[][src]Struct azul_text_layout::text_layout::ResolvedTextLayoutOptions

pub struct ResolvedTextLayoutOptions {
    pub font_size_px: f32,
    pub line_height: Option<f32>,
    pub letter_spacing: Option<f32>,
    pub word_spacing: Option<f32>,
    pub tab_width: Option<f32>,
    pub max_horizontal_width: Option<f32>,
    pub leading: Option<f32>,
    pub holes: Vec<LayoutRect>,
}

Same as TextLayoutOptions, but with the widths / heights of the PixelValues resolved to regular f32s (because letter_spacing, word_spacing, etc. may be %-based value)

Fields

font_size_px: f32

Font size (in pixels) that this text has been laid out with

line_height: Option<f32>

Multiplier for the line height, default to 1.0

letter_spacing: Option<f32>

Additional spacing between glyphs (in pixels)

word_spacing: Option<f32>

Additional spacing between words (in pixels)

tab_width: Option<f32>

How many spaces should a tab character emulate (multiplying value, i.e. 4.0 = one tab = 4 spaces)?

max_horizontal_width: Option<f32>

Maximum width of the text (in pixels) - if the text is set to overflow:visible, set this to None.

leading: Option<f32>

How many pixels of leading does the first line have? Note that this added onto to the holes, so for effects like :first-letter, use a hole instead of a leading.

holes: Vec<LayoutRect>

This is more important for inline text layout where items can punch "holes" into the text flow, for example an image that floats to the right.

TODO: Currently unused!

Trait Implementations

impl Clone for ResolvedTextLayoutOptions[src]

impl Debug for ResolvedTextLayoutOptions[src]

impl Default for ResolvedTextLayoutOptions[src]

impl PartialEq<ResolvedTextLayoutOptions> for ResolvedTextLayoutOptions[src]

impl PartialOrd<ResolvedTextLayoutOptions> for ResolvedTextLayoutOptions[src]

impl StructuralPartialEq for ResolvedTextLayoutOptions[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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