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use enumflags2::{bitflags, BitFlag, BitFlags, FromBitsError};
use serde::{
de::{self, Deserializer, Visitor},
ser::{SerializeSeq, Serializer},
Deserialize, Serialize,
};
use std::fmt;
use zvariant::{Signature, Type};
/// Used by various interfaces indicating every possible state
/// of an accessibility object.
#[bitflags]
#[non_exhaustive]
#[repr(u64)]
#[derive(Clone, Copy, Debug, Serialize, Deserialize, PartialEq, Eq, Hash, Default)]
#[serde(rename_all = "kebab-case")]
pub enum State {
/// Indicates an invalid state - probably an error condition.
#[default]
Invalid,
/// Indicates a window is currently the active window, or
/// an object is the active subelement within a container or table.
///
/// `Active` should not be used for objects which have
/// [`State::Focusable`] or [`State::Selectable`]: Those objects should use
/// [`State::Focused`] and [`State::Selected`] respectively.
///
/// `Active` is a means to indicate that an object which is not
/// focusable and not selectable is the currently-active item within its
/// parent container.
Active,
/// Indicates that the object is armed.
Armed,
/// Indicates the current object is busy, i.e. onscreen
/// representation is in the process of changing, or the object is
/// temporarily unavailable for interaction due to activity already in progress.
Busy,
/// Indicates this object is currently checked.
Checked,
/// Indicates this object is collapsed.
Collapsed,
/// Indicates that this object no longer has a valid
/// backing widget (for instance, if its peer object has been destroyed).
Defunct,
/// Indicates the user can change the contents of this object.
Editable,
/// Indicates that this object is enabled, i.e. that it
/// currently reflects some application state. Objects that are "greyed out"
/// may lack this state, and may lack the [`State::Sensitive`] if direct
/// user interaction cannot cause them to acquire `Enabled`.
///
/// See [`State::Sensitive`].
Enabled,
/// Indicates this object allows progressive
/// disclosure of its children.
Expandable,
/// Indicates this object is expanded.
Expanded,
/// Indicates this object can accept keyboard focus,
/// which means all events resulting from typing on the keyboard will
/// normally be passed to it when it has focus.
Focusable,
/// Indicates this object currently has the keyboard focus.
Focused,
/// Indicates that the object has an associated tooltip.
HasTooltip,
/// Indicates the orientation of this object is horizontal.
Horizontal,
/// Indicates this object is minimized and is
/// represented only by an icon.
Iconified,
/// Indicates something must be done with this object
/// before the user can interact with an object in a different window.
Modal,
/// Indicates this (text) object can contain multiple
/// lines of text.
MultiLine,
/// Indicates this object allows more than one of
/// its children to be selected at the same time, or in the case of text
/// objects, that the object supports non-contiguous text selections.
Multiselectable,
/// Indicates this object paints every pixel within its
/// rectangular region. It also indicates an alpha value of unity, if it
/// supports alpha blending.
Opaque,
/// Indicates this object is currently pressed.
Pressed,
/// Indicates the size of this object's size is not fixed.
Resizable,
/// Indicates this object is the child of an object
/// that allows its children to be selected and that this child is one of
/// those children that can be selected.
Selectable,
/// Indicates this object is the child of an object that
/// allows its children to be selected and that this child is one of those
/// children that has been selected.
Selected,
/// Indicates this object is sensitive, e.g. to user
/// interaction. `Sensitive` usually accompanies.
/// [`State::Enabled`] for user-actionable controls, but may be found in the
/// absence of [`State::Enabled`] if the current visible state of the control
/// is "disconnected" from the application state. In such cases, direct user
/// interaction can often result in the object gaining `Sensitive`,
/// for instance if a user makes an explicit selection using an object whose
/// current state is ambiguous or undefined.
///
/// See [`State::Enabled`], [`State::Indeterminate`].
Sensitive,
/// Indicates this object, the object's parent, the
/// object's parent's parent, and so on, are all 'shown' to the end-user,
/// i.e. subject to "exposure" if blocking or obscuring objects do not
/// interpose between this object and the top of the window stack.
Showing,
/// Indicates this (text) object can contain only a
/// single line of text.
SingleLine,
/// Indicates that the information returned for this object
/// may no longer be synchronized with the application state. This can occur
/// if the object has [`State::Transient`], and can also occur towards the
/// end of the object peer's lifecycle.
