azul_webrender_api/
lib.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

//! The `webrender_api` crate contains an assortment types and functions used
//! by WebRender consumers as well as, in many cases, WebRender itself.
//!
//! This separation allows Servo to parallelize compilation across `webrender`
//! and other crates that depend on `webrender_api`. So in practice, we put
//! things in this crate when Servo needs to use them. Firefox depends on the
//! `webrender` crate directly, and so this distinction is not really relevant
//! there.

#![cfg_attr(feature = "nightly", feature(nonzero))]
#![cfg_attr(feature = "cargo-clippy", allow(clippy::float_cmp, clippy::too_many_arguments))]
#![cfg_attr(feature = "cargo-clippy", allow(clippy::unreadable_literal, clippy::new_without_default))]

pub extern crate crossbeam_channel;
pub extern crate euclid;

extern crate app_units;
#[macro_use]
extern crate bitflags;
extern crate byteorder;
#[cfg(feature = "nightly")]
extern crate core;
#[cfg(target_os = "macos")]
extern crate core_foundation;
#[cfg(target_os = "macos")]
extern crate core_graphics;
extern crate derive_more;
#[macro_use]
extern crate malloc_size_of_derive;
extern crate serde;
#[macro_use]
extern crate serde_derive;
extern crate time;

extern crate malloc_size_of;
extern crate peek_poke;

pub mod channel;
mod color;
mod display_item;
mod display_item_cache;
mod display_list;
mod font;
mod gradient_builder;
mod image;
pub mod units;

pub use crate::color::*;
pub use crate::display_item::*;
pub use crate::display_item_cache::DisplayItemCache;
pub use crate::display_list::*;
pub use crate::font::*;
pub use crate::gradient_builder::*;
pub use crate::image::*;

use crate::units::*;
use crate::channel::Receiver;
use std::marker::PhantomData;
use std::sync::Arc;
use std::os::raw::c_void;
use peek_poke::PeekPoke;

/// Width and height in device pixels of image tiles.
pub type TileSize = u16;

/// Various settings that the caller can select based on desired tradeoffs
/// between rendering quality and performance / power usage.
#[derive(Copy, Clone, Deserialize, Serialize)]
pub struct QualitySettings {
    /// If true, disable creating separate picture cache slices when the
    /// scroll root changes. This gives maximum opportunity to find an
    /// opaque background, which enables subpixel AA. However, it is
    /// usually significantly more expensive to render when scrolling.
    pub force_subpixel_aa_where_possible: bool,
}

impl Default for QualitySettings {
    fn default() -> Self {
        QualitySettings {
            // Prefer performance over maximum subpixel AA quality, since WR
            // already enables subpixel AA in more situations than other browsers.
            force_subpixel_aa_where_possible: false,
        }
    }
}

/// An epoch identifies the state of a pipeline in time.
///
/// This is mostly used as a synchronization mechanism to observe how/when particular pipeline
/// updates propagate through WebRender and are applied at various stages.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct Epoch(pub u32);

impl Epoch {
    /// Magic invalid epoch value.
    pub fn invalid() -> Epoch {
        Epoch(u32::MAX)
    }
}

/// ID namespaces uniquely identify different users of WebRender's API.
///
/// For example in Gecko each content process uses a separate id namespace.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Eq, MallocSizeOf, PartialEq, Hash, Ord, PartialOrd, PeekPoke)]
#[derive(Deserialize, Serialize)]
pub struct IdNamespace(pub u32);

/// A key uniquely identifying a WebRender document.
///
/// Instances can manage one or several documents (using the same render backend thread).
/// Each document will internally correspond to a single scene, and scenes are made of
/// one or several pipelines.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct DocumentId {
    ///
    pub namespace_id: IdNamespace,
    ///
    pub id: u32,
}

impl DocumentId {
    ///
    pub fn new(namespace_id: IdNamespace, id: u32) -> Self {
        DocumentId {
            namespace_id,
            id,
        }
    }

    ///
    pub const INVALID: DocumentId = DocumentId { namespace_id: IdNamespace(0), id: 0 };
}

