use crate::batch::{BatchKey, BatchKind, BrushBatchKind, BatchFeatures};
use crate::composite::CompositeSurfaceFormat;
use crate::device::{Device, Program, ShaderError};
use euclid::default::Transform3D;
use crate::glyph_rasterizer::GlyphFormat;
use crate::renderer::{
desc,
MAX_VERTEX_TEXTURE_WIDTH,
BlendMode, DebugFlags, ImageBufferKind, RendererError, RendererOptions,
TextureSampler, VertexArrayKind, ShaderPrecacheFlags,
};
use gleam::gl::GlType;
use time::precise_time_ns;
use std::cell::RefCell;
use std::rc::Rc;
use webrender_build::shader::{ShaderFeatures, ShaderFeatureFlags, get_shader_features};
impl ImageBufferKind {
pub(crate) fn get_feature_string(&self) -> &'static str {
match *self {
ImageBufferKind::Texture2D => "TEXTURE_2D",
ImageBufferKind::Texture2DArray => "",
ImageBufferKind::TextureRect => "TEXTURE_RECT",
ImageBufferKind::TextureExternal => "TEXTURE_EXTERNAL",
}
}
fn has_platform_support(&self, gl_type: &GlType) -> bool {
match (*self, gl_type) {
(ImageBufferKind::Texture2D, _) => true,
(ImageBufferKind::Texture2DArray, _) => true,
(ImageBufferKind::TextureRect, &GlType::Gles) => false,
(ImageBufferKind::TextureRect, &GlType::Gl) => true,
(ImageBufferKind::TextureExternal, &GlType::Gles) => true,
(ImageBufferKind::TextureExternal, &GlType::Gl) => false,
}
}
}
pub const IMAGE_BUFFER_KINDS: [ImageBufferKind; 4] = [
ImageBufferKind::Texture2D,
ImageBufferKind::TextureRect,
ImageBufferKind::TextureExternal,
ImageBufferKind::Texture2DArray,
];
const ADVANCED_BLEND_FEATURE: &str = "ADVANCED_BLEND";
const ALPHA_FEATURE: &str = "ALPHA_PASS";
const DEBUG_OVERDRAW_FEATURE: &str = "DEBUG_OVERDRAW";
const DITHERING_FEATURE: &str = "DITHERING";
const DUAL_SOURCE_FEATURE: &str = "DUAL_SOURCE_BLENDING";
const FAST_PATH_FEATURE: &str = "FAST_PATH";
const PIXEL_LOCAL_STORAGE_FEATURE: &str = "PIXEL_LOCAL_STORAGE";
pub(crate) enum ShaderKind {
Primitive,
Cache(VertexArrayKind),
ClipCache,
Brush,
Text,
#[allow(dead_code)]
VectorStencil,
#[allow(dead_code)]
VectorCover,
Resolve,
Composite,
}
pub struct LazilyCompiledShader {
program: Option<Program>,
name: &'static str,
kind: ShaderKind,
cached_projection: Transform3D<f32>,
features: Vec<&'static str>,
}
impl LazilyCompiledShader {
pub(crate) fn new(
kind: ShaderKind,
name: &'static str,
features: &[&'static str],
device: &mut Device,
precache_flags: ShaderPrecacheFlags,
shader_list: &ShaderFeatures,
) -> Result<Self, ShaderError> {
let mut shader = LazilyCompiledShader {
program: None,
name,
kind,
cached_projection: Transform3D::identity(),
features: features.to_vec(),
};
let config = features.join(",");
assert!(
shader_list.get(name).map_or(false, |f| f.contains(&config)),
"shader \"{}\" with features \"{}\" not in available shader list",
name,
config,
);
if precache_flags.intersects(ShaderPrecacheFlags::ASYNC_COMPILE | ShaderPrecacheFlags::FULL_COMPILE) {
let t0 = precise_time_ns();
shader.get_internal(device, precache_flags)?;
let t1 = precise_time_ns();
debug!("[C: {:.1} ms ] Precache {} {:?}",
(t1 - t0) as f64 / 1000000.0,
name,
features
);
}
Ok(shader)
}
pub fn bind(
&mut self,
device: &mut Device,
projection: &Transform3D<f32>,
renderer_errors: &mut Vec<RendererError>,
) {
let update_projection = self.cached_projection != *projection;
let program = match self.get_internal(device, ShaderPrecacheFlags::FULL_COMPILE) {
Ok(program) => program,
Err(e) => {
renderer_errors.push(RendererError::from(e));