Stale,
/// Indicates this object is transient.
Transient,
/// Indicates the orientation of this object is vertical;
/// for example this state may appear on such objects as scrollbars, text
/// objects (with vertical text flow), separators, etc.
Vertical,
/// Indicates this object is visible, e.g. has been
/// explicitly marked for exposure to the user. `Visible` is no
/// guarantee that the object is actually unobscured on the screen, only that
/// it is 'potentially' visible, barring obstruction, being scrolled or clipped
/// out of the field of view, or having an ancestor container that has not yet
/// made visible. A widget is potentially onscreen if it has both
/// `Visible` and [`State::Showing`]. The absence of
/// `Visible` and [`State::Showing`] is
/// semantically equivalent to saying that an object is 'hidden'.
Visible,
/// Indicates that "active-descendant-changed"
/// event is sent when children become 'active' (i.e. are selected or
/// navigated to onscreen). Used to prevent need to enumerate all children
/// in very large containers, like tables. The presence of
/// `ManagesDescendants` is an indication to the client that the
/// children should not, and need not, be enumerated by the client.
/// Objects implementing this state are expected to provide relevant state
/// notifications to listening clients, for instance notifications of
/// visibility changes and activation of their contained child objects, without
/// the client having previously requested references to those children.
ManagesDescendants,
/// Indicates that a check box or other boolean
/// indicator is in a state other than checked or not checked.
///
/// This usually means that the boolean value reflected or controlled by the
/// object does not apply consistently to the entire current context.
/// For example, a checkbox for the "Bold" attribute of text may have
/// `Indeterminate` if the currently selected text contains a mixture
/// of weight attributes. In many cases interacting with a
/// `Indeterminate` object will cause the context's corresponding
/// boolean attribute to be homogenized, whereupon the object will lose
/// `Indeterminate` and a corresponding state-changed event will be
/// fired.
Indeterminate,
/// Indicates that user interaction with this object is
/// 'required' from the user, for instance before completing the
/// processing of a form.
Required,
/// Indicates that an object's onscreen content
/// is truncated, e.g. a text value in a spreadsheet cell.
Truncated,
/// Indicates this object's visual representation is
/// dynamic, not static. This state may be applied to an object during an
/// animated 'effect' and be removed from the object once its visual
/// representation becomes static. Some applications, notably content viewers,
/// may not be able to detect all kinds of animated content. Therefore the
/// absence of this state should not be taken as
/// definitive evidence that the object's visual representation is
/// static; this state is advisory.
Animated,
/// This object has indicated an error condition
/// due to failure of input validation. For instance, a form control may
/// acquire this state in response to invalid or malformed user input.
InvalidEntry,
/// This state indicates that the object
/// in question implements some form of typeahead or
/// pre-selection behavior whereby entering the first character of one or more
/// sub-elements causes those elements to scroll into view or become
/// selected. Subsequent character input may narrow the selection further as
/// long as one or more sub-elements match the string. This state is normally
/// only useful and encountered on objects that implement [`crate::interface::Interface::Selection`].
/// In some cases the typeahead behavior may result in full or partial
/// completion of the data in the input field, in which case
/// these input events may trigger text-changed events from the source.
SupportsAutocompletion,
/// Indicates that the object in
/// question supports text selection. It should only be exposed on objects
/// which implement the [`crate::interface::Interface::Text`] interface, in order to distinguish this state
/// from [`State::Selectable`], which infers that the object in question is a
/// selectable child of an object which implements [`crate::interface::Interface::Selection`]. While
/// similar, text selection and subelement selection are distinct operations.
SelectableText,
/// Indicates that the object in question is
/// the 'default' interaction object in a dialog, i.e. the one that gets
/// activated if the user presses "Enter" when the dialog is initially
/// posted.
IsDefault,
/// Indicates that the object (typically a
/// hyperlink) has already been activated or invoked, with the result that
/// some backing data has been downloaded or rendered.
Visited,
/// Indicates this object has the potential to
/// be checked, such as a checkbox or toggle-able table cell.
Checkable,
/// Indicates that the object has a popup
/// context menu or sub-level menu which may or may not be
/// showing. This means that activation renders conditional content.
/// Note that ordinary tooltips are not considered popups in this
/// context.
