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/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #![deny(missing_docs)] use euclid::{size2, Rect, num::Zero}; use peek_poke::PeekPoke; use std::ops::{Add, Sub}; use std::sync::Arc; // local imports use crate::api::{IdNamespace, PipelineId, TileSize}; use crate::display_item::ImageRendering; use crate::font::{FontInstanceKey, FontInstanceData, FontKey, FontTemplate}; use crate::units::*; /// The default tile size for blob images and regular images larger than /// the maximum texture size. pub const DEFAULT_TILE_SIZE: TileSize = 512; /// An opaque identifier describing an image registered with WebRender. /// This is used as a handle to reference images, and is used as the /// hash map key for the actual image storage in the `ResourceCache`. #[repr(C)] #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)] pub struct ImageKey(pub IdNamespace, pub u32); impl Default for ImageKey { fn default() -> Self { ImageKey::DUMMY } } impl ImageKey { /// Placeholder Image key, used to represent None. pub const DUMMY: Self = ImageKey(IdNamespace(0), 0); /// Mints a new ImageKey. The given ID must be unique. pub fn new(namespace: IdNamespace, key: u32) -> Self { ImageKey(namespace, key) } } /// An opaque identifier describing a blob image registered with WebRender. /// This is used as a handle to reference blob images, and can be used as an /// image in display items. #[repr(C)] #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)] pub struct BlobImageKey(pub ImageKey); impl BlobImageKey { /// Interpret this blob image as an image for a display item. pub fn as_image(self) -> ImageKey { self.0 } } /// An arbitrary identifier for an external image provided by the /// application. It must be a unique identifier for each external /// image. #[repr(C)] #[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, Serialize, Deserialize)] pub struct ExternalImageId(pub u64); /// The source for an external image. pub enum ExternalImageSource<'a> { /// A raw pixel buffer. RawData(&'a [u8]), /// A gl::GLuint texture handle. NativeTexture(u32), /// An invalid source. Invalid, } /// The data that an external client should provide about /// an external image. For instance, if providing video frames, /// the application could call wr.render() whenever a new /// video frame is ready. Note that the UV coords are supplied /// in texel-space! pub struct ExternalImage<'a> { /// UV coordinates for the image. pub uv: TexelRect, /// The source for this image's contents. pub source: ExternalImageSource<'a>, } /// The interfaces that an application can implement to support providing /// external image buffers. /// When the application passes an external image to WR, it should keep that /// external image life time. People could check the epoch id in RenderNotifier /// at the client side to make sure that the external image is not used by WR. /// Then, do the clean up for that external image. pub trait ExternalImageHandler { /// Lock the external image. Then, WR could start to read the image content. /// The WR client should not change the image content until the unlock() /// call. Provide ImageRendering for NativeTexture external images. fn lock(&mut self, key: ExternalImageId, channel_index: u8, rendering: ImageRendering) -> ExternalImage; /// Unlock the external image. WR should not read the image content /// after this call. fn unlock(&mut self, key: ExternalImageId, channel_index: u8); } /// Allows callers to receive a texture with the contents of a specific /// pipeline copied to it. pub trait OutputImageHandler { /// Return the native texture handle and the size of the texture. fn lock(&mut self, pipeline_id: PipelineId) -> Option<(u32, FramebufferIntSize)>; /// Unlock will only be called if the lock() call succeeds, when WR has issued /// the GL commands to copy the output to the texture handle. fn unlock(&mut self, pipeline_id: PipelineId); } /// Specifies the type of texture target in driver terms. #[repr(u8)] #[derive(Copy, Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)] pub enum TextureTarget { /// Standard texture. This maps to GL_TEXTURE_2D in OpenGL. Default = 0, /// Array texture. This maps to GL_TEXTURE_2D_ARRAY in OpenGL. See /// https://www.khronos.org/opengl/wiki/Array_Texture for background /// on Array textures. Array = 1, /// Rectangle texture. This maps to GL_TEXTURE_RECTANGLE in OpenGL. This /// is similar to a standard texture, with a few subtle differences /// (no mipmaps, non-power-of-two dimensions, different coordinate space) /// that make it useful for representing the kinds of textures we