[−][src]Module azul_core::window
Structs
CallCallbacksResult | |
CallbacksOfHitTest | |
DebugState | Toggles webrender debug flags (will make stuff appear on the screen that you might not want to - used for debugging purposes) |
DetermineCallbackResult | |
FullWindowState | |
HotReloader | |
IconKey | Key that is used for checking whether a window icon has changed -
this way azul doesn't need to diff the actual bytes, just the icon key.
Use |
KeyboardState | Determines which keys are pressed currently (modifiers, etc.) |
LogicalPosition | |
LogicalSize | |
MacWindowOptions | |
MouseState | Mouse position, cursor type, user scroll input, etc. |
PhysicalPosition | |
PhysicalSize | |
ScrollState | |
ScrollStates | |
TaskBarIcon | 256x256x4 bytes window icon |
WaylandTheme | |
WindowCreateOptions | Options on how to initially create the window |
WindowFlags | |
WindowId | Each default callback is identified by its ID (not by it's function pointer), since multiple IDs could point to the same function. |
WindowInternal | |
WindowSize | |
WindowState | State, size, etc of the window, for comparing to the last frame |
Enums
AcceleratorKey | Utility function for easier creation of a keymap - i.e. |
AzulUpdateEvent | Custom event type, to construct an |
CursorPosition | |
FullScreenMode | |
MouseCursorType | |
RendererType | Force a specific renderer. By default, Azul will try to use the hardware renderer and fall back to the software renderer if it can't create an OpenGL 3.2 context. However, in some cases a hardware renderer might create problems or you want to force either a software or hardware renderer. |
UpdateFocusWarning | |
VirtualKeyCode | Symbolic name for a keyboard key, does NOT take the keyboard locale into account |
WindowIcon | |
XWindowType | X window type. Maps directly to
|
Constants
DEFAULT_HEIGHT | |
DEFAULT_TITLE | |
DEFAULT_WIDTH |
Functions
clear_scroll_state | Resets the mouse states |
update_full_window_state | Overwrites all fields of the |
Type Definitions
PlatformSpecificOptions | |
ScanCode | Hardware-dependent keyboard scan code. |