return;
}
};
device.bind_program(program);
if update_projection {
device.set_uniforms(program, projection);
self.cached_projection = *projection;
}
}
fn get_internal(
&mut self,
device: &mut Device,
precache_flags: ShaderPrecacheFlags,
) -> Result<&mut Program, ShaderError> {
if self.program.is_none() {
let program = match self.kind {
ShaderKind::Primitive | ShaderKind::Brush | ShaderKind::Text | ShaderKind::Resolve => {
create_prim_shader(
self.name,
device,
&self.features,
)
}
ShaderKind::Cache(..) => {
create_prim_shader(
self.name,
device,
&self.features,
)
}
ShaderKind::VectorStencil => {
create_prim_shader(
self.name,
device,
&self.features,
)
}
ShaderKind::VectorCover => {
create_prim_shader(
self.name,
device,
&self.features,
)
}
ShaderKind::Composite => {
create_prim_shader(
self.name,
device,
&self.features,
)
}
ShaderKind::ClipCache => {
create_clip_shader(
self.name,
device,
&self.features,
)
}
};
self.program = Some(program?);
}
let program = self.program.as_mut().unwrap();
if precache_flags.contains(ShaderPrecacheFlags::FULL_COMPILE) && !program.is_initialized() {
let vertex_format = match self.kind {
ShaderKind::Primitive |
ShaderKind::Brush |
ShaderKind::Text => VertexArrayKind::Primitive,
ShaderKind::Cache(format) => format,
ShaderKind::VectorStencil => VertexArrayKind::VectorStencil,
ShaderKind::VectorCover => VertexArrayKind::VectorCover,
ShaderKind::ClipCache => VertexArrayKind::Clip,
ShaderKind::Resolve => VertexArrayKind::Resolve,
ShaderKind::Composite => VertexArrayKind::Composite,
};
let vertex_descriptor = match vertex_format {
VertexArrayKind::Primitive => &desc::PRIM_INSTANCES,
VertexArrayKind::LineDecoration => &desc::LINE,
VertexArrayKind::Gradient => &desc::GRADIENT,
VertexArrayKind::Blur => &desc::BLUR,
VertexArrayKind::Clip => &desc::CLIP,
VertexArrayKind::VectorStencil => &desc::VECTOR_STENCIL,
VertexArrayKind::VectorCover => &desc::VECTOR_COVER,
VertexArrayKind::Border => &desc::BORDER,
VertexArrayKind::Scale => &desc::SCALE,
VertexArrayKind::Resolve => &desc::RESOLVE,
VertexArrayKind::SvgFilter => &desc::SVG_FILTER,
VertexArrayKind::Composite => &desc::COMPOSITE,
};
device.link_program(program, vertex_descriptor)?;
device.bind_program(program);
match self.kind {
ShaderKind::ClipCache => {
device.bind_shader_samplers(
&program,
&[
("sColor0", TextureSampler::Color0),
("sTransformPalette", TextureSampler::TransformPalette),
("sRenderTasks", TextureSampler::RenderTasks),
("sGpuCache", TextureSampler::GpuCache),
("sPrimitiveHeadersF", TextureSampler::PrimitiveHeadersF),
("sPrimitiveHeadersI", TextureSampler::PrimitiveHeadersI),
],
);
}
_ => {
device.bind_shader_samplers(
&program,
&[
("sColor0", TextureSampler::Color0),
("sColor1", TextureSampler::Color1),
("sColor2", TextureSampler::Color2),
("sDither", TextureSampler::Dither),
("sPrevPassAlpha", TextureSampler::PrevPassAlpha),
("sPrevPassColor", TextureSampler::PrevPassColor),
("sTransformPalette", TextureSampler::TransformPalette),
("sRenderTasks", TextureSampler::RenderTasks),
("sGpuCache", TextureSampler::GpuCache),
("sPrimitiveHeadersF", TextureSampler::PrimitiveHeadersF),
("sPrimitiveHeadersI", TextureSampler::PrimitiveHeadersI),
],
);
}
}
}
Ok(program)
}
fn deinit(self, device: &mut Device) {
if let Some(program) = self.program {
device.delete_program(program);
}
}
}
struct BrushShader {
opaque: LazilyCompiledShader,
alpha: LazilyCompiledShader,