HasPopup,
/// Indicates that an object which is [`State::Enabled`] and
/// [`State::Sensitive`] has a value which can be read, but not modified, by the
/// user.
ReadOnly,
}
impl From<State> for String {
fn from(state: State) -> String {
match state {
State::Invalid => "invalid",
State::Active => "active",
State::Armed => "armed",
State::Busy => "busy",
State::Checked => "checked",
State::Collapsed => "collapsed",
State::Defunct => "defunct",
State::Editable => "editable",
State::Enabled => "enabled",
State::Expandable => "expandable",
State::Expanded => "expanded",
State::Focusable => "focusable",
State::Focused => "focused",
State::HasTooltip => "has-tooltip",
State::Horizontal => "horizontal",
State::Iconified => "iconified",
State::Modal => "modal",
State::MultiLine => "multi-line",
State::Multiselectable => "multiselectable",
State::Opaque => "opaque",
State::Pressed => "pressed",
State::Resizable => "resizable",
State::Selectable => "selectable",
State::Selected => "selected",
State::Sensitive => "sensitive",
State::Showing => "showing",
State::SingleLine => "single-line",
State::Stale => "stale",
State::Transient => "transient",
State::Vertical => "vertical",
State::Visible => "visible",
State::ManagesDescendants => "manages-descendants",
State::Indeterminate => "indeterminate",
State::Required => "required",
State::Truncated => "truncated",
State::Animated => "animated",
State::InvalidEntry => "invalid-entry",
State::SupportsAutocompletion => "supports-autocompletion",
State::SelectableText => "selectable-text",
State::IsDefault => "is-default",
State::Visited => "visited",
State::Checkable => "checkable",
State::HasPopup => "has-popup",
State::ReadOnly => "read-only",
}
.to_string()
}
}
impl From<String> for State {
fn from(string: String) -> State {
(&*string).into()
}
}
impl From<&str> for State {
fn from(string: &str) -> State {
match string {
"active" => State::Active,
"armed" => State::Armed,
"busy" => State::Busy,
"checked" => State::Checked,
"collapsed" => State::Collapsed,
"defunct" => State::Defunct,
"editable" => State::Editable,
"enabled" => State::Enabled,
"expandable" => State::Expandable,
"expanded" => State::Expanded,
"focusable" => State::Focusable,
"focused" => State::Focused,
"has-tooltip" => State::HasTooltip,
"horizontal" => State::Horizontal,
"iconified" => State::Iconified,
"modal" => State::Modal,
"multi-line" => State::MultiLine,
"multiselectable" => State::Multiselectable,
"opaque" => State::Opaque,
"pressed" => State::Pressed,
"resizable" => State::Resizable,
"selectable" => State::Selectable,
"selected" => State::Selected,
"sensitive" => State::Sensitive,
"showing" => State::Showing,
"single-line" => State::SingleLine,
"stale" => State::Stale,
"transient" => State::Transient,
"vertical" => State::Vertical,
"visible" => State::Visible,
"manages-descendants" => State::ManagesDescendants,
"indeterminate" => State::Indeterminate,
"required" => State::Required,
"truncated" => State::Truncated,
"animated" => State::Animated,
"invalid-entry" => State::InvalidEntry,
"supports-autocompletion" => State::SupportsAutocompletion,
"selectable-text" => State::SelectableText,
"is-default" => State::IsDefault,
"visited" => State::Visited,
"checkable" => State::Checkable,
"has-popup" => State::HasPopup,
"read-only" => State::ReadOnly,
_ => State::Invalid,
}
}
}
#[allow(clippy::module_name_repetitions)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Default)]
/// The bitflag representation of all states an object may have.
pub struct StateSet(BitFlags<State>);
impl StateSet {
/// Create a new `StateSet`.
///
///## Example
///```Rust
/// let states = State::Focusable | State::Sensitive | State::Active;
/// let set = StateSet::new(states);
///
/// assert!(set.contains(State::Active));
/// assert!(!set.contains(State::Busy));
/// ```
pub fn new<B: Into<BitFlags<State>>>(value: B) -> Self {
Self(value.into())
}
/// Returns the `StateSet` that corresponds to the provided `u64`s bit pattern.
///# Errors
/// When the argument encodes an undefined [`State`].
pub fn from_bits(bits: u64) -> Result<StateSet, FromBitsError<State>> {
Ok(StateSet(BitFlags::from_bits(bits)?))
