1pub use app_units::Au;
16use euclid::{Length, Rect, Scale, Size2D, Transform3D, Translation2D};
17use euclid::{Point2D, Point3D, Vector2D, Vector3D, SideOffsets2D, Box2D};
18use euclid::HomogeneousVector;
19use peek_poke::PeekPoke;
20use crate::image::DirtyRect;
22
23#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Serialize, Deserialize)]
26pub struct DevicePixel;
27
28pub type DeviceIntRect = Box2D<i32, DevicePixel>;
29pub type DeviceIntPoint = Point2D<i32, DevicePixel>;
30pub type DeviceIntSize = Size2D<i32, DevicePixel>;
31pub type DeviceIntLength = Length<i32, DevicePixel>;
32pub type DeviceIntSideOffsets = SideOffsets2D<i32, DevicePixel>;
33
34pub type DeviceRect = Box2D<f32, DevicePixel>;
35pub type DeviceBox2D = Box2D<f32, DevicePixel>;
36pub type DevicePoint = Point2D<f32, DevicePixel>;
37pub type DeviceVector2D = Vector2D<f32, DevicePixel>;
38pub type DeviceSize = Size2D<f32, DevicePixel>;
39pub type DeviceHomogeneousVector = HomogeneousVector<f32, DevicePixel>;
40
41#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Serialize, Deserialize)]
44pub struct FramebufferPixel;
45
46pub type FramebufferIntPoint = Point2D<i32, FramebufferPixel>;
47pub type FramebufferIntSize = Size2D<i32, FramebufferPixel>;
48pub type FramebufferIntRect = Box2D<i32, FramebufferPixel>;
49
50#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]
53pub struct PicturePixel;
54
55pub type PictureIntRect = Box2D<i32, PicturePixel>;
56pub type PictureIntPoint = Point2D<i32, PicturePixel>;
57pub type PictureIntSize = Size2D<i32, PicturePixel>;
58pub type PictureRect = Box2D<f32, PicturePixel>;
59pub type PicturePoint = Point2D<f32, PicturePixel>;
60pub type PictureSize = Size2D<f32, PicturePixel>;
61pub type PicturePoint3D = Point3D<f32, PicturePixel>;
62pub type PictureVector2D = Vector2D<f32, PicturePixel>;
63pub type PictureVector3D = Vector3D<f32, PicturePixel>;
64pub type PictureBox2D = Box2D<f32, PicturePixel>;
65
66#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]
70pub struct RasterPixel;
71
72pub type RasterIntRect = Box2D<i32, RasterPixel>;
73pub type RasterIntPoint = Point2D<i32, RasterPixel>;
74pub type RasterIntSize = Size2D<i32, RasterPixel>;
75pub type RasterRect = Box2D<f32, RasterPixel>;
76pub type RasterPoint = Point2D<f32, RasterPixel>;
77pub type RasterSize = Size2D<f32, RasterPixel>;
78pub type RasterPoint3D = Point3D<f32, RasterPixel>;
79pub type RasterVector2D = Vector2D<f32, RasterPixel>;
80pub type RasterVector3D = Vector3D<f32, RasterPixel>;
81
82#[derive(Hash, Clone, Copy, Debug, Eq, MallocSizeOf, PartialEq, Ord, PartialOrd, Deserialize, Serialize, PeekPoke)]
84pub struct LayoutPixel;
85
86pub type LayoutRect = Box2D<f32, LayoutPixel>;
87pub type LayoutPoint = Point2D<f32, LayoutPixel>;
88pub type LayoutPoint3D = Point3D<f32, LayoutPixel>;
89pub type LayoutVector2D = Vector2D<f32, LayoutPixel>;
90pub type LayoutVector3D = Vector3D<f32, LayoutPixel>;
91pub type LayoutSize = Size2D<f32, LayoutPixel>;
92pub type LayoutSideOffsets = SideOffsets2D<f32, LayoutPixel>;
93
94pub type LayoutIntRect = Box2D<i32, LayoutPixel>;
95pub type LayoutIntPoint = Point2D<i32, LayoutPixel>;
96pub type LayoutIntSize = Size2D<i32, LayoutPixel>;
97
98#[derive(Hash, Clone, Copy, Debug, Eq, MallocSizeOf, PartialEq, Ord, PartialOrd)]