advanced_blend: Option<LazilyCompiledShader>,
dual_source: Option<LazilyCompiledShader>,
debug_overdraw: LazilyCompiledShader,
}
impl BrushShader {
fn new(
name: &'static str,
device: &mut Device,
features: &[&'static str],
precache_flags: ShaderPrecacheFlags,
shader_list: &ShaderFeatures,
use_advanced_blend: bool,
use_dual_source: bool,
use_pixel_local_storage: bool,
) -> Result<Self, ShaderError> {
let opaque = LazilyCompiledShader::new(
ShaderKind::Brush,
name,
features,
device,
precache_flags,
&shader_list,
)?;
let mut alpha_features = features.to_vec();
alpha_features.push(ALPHA_FEATURE);
if use_pixel_local_storage {
alpha_features.push(PIXEL_LOCAL_STORAGE_FEATURE);
}
let alpha = LazilyCompiledShader::new(
ShaderKind::Brush,
name,
&alpha_features,
device,
precache_flags,
&shader_list,
)?;
let advanced_blend = if use_advanced_blend {
let mut advanced_blend_features = alpha_features.to_vec();
advanced_blend_features.push(ADVANCED_BLEND_FEATURE);
let shader = LazilyCompiledShader::new(
ShaderKind::Brush,
name,
&advanced_blend_features,
device,
precache_flags,
&shader_list,
)?;
Some(shader)
} else {
None
};
let dual_source = if use_dual_source {
let mut dual_source_features = alpha_features.to_vec();
dual_source_features.push(DUAL_SOURCE_FEATURE);
let shader = LazilyCompiledShader::new(
ShaderKind::Brush,
name,
&dual_source_features,
device,
precache_flags,
&shader_list,
)?;
Some(shader)
} else {
None
};
let mut debug_overdraw_features = features.to_vec();
debug_overdraw_features.push(DEBUG_OVERDRAW_FEATURE);
let debug_overdraw = LazilyCompiledShader::new(
ShaderKind::Brush,
name,
&debug_overdraw_features,
device,
precache_flags,
&shader_list,
)?;
Ok(BrushShader {
opaque,
alpha,
advanced_blend,
dual_source,
debug_overdraw,
})
}
fn get(&mut self, blend_mode: BlendMode, debug_flags: DebugFlags)
-> &mut LazilyCompiledShader {
match blend_mode {
_ if debug_flags.contains(DebugFlags::SHOW_OVERDRAW) => &mut self.debug_overdraw,
BlendMode::None => &mut self.opaque,
BlendMode::Alpha |
BlendMode::PremultipliedAlpha |
BlendMode::PremultipliedDestOut |
BlendMode::SubpixelConstantTextColor(..) |
BlendMode::SubpixelWithBgColor => &mut self.alpha,
BlendMode::Advanced(_) => {
self.advanced_blend
.as_mut()
.expect("bug: no advanced blend shader loaded")
}
BlendMode::SubpixelDualSource => {
self.dual_source
.as_mut()
.expect("bug: no dual source shader loaded")
}
}
}
fn deinit(self, device: &mut Device) {
self.opaque.deinit(device);
self.alpha.deinit(device);
if let Some(advanced_blend) = self.advanced_blend {
advanced_blend.deinit(device);
}
if let Some(dual_source) = self.dual_source {
dual_source.deinit(device);
}
self.debug_overdraw.deinit(device);
}
}
pub struct TextShader {
simple: LazilyCompiledShader,
glyph_transform: LazilyCompiledShader,
debug_overdraw: LazilyCompiledShader,
}
impl TextShader {
fn new(
name: &'static str,
device: &mut Device,
features: &[&'static str],
precache_flags: ShaderPrecacheFlags,
shader_list: &ShaderFeatures,
) -> Result<Self, ShaderError> {
let mut simple_features = features.to_vec();
simple_features.push("ALPHA_PASS");
let simple = LazilyCompiledShader::new(
ShaderKind::Text,
name,
&simple_features,
device,
precache_flags,
&shader_list,
)?;
let mut glyph_transform_features = features.to_vec();
glyph_transform_features.push("GLYPH_TRANSFORM");
glyph_transform_features.push("ALPHA_PASS");
let glyph_transform = LazilyCompiledShader::new(
