azul_peek_poke

Function strip_red_zone

Source
pub fn strip_red_zone<T: Poke>(bytes: &mut Vec<u8>)
Expand description

Remove the “red zone” (padding of zeroes) from the end of the vec of bytes. This is effectively the inverse of ensure_red_zone, with the caveat that space reserved for the red zone is not un-reserved. Callers are repsonsible for making sure the vec actually has a red zone, otherwise data bytes can get stripped instead.