indicates the entity shouldn’t be sent over network
- project_
name - Project Name: The name of the project, from the manifest.
- remove_
at_ time - remove_
at_ time_ system - runtime
- selectable
- Selectable: If attached, this object can be selected in the editor.
- session_
start - snap_
to_ ground - Snap to ground: This object should automatically be moved with the terrain if the terrain is changed.
- tags
- Tags: Tags for categorizing this entity.
- time
- ui_
scene - UI scene: If attached, this entity belongs to the UI scene.