}
#[must_use]
/// Create an empty `StateSet`
pub fn empty() -> StateSet {
StateSet(State::empty())
}
#[must_use]
/// Returns the state as represented by a u64.
pub fn bits(&self) -> u64 {
self.0.bits()
}
/// Whether the `StateSet` contains a [`State`].
pub fn contains<B: Into<BitFlags<State>>>(self, other: B) -> bool {
self.0.contains(other)
}
/// Removes a [`State`] (optionally) previously contained in the `StateSet`.
pub fn remove<B: Into<BitFlags<State>>>(&mut self, other: B) {
self.0.remove(other);
}
/// Inserts a [`State`] in the `StateSet`.
pub fn insert<B: Into<BitFlags<State>>>(&mut self, other: B) {
self.0.insert(other);
}
/// Returns an iterator that yields each set [`State`].
pub fn iter(self) -> impl Iterator<Item = State> {
self.0.iter()
}
#[must_use]
/// Checks if all states are unset.
pub fn is_empty(self) -> bool {
self.0.is_empty()
}
/// Returns true if at least one flag is shared.
pub fn intersects<B: Into<BitFlags<State>>>(self, other: B) -> bool {
self.0.intersects(other)
}
/// Toggles the matching bits.
pub fn toggle<B: Into<BitFlags<State>>>(&mut self, other: B) {
self.0.toggle(other);
}
}
impl<'de> Deserialize<'de> for StateSet {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: Deserializer<'de>,
{
struct StateSetVisitor;
impl<'de> Visitor<'de> for StateSetVisitor {
type Value = StateSet;
fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
formatter
.write_str("a sequence comprised of two u32 that represents a valid StateSet")
}
fn visit_newtype_struct<D>(self, deserializer: D) -> Result<Self::Value, D::Error>
where
D: Deserializer<'de>,
{
match <Vec<u32> as Deserialize>::deserialize(deserializer) {
Ok(states) if states.len() == 2 => {
let mut bits = u64::from(states[0]);
bits |= (u64::from(states[1])) << 32;
StateSet::from_bits(bits).map_err(|_| de::Error::custom("invalid state"))
}
Ok(states) => Err(de::Error::invalid_length(states.len(), &"array of size 2")),
Err(e) => Err(e),
}
}
}
deserializer.deserialize_newtype_struct("StateSet", StateSetVisitor)
}
}
impl Serialize for StateSet {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: Serializer,
{
let mut seq = serializer.serialize_seq(Some(2))?;
let bits = self.bits();
// This cast is safe and truncation is intentional.
//The shift is sound provided that `State` is `#[repr(u64)]`
#[allow(clippy::cast_possible_truncation)]
seq.serialize_element(&(bits as u32))?;
seq.serialize_element(&((bits >> 32) as u32))?;
seq.end()
}
}
impl Type for StateSet {
fn signature() -> Signature<'static> {
<Vec<u32> as Type>::signature()
}
}
impl From<State> for StateSet {
fn from(value: State) -> Self {
Self(value.into())
}
}
impl std::ops::BitXor for StateSet {
type Output = StateSet;
fn bitxor(self, other: Self) -> Self::Output {
StateSet(self.0 ^ other.0)
}
}
impl std::ops::BitXorAssign for StateSet {
fn bitxor_assign(&mut self, other: Self) {
self.0 = self.0 ^ other.0;
}
}
impl std::ops::BitOr for StateSet {
type Output = StateSet;
fn bitor(self, other: Self) -> Self::Output {
StateSet(self.0 | other.0)
}
}
impl std::ops::BitOrAssign for StateSet {
fn bitor_assign(&mut self, other: Self) {
self.0 = self.0 | other.0;
}
}
impl std::ops::BitAnd for StateSet {
type Output = StateSet;
fn bitand(self, other: Self) -> Self::Output {
StateSet(self.0 & other.0)
}
}
impl std::ops::BitAndAssign for StateSet {
fn bitand_assign(&mut self, other: Self) {
self.0 = self.0 & other.0;
}
}
#[cfg(test)]
mod tests {
use super::{State, StateSet};
use zvariant::serialized::{Context, Data};
use zvariant::{to_bytes, LE};
#[test]
fn serialize_empty_state_set() {
let ctxt = Context::new_dbus(LE, 0);
let encoded = to_bytes(ctxt, &StateSet::empty()).unwrap();
assert_eq!(encoded.bytes(), &[8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
}
#[test]
fn deserialize_empty_state_set() {
let ctxt = Context::new_dbus(LE, 0);