100pub struct WorldPixel;
101
102pub type WorldRect = Box2D<f32, WorldPixel>;
103pub type WorldIntRect = Box2D<i32, WorldPixel>;
104pub type WorldPoint = Point2D<f32, WorldPixel>;
105pub type WorldSize = Size2D<f32, WorldPixel>;
106pub type WorldPoint3D = Point3D<f32, WorldPixel>;
107pub type WorldVector2D = Vector2D<f32, WorldPixel>;
108pub type WorldVector3D = Vector3D<f32, WorldPixel>;
109
110#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]
112pub struct Tiles;
113pub type TileOffset = Point2D<i32, Tiles>;
114pub type TileRange = Box2D<i32, Tiles>;
115
116pub type DevicePixelScale = Scale<f32, WorldPixel, DevicePixel>;
118pub type LayoutToWorldScale = Scale<f32, LayoutPixel, WorldPixel>;
121pub type LayoutToDeviceScale = Scale<f32, LayoutPixel, DevicePixel>;
123
124pub type LayoutTransform = Transform3D<f32, LayoutPixel, LayoutPixel>;
125pub type LayoutToWorldTransform = Transform3D<f32, LayoutPixel, WorldPixel>;
126pub type WorldToLayoutTransform = Transform3D<f32, WorldPixel, LayoutPixel>;
127
128pub type LayoutToPictureTransform = Transform3D<f32, LayoutPixel, PicturePixel>;
129pub type PictureToLayoutTransform = Transform3D<f32, PicturePixel, LayoutPixel>;
130
131pub type LayoutToRasterTransform = Transform3D<f32, LayoutPixel, RasterPixel>;
132pub type RasterToLayoutTransform = Transform3D<f32, RasterPixel, LayoutPixel>;
133
134pub type PictureToRasterTransform = Transform3D<f32, PicturePixel, RasterPixel>;
135pub type RasterToPictureTransform = Transform3D<f32, RasterPixel, PicturePixel>;
136
137pub type RasterPixelScale = Scale<f32, PicturePixel, RasterPixel>;
139
140pub type LayoutPointAu = Point2D<Au, LayoutPixel>;
142pub type LayoutRectAu = Box2D<Au, LayoutPixel>;
143pub type LayoutSizeAu = Size2D<Au, LayoutPixel>;
144pub type LayoutVector2DAu = Vector2D<Au, LayoutPixel>;
145pub type LayoutSideOffsetsAu = SideOffsets2D<Au, LayoutPixel>;
146
147pub type ImageDirtyRect = DirtyRect<i32, DevicePixel>;
148pub type BlobDirtyRect = DirtyRect<i32, LayoutPixel>;
149
150pub type BlobToDeviceTranslation = Translation2D<i32, LayoutPixel, DevicePixel>;
151
152#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
158pub struct TexelRect {
159 pub uv0: DevicePoint,
160 pub uv1: DevicePoint,
161}
162
163impl TexelRect {
164 pub fn new(u0: f32, v0: f32, u1: f32, v1: f32) -> Self {
165 TexelRect {
166 uv0: DevicePoint::new(u0, v0),
167 uv1: DevicePoint::new(u1, v1),
168 }
169 }
170
171 pub fn invalid() -> Self {
172 TexelRect {
173 uv0: DevicePoint::new(-1.0, -1.0),
174 uv1: DevicePoint::new(-1.0, -1.0),
175 }
176 }
177}
178
179impl Into<TexelRect> for DeviceIntRect {
180 fn into(self) -> TexelRect {
181 TexelRect {
182 uv0: self.min.to_f32(),
183 uv1: self.max.to_f32(),
184 }
185 }
186}
187
188const MAX_AU_FLOAT: f32 = 1.0e6;
189
190pub trait AuHelpers<T> {
191 fn from_au(data: T) -> Self;
192 fn to_au(&self) -> T;
193}
194
195impl AuHelpers<LayoutSizeAu> for LayoutSize {
196 fn from_au(size: LayoutSizeAu) -> Self {
197 LayoutSize::new(
198 size.width.to_f32_px(),
199 size.height.to_f32_px(),
200 )
201 }
202
203 fn to_au(&self) -> LayoutSizeAu {
204 let width = self.width.min(2.0 * MAX_AU_FLOAT);
205 let height = self.height.min(2.0 * MAX_AU_FLOAT);
206
207 LayoutSizeAu::new(