ShaderKind::Text,
name,
&glyph_transform_features,
device,
precache_flags,
&shader_list,
)?;
let mut debug_overdraw_features = features.to_vec();
debug_overdraw_features.push("DEBUG_OVERDRAW");
let debug_overdraw = LazilyCompiledShader::new(
ShaderKind::Text,
name,
&debug_overdraw_features,
device,
precache_flags,
&shader_list,
)?;
Ok(TextShader { simple, glyph_transform, debug_overdraw })
}
pub fn get(
&mut self,
glyph_format: GlyphFormat,
debug_flags: DebugFlags,
) -> &mut LazilyCompiledShader {
match glyph_format {
_ if debug_flags.contains(DebugFlags::SHOW_OVERDRAW) => &mut self.debug_overdraw,
GlyphFormat::Alpha |
GlyphFormat::Subpixel |
GlyphFormat::Bitmap |
GlyphFormat::ColorBitmap => &mut self.simple,
GlyphFormat::TransformedAlpha |
GlyphFormat::TransformedSubpixel => &mut self.glyph_transform,
}
}
fn deinit(self, device: &mut Device) {
self.simple.deinit(device);
self.glyph_transform.deinit(device);
self.debug_overdraw.deinit(device);
}
}
fn create_prim_shader(
name: &'static str,
device: &mut Device,
features: &[&'static str],
) -> Result<Program, ShaderError> {
let mut prefix = format!(
"#define WR_MAX_VERTEX_TEXTURE_WIDTH {}U\n",
MAX_VERTEX_TEXTURE_WIDTH
);
for feature in features {
prefix.push_str(&format!("#define WR_FEATURE_{}\n", feature));
}
debug!("PrimShader {}", name);
device.create_program(name, prefix)
}
fn create_clip_shader(
name: &'static str,
device: &mut Device,
features: &[&'static str],
) -> Result<Program, ShaderError> {
let mut prefix = format!(
"#define WR_MAX_VERTEX_TEXTURE_WIDTH {}U\n",
MAX_VERTEX_TEXTURE_WIDTH
);
for feature in features {
prefix.push_str(&format!("#define WR_FEATURE_{}\n", feature));
}
debug!("ClipShader {}", name);
device.create_program(name, prefix)
}
pub struct Shaders {
pub cs_blur_a8: LazilyCompiledShader,
pub cs_blur_rgba8: LazilyCompiledShader,
pub cs_border_segment: LazilyCompiledShader,
pub cs_border_solid: LazilyCompiledShader,
pub cs_scale: LazilyCompiledShader,
pub cs_line_decoration: LazilyCompiledShader,
pub cs_gradient: LazilyCompiledShader,
pub cs_svg_filter: LazilyCompiledShader,
brush_solid: BrushShader,
brush_image: Vec<Option<BrushShader>>,
brush_fast_image: Vec<Option<BrushShader>>,
brush_blend: BrushShader,
brush_mix_blend: BrushShader,
brush_yuv_image: Vec<Option<BrushShader>>,
brush_conic_gradient: BrushShader,
brush_radial_gradient: BrushShader,
brush_linear_gradient: BrushShader,
brush_opacity: BrushShader,
pub cs_clip_rectangle_slow: LazilyCompiledShader,
pub cs_clip_rectangle_fast: LazilyCompiledShader,
pub cs_clip_box_shadow: LazilyCompiledShader,
pub cs_clip_image: LazilyCompiledShader,
pub ps_text_run: TextShader,
pub ps_text_run_dual_source: Option<TextShader>,
pub pls_init: Option<LazilyCompiledShader>,
pub pls_resolve: Option<LazilyCompiledShader>,
ps_split_composite: LazilyCompiledShader,
pub composite_rgba: LazilyCompiledShader,
pub composite_yuv: Vec<Option<LazilyCompiledShader>>,
}
impl Shaders {
pub fn new(
device: &mut Device,
gl_type: GlType,
options: &RendererOptions,
) -> Result<Self, ShaderError> {
let use_pixel_local_storage = device
.get_capabilities()
.supports_pixel_local_storage;
let use_dual_source_blending =
device.get_capabilities().supports_dual_source_blending &&
options.allow_dual_source_blending &&
!use_pixel_local_storage;
let use_advanced_blend_equation =
device.get_capabilities().supports_advanced_blend_equation &&
