pub type LayoutVector3D = Vector3D<f32, LayoutPixel>;
Aliased Type§
struct LayoutVector3D {
pub x: f32,
pub y: f32,
pub z: f32,
}
Fields§
§x: f32
The x
(traditionally, horizontal) coordinate.
y: f32
The y
(traditionally, vertical) coordinate.
z: f32
The z
(traditionally, depth) coordinate.