pub fn create_shaped_words<'a>(
renderer_resources: &RendererResources,
words: &BTreeMap<NodeId, Words>,
styled_dom: &'a StyledDom,
) -> BTreeMap<NodeId, ShapedWords>
pub fn create_shaped_words<'a>(
renderer_resources: &RendererResources,
words: &BTreeMap<NodeId, Words>,
styled_dom: &'a StyledDom,
) -> BTreeMap<NodeId, ShapedWords>