1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172
//! Types and traits for working with asynchronous tasks.
//!
//! This module is similar to [`std::thread`], except it uses asynchronous tasks in place of
//! threads.
//!
//! [`std::thread`]: https://doc.rust-lang.org/std/thread
//!
//! ## The task model
//!
//! An executing asynchronous Rust program consists of a collection of native OS threads, on top of
//! which multiple stackless coroutines are multiplexed. We refer to these as "tasks". Tasks can
//! be named, and provide some built-in support for synchronization.
//!
//! Communication between tasks can be done through channels, Rust's message-passing types, along
//! with [other forms of tasks synchronization](../sync/index.html) and shared-memory data
//! structures. In particular, types that are guaranteed to be threadsafe are easily shared between
//! tasks using the atomically-reference-counted container, [`Arc`].
//!
//! Fatal logic errors in Rust cause *thread panic*, during which a thread will unwind the stack,
//! running destructors and freeing owned resources. If a panic occurs inside a task, there is no
//! meaningful way of recovering, so the panic will propagate through any thread boundaries all the
//! way to the root task. This is also known as a "panic = abort" model.
//!
//! ## Spawning a task
//!
//! A new task can be spawned using the [`task::spawn`][`spawn`] function:
//!
//! ```no_run
//! use async_std::task;
//!
//! task::spawn(async {
//! // some work here
//! });
//! ```
//!
//! In this example, the spawned task is "detached" from the current task. This means that it can
//! outlive its parent (the task that spawned it), unless this parent is the root task.
//!
//! The root task can also wait on the completion of the child task; a call to [`spawn`] produces a
//! [`JoinHandle`], which implements `Future` and can be `await`ed:
//!
//! ```
//! use async_std::task;
//!
//! # async_std::task::block_on(async {
//! #
//! let child = task::spawn(async {
//! // some work here
//! });
//! // some work here
//! let res = child.await;
//! #
//! # })
//! ```
//!
//! The `await` operator returns the final value produced by the child task.
//!
//! ## Configuring tasks
//!
//! A new task can be configured before it is spawned via the [`Builder`] type,
//! which currently allows you to set the name for the child task:
//!
//! ```
//! # #![allow(unused_must_use)]
//! use async_std::task;
//!
//! # async_std::task::block_on(async {
//! #
//! task::Builder::new().name("child1".to_string()).spawn(async {
//! println!("Hello, world!");
//! });
//! #
//! # })
//! ```
//!
//! ## The `Task` type
//!
//! Tasks are represented via the [`Task`] type, which you can get in one of
//! two ways:
//!
//! * By spawning a new task, e.g., using the [`task::spawn`][`spawn`]
//! function, and calling [`task`][`JoinHandle::task`] on the [`JoinHandle`].
//! * By requesting the current task, using the [`task::current`] function.
//!
//! ## Task-local storage
//!
//! This module also provides an implementation of task-local storage for Rust
//! programs. Task-local storage is a method of storing data into a global
//! variable that each task in the program will have its own copy of.
//! Tasks do not share this data, so accesses do not need to be synchronized.
//!
//! A task-local key owns the value it contains and will destroy the value when the
//! task exits. It is created with the [`task_local!`] macro and can contain any
//! value that is `'static` (no borrowed pointers). It provides an accessor function,
//! [`with`], that yields a shared reference to the value to the specified
//! closure. Task-local keys allow only shared access to values, as there would be no
//! way to guarantee uniqueness if mutable borrows were allowed.
//!
//! ## Naming tasks
//!
//! Tasks are able to have associated names for identification purposes. By default, spawned
//! tasks are unnamed. To specify a name for a task, build the task with [`Builder`] and pass
//! the desired task name to [`Builder::name`]. To retrieve the task name from within the
//! task, use [`Task::name`].
//!
//! [`Arc`]: ../sync/struct.Arc.html
//! [`spawn`]: fn.spawn.html
//! [`JoinHandle`]: struct.JoinHandle.html
//! [`JoinHandle::task`]: struct.JoinHandle.html#method.task
//! [`join`]: struct.JoinHandle.html#method.join
//! [`panic!`]: https://doc.rust-lang.org/std/macro.panic.html
//! [`Builder`]: struct.Builder.html
//! [`Builder::name`]: struct.Builder.html#method.name
//! [`task::current`]: fn.current.html
//! [`Task`]: struct.Task.html
//! [`Task::name`]: struct.Task.html#method.name
//! [`task_local!`]: ../macro.task_local.html
//! [`with`]: struct.LocalKey.html#method.with
cfg_alloc! {
#[doc(inline)]
pub use core::task::{Context, Poll, Waker};
pub use ready::ready;
mod ready;
}
cfg_std! {
pub use yield_now::yield_now;
mod yield_now;
}
cfg_default! {
pub use block_on::block_on;
pub use builder::Builder;
pub use current::{current, try_current};
pub use task::Task;
pub use task_id::TaskId;
pub use join_handle::JoinHandle;
pub use sleep::sleep;
#[cfg(not(target_os = "unknown"))]
pub use spawn::spawn;
pub use task_local::{AccessError, LocalKey};
pub(crate) use task_local::LocalsMap;
pub(crate) use task_locals_wrapper::TaskLocalsWrapper;
mod block_on;
mod builder;
mod current;
mod join_handle;
mod sleep;
#[cfg(not(target_os = "unknown"))]
mod spawn;
#[cfg(not(target_os = "unknown"))]
mod spawn_blocking;
mod task;
mod task_id;
mod task_local;
mod task_locals_wrapper;
#[cfg(not(target_os = "unknown"))]
pub use spawn_blocking::spawn_blocking;
}
cfg_unstable! {
#[cfg(feature = "default")]
pub use spawn_local::spawn_local;
#[cfg(feature = "default")]
mod spawn_local;
}