/// This type carries no valuable semantics for WR. However, it reflects the fact that
/// clients (Servo) may generate pipelines by different semi-independent sources.
/// These pipelines still belong to the same `IdNamespace` and the same `DocumentId`.
/// Having this extra Id field enables them to generate `PipelineId` without collision.
pub type PipelineSourceId = u32;

/// From the point of view of WR, `PipelineId` is completely opaque and generic as long as
/// it's clonable, serializable, comparable, and hashable.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct PipelineId(pub PipelineSourceId, pub u32);

impl Default for PipelineId {
    fn default() -> Self {
        PipelineId::dummy()
    }
}

impl PipelineId {
    ///
    pub fn dummy() -> Self {
        PipelineId(!0, !0)
    }
}


/// An opaque pointer-sized value.
#[repr(C)]
#[derive(Clone)]
pub struct ExternalEvent {
    raw: usize,
}

unsafe impl Send for ExternalEvent {}

impl ExternalEvent {
    /// Creates the event from an opaque pointer-sized value.
    pub fn from_raw(raw: usize) -> Self {
        ExternalEvent { raw }
    }
    /// Consumes self to make it obvious that the event should be forwarded only once.
    pub fn unwrap(self) -> usize {
        self.raw
    }
}

/// Describe whether or not scrolling should be clamped by the content bounds.
#[derive(Clone, Deserialize, Serialize)]
pub enum ScrollClamping {
    ///
    ToContentBounds,
    ///
    NoClamping,
}

/// A handler to integrate WebRender with the thread that contains the `Renderer`.
pub trait RenderNotifier: Send {
    ///
    fn clone(&self) -> Box<dyn RenderNotifier>;
    /// Wake the thread containing the `Renderer` up (after updates have been put
    /// in the renderer's queue).
    fn wake_up(
        &self,
        composite_needed: bool,
    );
    /// Notify the thread containing the `Renderer` that a new frame is ready.
    fn new_frame_ready(&self, _: DocumentId, scrolled: bool, composite_needed: bool, render_time_ns: Option<u64>);
    /// A Gecko-specific notification mechanism to get some code executed on the
    /// `Renderer`'s thread, mostly replaced by `NotificationHandler`. You should
    /// probably use the latter instead.
    fn external_event(&self, _evt: ExternalEvent) {
        unimplemented!()
    }
    /// Notify the thread containing the `Renderer` that the render backend has been
    /// shut down.
    fn shut_down(&self) {}
}

/// A stage of the rendering pipeline.
#[repr(u32)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Checkpoint {
    ///
    SceneBuilt,
    ///
    FrameBuilt,
    ///
    FrameTexturesUpdated,
    ///
    FrameRendered,
    /// NotificationRequests get notified with this if they get dropped without having been
    /// notified. This provides the guarantee that if a request is created it will get notified.
    TransactionDropped,
}

/// A handler to notify when a transaction reaches certain stages of the rendering
/// pipeline.
pub trait NotificationHandler : Send + Sync {
    /// Entry point of the handler to implement. Invoked by WebRender.
    fn notify(&self, when: Checkpoint);
}

/// A request to notify a handler when the transaction reaches certain stages of the
/// rendering pipeline.
///
/// The request is guaranteed to be notified once and only once, even if the transaction
/// is dropped before the requested check-point.
pub struct NotificationRequest {
    handler: Option<Box<dyn NotificationHandler>>,
    when: Checkpoint,
}

impl NotificationRequest {
    /// Constructor.
    pub fn new(when: Checkpoint, handler: Box<dyn NotificationHandler>) -> Self {
        NotificationRequest {
            handler: Some(handler),
            when,
        }
    }

    /// The specified stage at which point the handler should be notified.
    pub fn when(&self) -> Checkpoint { self.when }

    /// Called by WebRender at specified stages to notify the registered handler.
    pub fn notify(mut self) {
        if let Some(handler) = self.handler.take() {
            handler.notify(self.when);
        }
    }
}

/// An object that can perform hit-testing without doing synchronous queries to
/// the RenderBackendThread.
pub trait ApiHitTester: Send + Sync {
    /// Does a hit test on display items in the specified document, at the given
    /// point. If a pipeline_id is specified, it is used to further restrict the
    /// hit results so that only items inside that pipeline are matched. The vector
    /// of hit results will contain all display items that match, ordered from
    /// front to back.
    fn hit_test(&self, pipeline_id: Option<PipelineId>, point: WorldPoint) -> HitTestResult;
}