208 Au::from_f32_px(width),
209 Au::from_f32_px(height),
210 )
211 }
212}
213
214impl AuHelpers<LayoutVector2DAu> for LayoutVector2D {
215 fn from_au(size: LayoutVector2DAu) -> Self {
216 LayoutVector2D::new(
217 size.x.to_f32_px(),
218 size.y.to_f32_px(),
219 )
220 }
221
222 fn to_au(&self) -> LayoutVector2DAu {
223 LayoutVector2DAu::new(
224 Au::from_f32_px(self.x),
225 Au::from_f32_px(self.y),
226 )
227 }
228}
229
230impl AuHelpers<LayoutPointAu> for LayoutPoint {
231 fn from_au(point: LayoutPointAu) -> Self {
232 LayoutPoint::new(
233 point.x.to_f32_px(),
234 point.y.to_f32_px(),
235 )
236 }
237
238 fn to_au(&self) -> LayoutPointAu {
239 let x = self.x.min(MAX_AU_FLOAT).max(-MAX_AU_FLOAT);
240 let y = self.y.min(MAX_AU_FLOAT).max(-MAX_AU_FLOAT);
241
242 LayoutPointAu::new(
243 Au::from_f32_px(x),
244 Au::from_f32_px(y),
245 )
246 }
247}
248
249impl AuHelpers<LayoutRectAu> for LayoutRect {
250 fn from_au(rect: LayoutRectAu) -> Self {
251 LayoutRect {
252 min: LayoutPoint::from_au(rect.min),
253 max: LayoutPoint::from_au(rect.max),
254 }
255 }
256
257 fn to_au(&self) -> LayoutRectAu {
258 LayoutRectAu {
259 min: self.min.to_au(),
260 max: self.max.to_au(),
261 }
262 }
263}
264
265impl AuHelpers<LayoutSideOffsetsAu> for LayoutSideOffsets {
266 fn from_au(offsets: LayoutSideOffsetsAu) -> Self {
267 LayoutSideOffsets::new(
268 offsets.top.to_f32_px(),
269 offsets.right.to_f32_px(),
270 offsets.bottom.to_f32_px(),
271 offsets.left.to_f32_px(),
272 )
273 }
274
275 fn to_au(&self) -> LayoutSideOffsetsAu {
276 LayoutSideOffsetsAu::new(
277 Au::from_f32_px(self.top),
278 Au::from_f32_px(self.right),
279 Au::from_f32_px(self.bottom),
280 Au::from_f32_px(self.left),
281 )
282 }
283}
284
285pub trait RectExt {
286 type Point;
287 fn top_left(&self) -> Self::Point;
288 fn top_right(&self) -> Self::Point;
289 fn bottom_left(&self) -> Self::Point;
290 fn bottom_right(&self) -> Self::Point;
291}
292
293impl<U> RectExt for Rect<f32, U> {
294 type Point = Point2D<f32, U>;
295 fn top_left(&self) -> Self::Point {
296 self.min()
297 }
298 fn top_right(&self) -> Self::Point {
299 Point2D::new(self.max_x(), self.min_y())
300 }
301 fn bottom_left(&self) -> Self::Point {
302 Point2D::new(self.min_x(), self.max_y())
303 }
304 fn bottom_right(&self) -> Self::Point {
305 self.max()
306 }
307}
308
309impl<U> RectExt for Box2D<f32, U> {
310 type Point = Point2D<f32, U>;
311 fn top_left(&self) -> Self::Point {
312 self.min
313 }
314 fn top_right(&self) -> Self::Point {
315 Point2D::new(self.max.x, self.min.y)
316 }
317 fn bottom_left(&self) -> Self::Point {
318 Point2D::new(self.min.x, self.max.y)
319 }
320 fn bottom_right(&self) -> Self::Point {
321 self.max
322 }
323}
324
325#[inline]
328pub fn layout_rect_as_picture_rect(layout_rect: &LayoutRect) -> PictureRect {
329 layout_rect.cast_unit()
330}
331
332#[inline]
333pub fn layout_vector_as_picture_vector(layout_vector: LayoutVector2D) -> PictureVector2D {
334 layout_vector.cast_unit()
335}
336
337#[inline]
338pub fn device_size_as_framebuffer_size(framebuffer_size: DeviceIntSize) -> FramebufferIntSize {
339 framebuffer_size.cast_unit()
340}
341
342#[inline]
343pub fn device_rect_as_framebuffer_rect(framebuffer_rect: &DeviceIntRect) -> FramebufferIntRect {
344 framebuffer_rect.cast_unit()
345}