options.allow_advanced_blend_equation;
let mut shader_flags = match gl_type {
GlType::Gl => ShaderFeatureFlags::GL,
GlType::Gles => ShaderFeatureFlags::GLES | ShaderFeatureFlags::TEXTURE_EXTERNAL,
};
shader_flags.set(ShaderFeatureFlags::PIXEL_LOCAL_STORAGE, use_pixel_local_storage);
shader_flags.set(ShaderFeatureFlags::ADVANCED_BLEND_EQUATION, use_advanced_blend_equation);
shader_flags.set(ShaderFeatureFlags::DUAL_SOURCE_BLENDING, use_dual_source_blending);
shader_flags.set(ShaderFeatureFlags::DITHERING, options.enable_dithering);
let shader_list = get_shader_features(shader_flags);
let brush_solid = BrushShader::new(
"brush_solid",
device,
&[],
options.precache_flags,
&shader_list,
false ,
false ,
use_pixel_local_storage,
)?;
let brush_blend = BrushShader::new(
"brush_blend",
device,
&[],
options.precache_flags,
&shader_list,
false ,
false ,
use_pixel_local_storage,
)?;
let brush_mix_blend = BrushShader::new(
"brush_mix_blend",
device,
&[],
options.precache_flags,
&shader_list,
false ,
false ,
use_pixel_local_storage,
)?;
let brush_conic_gradient = BrushShader::new(
"brush_conic_gradient",
device,
if options.enable_dithering {
&[DITHERING_FEATURE]
} else {
&[]
},
options.precache_flags,
&shader_list,
false ,
false ,
use_pixel_local_storage,
)?;
let brush_radial_gradient = BrushShader::new(
"brush_radial_gradient",
device,
if options.enable_dithering {
&[DITHERING_FEATURE]
} else {
&[]
},
options.precache_flags,
&shader_list,
false ,
false ,
use_pixel_local_storage,
)?;
let brush_linear_gradient = BrushShader::new(
"brush_linear_gradient",
device,
if options.enable_dithering {
&[DITHERING_FEATURE]
} else {
&[]
},
options.precache_flags,
&shader_list,
false ,
false ,
use_pixel_local_storage,
)?;
let brush_opacity = BrushShader::new(
"brush_opacity",
device,
&[],
options.precache_flags,
&shader_list,
false ,
false ,
use_pixel_local_storage,
)?;
let cs_blur_a8 = LazilyCompiledShader::new(
ShaderKind::Cache(VertexArrayKind::Blur),
"cs_blur",
&["ALPHA_TARGET"],
device,
options.precache_flags,
&shader_list,
)?;
let cs_blur_rgba8 = LazilyCompiledShader::new(
ShaderKind::Cache(VertexArrayKind::Blur),
"cs_blur",
&["COLOR_TARGET"],
device,
options.precache_flags,
&shader_list,
)?;
let cs_svg_filter = LazilyCompiledShader::new(
ShaderKind::Cache(VertexArrayKind::SvgFilter),
"cs_svg_filter",
&[],
device,
options.precache_flags,
&shader_list,
)?;
let cs_clip_rectangle_slow = LazilyCompiledShader::new(
ShaderKind::ClipCache,
"cs_clip_rectangle",
&[],
device,
options.precache_flags,
&shader_list,
)?;
let cs_clip_rectangle_fast = LazilyCompiledShader::new(
ShaderKind::ClipCache,
"cs_clip_rectangle",
&[FAST_PATH_FEATURE],
device,
options.precache_flags,
&shader_list,
)?;
let cs_clip_box_shadow = LazilyCompiledShader::new(
ShaderKind::ClipCache,
"cs_clip_box_shadow",
&[],
device,
options.precache_flags,
&shader_list,
)?;
let cs_clip_image = LazilyCompiledShader::new(
ShaderKind::ClipCache,
"cs_clip_image",
&[],
device,
options.precache_flags,
&shader_list,
)?;
let pls_init = if use_pixel_local_storage {
Some(LazilyCompiledShader::new(
ShaderKind::Resolve,
"pls_init",
&[PIXEL_LOCAL_STORAGE_FEATURE],
device,
options.precache_flags,
&shader_list,
)?)
} else {
None
};
let pls_resolve = if use_pixel_local_storage {
Some(LazilyCompiledShader::new(
ShaderKind::Resolve,
"pls_resolve",
&[PIXEL_LOCAL_STORAGE_FEATURE],
device,
options.precache_flags,
&shader_list,
)?)