/// A hit tester requested to the render backend thread but not necessarily ready yet.
///
/// The request should be resolved as late as possible to reduce the likelihood of blocking.
pub struct HitTesterRequest {
    #[doc(hidden)]
    pub rx: Receiver<Arc<dyn ApiHitTester>>,
}

impl HitTesterRequest {
    /// Block until the hit tester is available and return it, consuming teh request.
    pub fn resolve(self) -> Arc<dyn ApiHitTester> {
        self.rx.recv().unwrap()
    }
}

/// Describe an item that matched a hit-test query.
#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
pub struct HitTestItem {
    /// The pipeline that the display item that was hit belongs to.
    pub pipeline: PipelineId,

    /// The tag of the hit display item.
    pub tag: ItemTag,

    /// The hit point in the coordinate space of the "viewport" of the display item. The
    /// viewport is the scroll node formed by the root reference frame of the display item's
    /// pipeline.
    pub point_in_viewport: LayoutPoint,

    /// The coordinates of the original hit test point relative to the origin of this item.
    /// This is useful for calculating things like text offsets in the client.
    pub point_relative_to_item: LayoutPoint,
}

/// Returned by `RenderApi::hit_test`.
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct HitTestResult {
    /// List of items that are match the hit-test query.
    pub items: Vec<HitTestItem>,
}

impl Drop for NotificationRequest {
    fn drop(&mut self) {
        if let Some(ref mut handler) = self.handler {
            handler.notify(Checkpoint::TransactionDropped);
        }
    }
}

// This Clone impl yields an "empty" request because we don't want the requests
// to be notified twice so the request is owned by only one of the API messages
// (the original one) after the clone.
// This works in practice because the notifications requests are used for
// synchronization so we don't need to include them in the recording mechanism
// in wrench that clones the messages.
impl Clone for NotificationRequest {
    fn clone(&self) -> Self {
        NotificationRequest {
            when: self.when,
            handler: None,
        }
    }
}


/// A key to identify an animated property binding.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, PartialEq, Serialize, Eq, Hash, PeekPoke)]
pub struct PropertyBindingId {
    pub namespace: IdNamespace,
    pub uid: u32,
}

impl PropertyBindingId {
    /// Constructor.
    pub fn new(value: u64) -> Self {
        PropertyBindingId {
            namespace: IdNamespace((value >> 32) as u32),
            uid: value as u32,
        }
    }
}

/// A unique key that is used for connecting animated property
/// values to bindings in the display list.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct PropertyBindingKey<T> {
    ///
    pub id: PropertyBindingId,
    #[doc(hidden)]
    pub _phantom: PhantomData<T>,
}

/// Construct a property value from a given key and value.
impl<T: Copy> PropertyBindingKey<T> {
    ///
    pub fn with(self, value: T) -> PropertyValue<T> {
        PropertyValue { key: self, value }
    }
}

impl<T> PropertyBindingKey<T> {
    /// Constructor.
    pub fn new(value: u64) -> Self {
        PropertyBindingKey {
            id: PropertyBindingId::new(value),
            _phantom: PhantomData,
        }
    }
}

/// A binding property can either be a specific value
/// (the normal, non-animated case) or point to a binding location
/// to fetch the current value from.
/// Note that Binding has also a non-animated value, the value is
/// used for the case where the animation is still in-delay phase
/// (i.e. the animation doesn't produce any animation values).
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum PropertyBinding<T> {
    /// Non-animated value.
    Value(T),
    /// Animated binding.
    Binding(PropertyBindingKey<T>, T),
}

impl<T: Default> Default for PropertyBinding<T> {
    fn default() -> Self {
        PropertyBinding::Value(Default::default())
    }
}

impl<T> From<T> for PropertyBinding<T> {
    fn from(value: T) -> PropertyBinding<T> {
        PropertyBinding::Value(value)
    }
}

impl From<PropertyBindingKey<ColorF>> for PropertyBindingKey<ColorU> {
    fn from(key: PropertyBindingKey<ColorF>) -> PropertyBindingKey<ColorU> {
        PropertyBindingKey {
            id: key.id.clone(),
            _phantom: PhantomData,
        }
    }
}