use /// in WebRender. See https://www.khronos.org/opengl/wiki/Rectangle_Texture /// for background on Rectangle textures. Rect = 2, /// External texture. This maps to GL_TEXTURE_EXTERNAL_OES in OpenGL, which /// is an extension. This is used for image formats that OpenGL doesn't /// understand, particularly YUV. See /// https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt External = 3, } /// Storage format identifier for externally-managed images. #[repr(u8)] #[derive(Debug, Copy, Clone, Eq, Hash, PartialEq, Serialize, Deserialize)] pub enum ExternalImageType { /// The image is texture-backed. TextureHandle(TextureTarget), /// The image is heap-allocated by the embedding. Buffer, } /// Descriptor for external image resources. See `ImageData`. #[repr(C)] #[derive(Debug, Copy, Clone, Eq, Hash, PartialEq, Serialize, Deserialize)] pub struct ExternalImageData { /// The identifier of this external image, provided by the embedding. pub id: ExternalImageId, /// For multi-plane images (i.e. YUV), indicates the plane of the /// original image that this struct represents. 0 for single-plane images. pub channel_index: u8, /// Storage format identifier. pub image_type: ExternalImageType, } /// Specifies the format of a series of pixels, in driver terms. #[repr(u8)] #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)] pub enum ImageFormat { /// One-channel, byte storage. The "red" doesn't map to the color /// red per se, and is just the way that OpenGL has historically referred /// to single-channel buffers. R8 = 1, /// One-channel, short storage R16 = 2, /// Four channels, byte storage. BGRA8 = 3, /// Four channels, float storage. RGBAF32 = 4, /// Two-channels, byte storage. Similar to `R8`, this just means /// "two channels" rather than "red and green". RG8 = 5, /// Two-channels, byte storage. Similar to `R16`, this just means /// "two channels" rather than "red and green". RG16 = 6, /// Four channels, signed integer storage. RGBAI32 = 7, /// Four channels, byte storage. RGBA8 = 8, } impl ImageFormat { /// Returns the number of bytes per pixel for the given format. pub fn bytes_per_pixel(self) -> i32 { match self { ImageFormat::R8 => 1, ImageFormat::R16 => 2, ImageFormat::BGRA8 => 4, ImageFormat::RGBAF32 => 16, ImageFormat::RG8 => 2, ImageFormat::RG16 => 4, ImageFormat::RGBAI32 => 16, ImageFormat::RGBA8 => 4, } } } /// Specifies the color depth of an image. Currently only used for YUV images. #[repr(u8)] #[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)] pub enum ColorDepth { /// 8 bits image (most common) Color8, /// 10 bits image Color10, /// 12 bits image Color12, /// 16 bits image Color16, } impl Default for ColorDepth { fn default() -> Self { ColorDepth::Color8 } } impl ColorDepth { /// Return the numerical bit depth value for the type. pub fn bit_depth(self) -> u32 { match self { ColorDepth::Color8 => 8, ColorDepth::Color10 => 10, ColorDepth::Color12 => 12, ColorDepth::Color16 => 16, } } /// 10 and 12 bits images are encoded using 16 bits integer, we need to /// rescale the 10 or 12 bits value to extend to 16 bits. pub fn rescaling_factor(self) -> f32 { match self { ColorDepth::Color8 => 1.0, ColorDepth::Color10 => 64.0, ColorDepth::Color12 => 16.0, ColorDepth::Color16 => 1.0, } } } bitflags! { /// Various flags that are part of an image descriptor. #[derive(Deserialize, Serialize)] pub struct ImageDescriptorFlags: u32 { /// Whether this image is opaque, or has an alpha channel. Avoiding blending /// for opaque surfaces is an important optimization. const IS_OPAQUE = 1; /// Whether to allow the driver to automatically generate mipmaps. If images /// are already downscaled appropriately, mipmap generation can be wasted /// work, and cause performance problems on some cards/drivers. /// /// See https://github.com/servo/webrender/pull/2555/ const ALLOW_MIPMAPS = 2; } } /// Metadata (but not storage) describing an image In WebRender. #[derive(Copy, Clone, Debug, Deserialize, PartialEq, Serialize)] pub struct ImageDescriptor { /// Format of the image data. pub format: ImageFormat, /// Width and length of the image data, in pixels. pub size: DeviceIntSize, /// The number of bytes from the start of one row to the next. If non-None, /// `compute_stride` will return this value, otherwise it returns /// `width * bpp`. Different source of images have different alignment /// constraints for rows, so the stride isn't always equal to width * bpp. pub stride: Option<i32>, /// Offset in bytes of the first pixel of this image in its backing buffer. /// This is used for tiling, wherein WebRender extracts chunks of input images /// in order to