[][src]Struct azul_webrender_build::shader::ShaderSourceParser

pub struct ShaderSourceParser { /* fields omitted */ }

Implementations

impl ShaderSourceParser[src]

pub fn new() -> Self[src]

pub fn parse<F: FnMut(&str), G: Fn(&str) -> Cow<'static, str>>(
    &mut self,
    source: Cow<'static, str>,
    get_source: &G,
    output: &mut F
)
[src]

Parses a shader string for imports. Imports are recursively processed, and prepended to the output stream.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.