} else {
None
};
let cs_scale = LazilyCompiledShader::new(
ShaderKind::Cache(VertexArrayKind::Scale),
"cs_scale",
&[],
device,
options.precache_flags,
&shader_list,
)?;
let mut extra_features = Vec::new();
if use_pixel_local_storage {
extra_features.push(PIXEL_LOCAL_STORAGE_FEATURE);
}
let ps_text_run = TextShader::new("ps_text_run",
device,
&extra_features,
options.precache_flags,
&shader_list,
)?;
let ps_text_run_dual_source = if use_dual_source_blending {
Some(TextShader::new("ps_text_run",
device,
&[DUAL_SOURCE_FEATURE],
options.precache_flags,
&shader_list,
)?)
} else {
None
};
let ps_split_composite = LazilyCompiledShader::new(
ShaderKind::Primitive,
"ps_split_composite",
&extra_features,
device,
options.precache_flags,
&shader_list,
)?;
let mut image_features = Vec::new();
let mut brush_image = Vec::new();
let mut brush_fast_image = Vec::new();
for _ in 0 .. IMAGE_BUFFER_KINDS.len() {
brush_image.push(None);
brush_fast_image.push(None);
}
for buffer_kind in 0 .. IMAGE_BUFFER_KINDS.len() {
if !IMAGE_BUFFER_KINDS[buffer_kind].has_platform_support(&gl_type) {
continue;
}
let feature_string = IMAGE_BUFFER_KINDS[buffer_kind].get_feature_string();
if feature_string != "" {
image_features.push(feature_string);
}
brush_fast_image[buffer_kind] = Some(BrushShader::new(
"brush_image",
device,
&image_features,
options.precache_flags,
&shader_list,
use_advanced_blend_equation,
use_dual_source_blending,
use_pixel_local_storage,
)?);
image_features.push("REPETITION");
image_features.push("ANTIALIASING");
brush_image[buffer_kind] = Some(BrushShader::new(
"brush_image",
device,
&image_features,
options.precache_flags,
&shader_list,
use_advanced_blend_equation,
use_dual_source_blending,
use_pixel_local_storage,
)?);
image_features.clear();
}
let mut yuv_features = Vec::new();
let yuv_shader_num = IMAGE_BUFFER_KINDS.len();
let mut brush_yuv_image = Vec::new();
let mut composite_yuv = Vec::new();
for _ in 0 .. yuv_shader_num {
brush_yuv_image.push(None);
composite_yuv.push(None);
}
for image_buffer_kind in &IMAGE_BUFFER_KINDS {
if image_buffer_kind.has_platform_support(&gl_type) {
yuv_features.push("YUV");
let feature_string = image_buffer_kind.get_feature_string();
if feature_string != "" {
yuv_features.push(feature_string);
}
let brush_shader = BrushShader::new(
"brush_yuv_image",
device,
&yuv_features,
options.precache_flags,
&shader_list,
false ,
false ,
use_pixel_local_storage,
)?;
let composite_shader = LazilyCompiledShader::new(
ShaderKind::Composite,
"composite",
&yuv_features,
device,
options.precache_flags,
&shader_list,
)?;
let index = Self::get_yuv_shader_index(
*image_buffer_kind,
);
brush_yuv_image[index] = Some(brush_shader);
composite_yuv[index] = Some(composite_shader);
yuv_features.clear();
}
}
let cs_line_decoration = LazilyCompiledShader::new(
ShaderKind::Cache(VertexArrayKind::LineDecoration),
"cs_line_decoration",
&[],
device,
options.precache_flags,
&shader_list,
)?;
let cs_gradient = LazilyCompiledShader::new(
ShaderKind::Cache(VertexArrayKind::Gradient),
"cs_gradient",
&[],
device,
options.precache_flags,
&shader_list,
)?;
let cs_border_segment = LazilyCompiledShader::new(
ShaderKind::Cache(VertexArrayKind::Border),
"cs_border_segment",
&[],
device,
options.precache_flags,
&shader_list,
)?;
let cs_border_solid = LazilyCompiledShader::new(
ShaderKind::Cache(VertexArrayKind::Border),
"cs_border_solid",
&[],
device,
options.precache_flags,
&shader_list,
)?;
let composite_rgba = LazilyCompiledShader::new(
ShaderKind::Composite,
"composite",
&[],
device,
options.precache_flags,
&shader_list,
)?;
Ok(Shaders {
cs_blur_a8,
cs_blur_rgba8,
cs_border_segment,