cache, manipulate, and render them individually. This offset /// tells the texture upload machinery where to find the bytes to upload for /// this tile. Non-tiled images generally set this to zero. pub offset: i32, /// Various bool flags related to this descriptor. pub flags: ImageDescriptorFlags, } impl ImageDescriptor { /// Mints a new ImageDescriptor. pub fn new( width: i32, height: i32, format: ImageFormat, flags: ImageDescriptorFlags, ) -> Self { ImageDescriptor { size: size2(width, height), format, stride: None, offset: 0, flags, } } /// Returns the stride, either via an explicit stride stashed on the object /// or by the default computation. pub fn compute_stride(&self) -> i32 { self.stride.unwrap_or(self.size.width * self.format.bytes_per_pixel()) } /// Computes the total size of the image, in bytes. pub fn compute_total_size(&self) -> i32 { self.compute_stride() * self.size.height } /// Computes the bounding rectangle for the image, rooted at (0, 0). pub fn full_rect(&self) -> DeviceIntRect { DeviceIntRect::new( DeviceIntPoint::zero(), self.size, ) } /// Returns true if this descriptor is opaque pub fn is_opaque(&self) -> bool { self.flags.contains(ImageDescriptorFlags::IS_OPAQUE) } /// Returns true if this descriptor allows mipmaps pub fn allow_mipmaps(&self) -> bool { self.flags.contains(ImageDescriptorFlags::ALLOW_MIPMAPS) } } /// Represents the backing store of an arbitrary series of pixels for display by /// WebRender. This storage can take several forms. #[derive(Clone, Debug, Serialize, Deserialize)] pub enum ImageData { /// A simple series of bytes, provided by the embedding and owned by WebRender. /// The format is stored out-of-band, currently in ImageDescriptor. Raw(#[serde(with = "serde_image_data_raw")] Arc<Vec<u8>>), /// An image owned by the embedding, and referenced by WebRender. This may /// take the form of a texture or a heap-allocated buffer. External(ExternalImageData), } mod serde_image_data_raw { extern crate serde_bytes; use std::sync::Arc; use serde::{Deserializer, Serializer}; pub fn serialize<S: Serializer>(bytes: &Arc<Vec<u8>>, serializer: S) -> Result<S::Ok, S::Error> { serde_bytes::serialize(bytes.as_slice(), serializer) } pub fn deserialize<'de, D: Deserializer<'de>>(deserializer: D) -> Result<Arc<Vec<u8>>, D::Error> { serde_bytes::deserialize(deserializer).map(Arc::new) } } impl ImageData { /// Mints a new raw ImageData, taking ownership of the bytes. pub fn new(bytes: Vec<u8>) -> Self { ImageData::Raw(Arc::new(bytes)) } /// Mints a new raw ImageData from Arc-ed bytes. pub fn new_shared(bytes: Arc<Vec<u8>>) -> Self { ImageData::Raw(bytes) } } /// The resources exposed by the resource cache available for use by the blob rasterizer. pub trait BlobImageResources { /// Returns the `FontTemplate` for the given key. fn get_font_data(&self, key: FontKey) -> &FontTemplate; /// Returns the `FontInstanceData` for the given key, if found. fn get_font_instance_data(&self, key: FontInstanceKey) -> Option<FontInstanceData>; } /// A handler on the render backend that can create rasterizer objects which will /// be sent to the scene builder thread to execute the rasterization. /// /// The handler is responsible for collecting resources, managing/updating blob commands /// and creating the rasterizer objects, but isn't expected to do any rasterization itself. pub trait BlobImageHandler: Send { /// Creates a snapshot of the current state of blob images in the handler. fn create_blob_rasterizer(&mut self) -> Box<dyn AsyncBlobImageRasterizer>; /// A hook to let the blob image handler update any state related to resources that /// are not bundled in the blob recording itself. fn prepare_resources( &mut self, services: &dyn BlobImageResources, requests: &[BlobImageParams], ); /// Register a blob image. fn add(&mut self, key: BlobImageKey, data: Arc<BlobImageData>, visible_rect: &DeviceIntRect, tile_size: TileSize); /// Update an already registered blob image. fn update(&mut self, key: BlobImageKey, data: Arc<BlobImageData>, visible_rect: &DeviceIntRect, dirty_rect: &BlobDirtyRect); /// Delete an already registered blob image. fn delete(&mut self, key: BlobImageKey); /// A hook to let the handler clean up any state related to a font which the resource /// cache is about to delete. fn delete_font(&mut self, key: FontKey); /// A hook to let the handler clean up any state related to a font instance which the /// resource cache is about to delete. fn delete_font_instance(&mut self, key: FontInstanceKey); /// A hook to let the handler clean up any state related a given namespace before the /// resource cache deletes them. fn clear_namespace(&mut