let data = Data::new::<&[u8]>(&[8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ctxt);
let (decoded, _) = data.deserialize::<StateSet>().unwrap();
assert_eq!(decoded, StateSet::empty());
}
#[test]
fn serialize_state_set_invalid() {
let ctxt = Context::new_dbus(LE, 0);
let encoded = to_bytes(ctxt, &StateSet::new(State::Invalid)).unwrap();
assert_eq!(encoded.bytes(), &[8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]);
}
#[test]
fn deserialize_state_set_invalid() {
let ctxt = Context::new_dbus(LE, 0);
let data = Data::new::<&[u8]>(&[8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], ctxt);
let (decoded, _) = data.deserialize::<StateSet>().unwrap();
assert_eq!(decoded, StateSet::new(State::Invalid));
}
#[test]
fn serialize_state_set_manages_descendants() {
let ctxt = Context::new_dbus(LE, 0);
let encoded = to_bytes(ctxt, &StateSet::new(State::ManagesDescendants)).unwrap();
assert_eq!(encoded.bytes(), &[8, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 0]);
}
#[test]
fn deserialize_state_set_manages_descendants() {
let ctxt = Context::new_dbus(LE, 0);
let data = Data::new::<&[u8]>(&[8, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 0], ctxt);
let (decoded, _) = data.deserialize::<StateSet>().unwrap();
assert_eq!(decoded, StateSet::new(State::ManagesDescendants));
}
#[test]
fn serialize_state_set_indeterminate() {
let ctxt = Context::new_dbus(LE, 0);
let encoded = to_bytes(ctxt, &StateSet::new(State::Indeterminate)).unwrap();
assert_eq!(encoded.bytes(), &[8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]);
}
#[test]
fn deserialize_state_set_indeterminate() {
let ctxt = Context::new_dbus(LE, 0);
let data = Data::new::<&[u8]>(&[8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], ctxt);
let (decoded, _) = data.deserialize::<StateSet>().unwrap();
assert_eq!(decoded, StateSet::new(State::Indeterminate));
}
#[test]
fn serialize_state_set_focusable_focused() {
let ctxt = Context::new_dbus(LE, 0);
let encoded = to_bytes(ctxt, &StateSet::new(State::Focusable | State::Focused)).unwrap();
assert_eq!(encoded.bytes(), &[8, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0]);
}
#[test]
fn deserialize_state_set_focusable_focused() {
let ctxt = Context::new_dbus(LE, 0);
let data = Data::new::<&[u8]>(&[8, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0], ctxt);
let (decoded, _) = data.deserialize::<StateSet>().unwrap();
assert_eq!(decoded, StateSet::new(State::Focusable | State::Focused));
}
#[test]
fn cannot_deserialize_state_set_invalid_length() {
let ctxt = Context::new_dbus(LE, 0);
let data = Data::new::<&[u8]>(&[4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ctxt);
let decode_result = data.deserialize::<StateSet>();
assert!(decode_result.is_err());
}
#[test]
fn cannot_deserialize_state_set_invalid_flag() {
let ctxt = Context::new_dbus(LE, 0);
let data = Data::new::<&[u8]>(&[8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32], ctxt);
let decode_result = data.deserialize::<StateSet>();
assert!(decode_result.is_err());
}
#[test]
fn convert_state_direct_string() {
for state in StateSet::from_bits(0b1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111)
.unwrap()
.iter()
{
let state_str: String = state.into();
let state_two: State = state_str.clone().into();
assert_eq!(
state, state_two,
"The {state:?} was serialized as {state_str}, which deserializes to {state_two:?}"
);
}
}
#[test]
fn convert_state_direct_string_is_equal_to_serde_output() {
for state in StateSet::from_bits(0b1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111)
.unwrap()
.iter()
{
let serde_state_str: String = serde_plain::to_string(&state).unwrap();
let state_str: String = state.into();
assert_eq!(serde_state_str, state_str);
let state_two: State = serde_plain::from_str(&state_str).unwrap();
assert_eq!(state, state_two, "The {state:?} was serialized as {state_str}, which deserializes to {state_two:?} (serde)");
}
}
}