impl From<PropertyBindingKey<ColorU>> for PropertyBindingKey<ColorF> {
    fn from(key: PropertyBindingKey<ColorU>) -> PropertyBindingKey<ColorF> {
        PropertyBindingKey {
            id: key.id.clone(),
            _phantom: PhantomData,
        }
    }
}

impl From<PropertyBinding<ColorF>> for PropertyBinding<ColorU> {
    fn from(value: PropertyBinding<ColorF>) -> PropertyBinding<ColorU> {
        match value {
            PropertyBinding::Value(value) => PropertyBinding::Value(value.into()),
            PropertyBinding::Binding(k, v) => {
                PropertyBinding::Binding(k.into(), v.into())
            }
        }
    }
}

impl From<PropertyBinding<ColorU>> for PropertyBinding<ColorF> {
    fn from(value: PropertyBinding<ColorU>) -> PropertyBinding<ColorF> {
        match value {
            PropertyBinding::Value(value) => PropertyBinding::Value(value.into()),
            PropertyBinding::Binding(k, v) => {
                PropertyBinding::Binding(k.into(), v.into())
            }
        }
    }
}

/// The current value of an animated property. This is
/// supplied by the calling code.
#[derive(Clone, Copy, Debug, Deserialize, Serialize, PartialEq)]
pub struct PropertyValue<T> {
    ///
    pub key: PropertyBindingKey<T>,
    ///
    pub value: T,
}

/// When using `generate_frame()`, a list of `PropertyValue` structures
/// can optionally be supplied to provide the current value of any
/// animated properties.
#[derive(Clone, Deserialize, Serialize, Debug, PartialEq, Default)]
pub struct DynamicProperties {
    ///
    pub transforms: Vec<PropertyValue<LayoutTransform>>,
    /// opacity
    pub floats: Vec<PropertyValue<f32>>,
    /// background color
    pub colors: Vec<PropertyValue<ColorF>>,
}

/// A C function that takes a pointer to a heap allocation and returns its size.
///
/// This is borrowed from the malloc_size_of crate, upon which we want to avoid
/// a dependency from WebRender.
pub type VoidPtrToSizeFn = unsafe extern "C" fn(ptr: *const c_void) -> usize;

bitflags! {
    /// Flags to enable/disable various builtin debugging tools.
    #[repr(C)]
    #[derive(Default, Deserialize, MallocSizeOf, Serialize)]
    pub struct DebugFlags: u32 {
        /// Display the frame profiler on screen.
        const PROFILER_DBG          = 1 << 0;
        /// Display intermediate render targets on screen.
        const RENDER_TARGET_DBG     = 1 << 1;
        /// Display all texture cache pages on screen.
        const TEXTURE_CACHE_DBG     = 1 << 2;
        /// Display GPU timing results.
        const GPU_TIME_QUERIES      = 1 << 3;
        /// Query the number of pixels that pass the depth test divided and show it
        /// in the profiler as a percentage of the number of pixels in the screen
        /// (window width times height).
        const GPU_SAMPLE_QUERIES    = 1 << 4;
        /// Render each quad with their own draw call.
        ///
        /// Terrible for performance but can help with understanding the drawing
        /// order when inspecting renderdoc or apitrace recordings.
        const DISABLE_BATCHING      = 1 << 5;
        /// Display the pipeline epochs.
        const EPOCHS                = 1 << 6;
        /// Print driver messages to stdout.
        const ECHO_DRIVER_MESSAGES  = 1 << 7;
        /// Show an overlay displaying overdraw amount.
        const SHOW_OVERDRAW         = 1 << 8;
        /// Display the contents of GPU cache.
        const GPU_CACHE_DBG         = 1 << 9;
        /// Clear evicted parts of the texture cache for debugging purposes.
        const TEXTURE_CACHE_DBG_CLEAR_EVICTED = 1 << 10;
        /// Show picture caching debug overlay
        const PICTURE_CACHING_DBG   = 1 << 11;
        /// Highlight all primitives with colors based on kind.
        const PRIMITIVE_DBG = 1 << 12;
        /// Draw a zoom widget showing part of the framebuffer zoomed in.
        const ZOOM_DBG = 1 << 13;
        /// Scale the debug renderer down for a smaller screen. This will disrupt
        /// any mapping between debug display items and page content, so shouldn't
        /// be used with overlays like the picture caching or primitive display.
        const SMALL_SCREEN = 1 << 14;
        /// Disable various bits of the WebRender pipeline, to help narrow
        /// down where slowness might be coming from.
        const DISABLE_OPAQUE_PASS = 1 << 15;
        ///
        const DISABLE_ALPHA_PASS = 1 << 16;
        ///
        const DISABLE_CLIP_MASKS = 1 << 17;
        ///
        const DISABLE_TEXT_PRIMS = 1 << 18;
        ///
        const DISABLE_GRADIENT_PRIMS = 1 << 19;
        ///
        const OBSCURE_IMAGES = 1 << 20;
        /// Taint the transparent area of the glyphs with a random opacity to easily
        /// see when glyphs are re-rasterized.
        const GLYPH_FLASHING = 1 << 21;
        /// The profiler only displays information that is out of the ordinary.
        const SMART_PROFILER        = 1 << 22;
        /// If set, dump picture cache invalidation debug to console.
        const INVALIDATION_DBG = 1 << 23;
        /// Log tile cache to memory for later saving as part of wr-capture
        const TILE_CACHE_LOGGING_DBG   = 1 << 24;
        /// Collect and dump profiler statistics to captures.
        const PROFILER_CAPTURE = (1 as u32) << 25; // need "as u32" until we have cbindgen#556
        /// Invalidate picture tiles every frames (useful when inspecting GPU work in external tools).
        const FORCE_PICTURE_INVALIDATION = (1 as u32) << 26;
        const USE_BATCHED_TEXTURE_UPLOADS = (1 as u32) << 27;
        const USE_DRAW_CALLS_FOR_TEXTURE_COPY = (1 as u32) << 28;
    }
}