self, namespace: IdNamespace); /// Whether to allow rendering blobs on multiple threads. fn enable_multithreading(&mut self, enable: bool); } /// A group of rasterization requests to execute synchronously on the scene builder thread. pub trait AsyncBlobImageRasterizer : Send { /// Rasterize the requests. /// /// Gecko uses te priority hint to schedule work in a way that minimizes the risk /// of high priority work being blocked by (or enqued behind) low priority work. fn rasterize( &mut self, requests: &[BlobImageParams], low_priority: bool ) -> Vec<(BlobImageRequest, BlobImageResult)>; } /// Input parameters for the BlobImageRasterizer. #[derive(Copy, Clone, Debug)] pub struct BlobImageParams { /// A key that identifies the blob image rasterization request. pub request: BlobImageRequest, /// Description of the format of the blob's output image. pub descriptor: BlobImageDescriptor, /// An optional sub-rectangle of the image to avoid re-rasterizing /// the entire image when only a portion is updated. /// /// If set to None the entire image is rasterized. pub dirty_rect: BlobDirtyRect, } /// The possible states of a Dirty rect. /// /// This exists because people kept getting confused with `Option<Rect>`. #[derive(Debug, Serialize, Deserialize)] pub enum DirtyRect<T: Copy, U> { /// Everything is Dirty, equivalent to Partial(image_bounds) All, /// Some specific amount is dirty Partial(Rect<T, U>) } impl<T, U> DirtyRect<T, U> where T: Copy + Clone + PartialOrd + PartialEq + Add<T, Output = T> + Sub<T, Output = T> + Zero { /// Creates an empty DirtyRect (indicating nothing is invalid) pub fn empty() -> Self { DirtyRect::Partial(Rect::zero()) } /// Returns whether the dirty rect is empty pub fn is_empty(&self) -> bool { match self { DirtyRect::All => false, DirtyRect::Partial(rect) => rect.is_empty(), } } /// Replaces self with the empty rect and returns the old value. pub fn replace_with_empty(&mut self) -> Self { ::std::mem::replace(self, DirtyRect::empty()) } /// Maps over the contents of Partial. pub fn map<F>(self, func: F) -> Self where F: FnOnce(Rect<T, U>) -> Rect<T, U>, { use crate::DirtyRect::*; match self { All => All, Partial(rect) => Partial(func(rect)), } } /// Unions the dirty rects. pub fn union(&self, other: &Self) -> Self { use crate::DirtyRect::*; match (*self, *other) { (All, _) | (_, All) => All, (Partial(rect1), Partial(rect2)) => Partial(rect1.union(&rect2)), } } /// Intersects the dirty rects. pub fn intersection(&self, other: &Self) -> Self { use crate::DirtyRect::*; match (*self, *other) { (All, rect) | (rect, All) => rect, (Partial(rect1), Partial(rect2)) => Partial(rect1.intersection(&rect2) .unwrap_or_else(Rect::zero)) } } /// Converts the dirty rect into a subrect of the given one via intersection. pub fn to_subrect_of(&self, rect: &Rect<T, U>) -> Rect<T, U> { use crate::DirtyRect::*; match *self { All => *rect, Partial(dirty_rect) => dirty_rect.intersection(rect) .unwrap_or_else(Rect::zero), } } } impl<T: Copy, U> Copy for DirtyRect<T, U> {} impl<T: Copy, U> Clone for DirtyRect<T, U> { fn clone(&self) -> Self { *self } } impl<T: Copy, U> From<Rect<T, U>> for DirtyRect<T, U> { fn from(rect: Rect<T, U>) -> Self { DirtyRect::Partial(rect) } } /// Backing store for blob image command streams. pub type BlobImageData = Vec<u8>; /// Result type for blob raserization. pub type BlobImageResult = Result<RasterizedBlobImage, BlobImageError>; /// Metadata (but not storage) for a blob image. #[repr(C)] #[derive(Copy, Clone, Debug)] pub struct BlobImageDescriptor { /// Surface of the image or tile to render in the same coordinate space as /// the drawing commands. pub rect: LayoutIntRect, /// Format for the data in the backing store. pub format: ImageFormat, } /// Representation of a rasterized blob image. This is obtained by passing /// `BlobImageData` to the embedding via the rasterization callback. pub struct RasterizedBlobImage { /// The rectangle that was rasterized in device pixels, relative to the /// image or tile. pub rasterized_rect: DeviceIntRect, /// Backing store. The format is stored out of band in `BlobImageDescriptor`. pub data: Arc<Vec<u8>>, } /// Error code for when blob rasterization failed. #[derive(Clone, Debug)] pub enum BlobImageError { /// Out of memory. Oom, /// Other failure, embedding-specified. Other(String), } /// A key identifying blob image rasterization work requested from the blob /// image rasterizer. #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct BlobImageRequest { /// Unique handle to the image. pub key: BlobImageKey, /// Tiling offset in number of tiles. pub tile: TileOffset, }