/// Information specific to a primitive type that
/// uniquely identifies a primitive template by key.
#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash, Serialize, Deserialize)]
pub enum PrimitiveKeyKind {
    /// Clear an existing rect, used for special effects on some platforms.
    Clear,
    ///
    Rectangle {
        ///
        color: PropertyBinding<ColorU>,
    },
}

///
#[derive(Clone)]
pub struct ScrollNodeState {
    ///
    pub id: ExternalScrollId,
    ///
    pub scroll_offset: LayoutVector2D,
}

///
#[derive(Clone, Copy, Debug)]
pub enum ScrollLocation {
    /// Scroll by a certain amount.
    Delta(LayoutVector2D),
    /// Scroll to very top of element.
    Start,
    /// Scroll to very bottom of element.
    End,
}

/// Crash annotations included in crash reports.
#[repr(C)]
#[derive(Clone, Copy)]
pub enum CrashAnnotation {
    CompileShader = 0,
    DrawShader = 1,
}

/// Handler to expose support for annotating crash reports.
pub trait CrashAnnotator : Send {
    fn set(&self, annotation: CrashAnnotation, value: &std::ffi::CStr);
    fn clear(&self, annotation: CrashAnnotation);
    fn box_clone(&self) -> Box<dyn CrashAnnotator>;
}

impl Clone for Box<dyn CrashAnnotator> {
    fn clone(&self) -> Box<dyn CrashAnnotator> {
        self.box_clone()
    }
}

/// Guard to add a crash annotation at creation, and clear it at destruction.
pub struct CrashAnnotatorGuard<'a> {
    annotator: &'a Option<Box<dyn CrashAnnotator>>,
    annotation: CrashAnnotation,
}

impl<'a> CrashAnnotatorGuard<'a> {
    pub fn new(
        annotator: &'a Option<Box<dyn CrashAnnotator>>,
        annotation: CrashAnnotation,
        value: &std::ffi::CStr,
    ) -> Self {
        if let Some(ref annotator) = annotator {
            annotator.set(annotation, value);
        }
        Self {
            annotator,
            annotation,
        }
    }
}

impl<'a> Drop for CrashAnnotatorGuard<'a> {
    fn drop(&mut self) {
        if let Some(ref annotator) = self.annotator {
            annotator.clear(self.annotation);
        }
    }
}