cs_line_decoration,
cs_gradient,
cs_border_solid,
cs_scale,
cs_svg_filter,
brush_solid,
brush_image,
brush_fast_image,
brush_blend,
brush_mix_blend,
brush_yuv_image,
brush_conic_gradient,
brush_radial_gradient,
brush_linear_gradient,
brush_opacity,
cs_clip_rectangle_slow,
cs_clip_rectangle_fast,
cs_clip_box_shadow,
cs_clip_image,
pls_init,
pls_resolve,
ps_text_run,
ps_text_run_dual_source,
ps_split_composite,
composite_rgba,
composite_yuv,
})
}
fn get_yuv_shader_index(buffer_kind: ImageBufferKind) -> usize {
buffer_kind as usize
}
pub fn get_composite_shader(
&mut self,
format: CompositeSurfaceFormat,
buffer_kind: ImageBufferKind,
) -> &mut LazilyCompiledShader {
match format {
CompositeSurfaceFormat::Rgba => {
debug_assert_eq!(buffer_kind, ImageBufferKind::Texture2DArray);
&mut self.composite_rgba
}
CompositeSurfaceFormat::Yuv => {
let shader_index = Self::get_yuv_shader_index(buffer_kind);
self.composite_yuv[shader_index]
.as_mut()
.expect("bug: unsupported yuv shader requested")
}
}
}
pub fn get(&mut self, key: &BatchKey, features: BatchFeatures, debug_flags: DebugFlags) -> &mut LazilyCompiledShader {
match key.kind {
BatchKind::SplitComposite => {
&mut self.ps_split_composite
}
BatchKind::Brush(brush_kind) => {
let brush_shader = match brush_kind {
BrushBatchKind::Solid => {
&mut self.brush_solid
}
BrushBatchKind::Image(image_buffer_kind) => {
if features.contains(BatchFeatures::ANTIALIASING) ||
features.contains(BatchFeatures::REPETITION) {
self.brush_image[image_buffer_kind as usize]
.as_mut()
.expect("Unsupported image shader kind")
} else {
self.brush_fast_image[image_buffer_kind as usize]
.as_mut()
.expect("Unsupported image shader kind")
}
}
BrushBatchKind::Blend => {
&mut self.brush_blend
}
BrushBatchKind::MixBlend { .. } => {
&mut self.brush_mix_blend
}
BrushBatchKind::ConicGradient => {
&mut self.brush_conic_gradient
}
BrushBatchKind::RadialGradient => {
&mut self.brush_radial_gradient
}
BrushBatchKind::LinearGradient => {
&mut self.brush_linear_gradient
}
BrushBatchKind::YuvImage(image_buffer_kind, ..) => {
let shader_index =
Self::get_yuv_shader_index(image_buffer_kind);
self.brush_yuv_image[shader_index]
.as_mut()
.expect("Unsupported YUV shader kind")
}
BrushBatchKind::Opacity => {
&mut self.brush_opacity
}
};
brush_shader.get(key.blend_mode, debug_flags)
}
BatchKind::TextRun(glyph_format) => {
let text_shader = match key.blend_mode {
BlendMode::SubpixelDualSource => self.ps_text_run_dual_source.as_mut().unwrap(),
_ => &mut self.ps_text_run,
};
text_shader.get(glyph_format, debug_flags)
}
}
}
pub fn deinit(self, device: &mut Device) {
self.cs_scale.deinit(device);
self.cs_blur_a8.deinit(device);
self.cs_blur_rgba8.deinit(device);
self.cs_svg_filter.deinit(device);
self.brush_solid.deinit(device);
self.brush_blend.deinit(device);
self.brush_mix_blend.deinit(device);
self.brush_conic_gradient.deinit(device);
self.brush_radial_gradient.deinit(device);
self.brush_linear_gradient.deinit(device);
self.brush_opacity.deinit(device);
self.cs_clip_rectangle_slow.deinit(device);
self.cs_clip_rectangle_fast.deinit(device);
self.cs_clip_box_shadow.deinit(device);
self.cs_clip_image.deinit(device);
if let Some(shader) = self.pls_init {
shader.deinit(device);
}
if let Some(shader) = self.pls_resolve {
shader.deinit(device);
}
self.ps_text_run.deinit(device);
if let Some(shader) = self.ps_text_run_dual_source {
shader.deinit(device);
}
for shader in self.brush_image {
if let Some(shader) = shader {
shader.deinit(device);
}
}
for shader in self.brush_fast_image {
if let Some(shader) = shader {
shader.deinit(device);
}
}
for shader in self.brush_yuv_image {
if let Some(shader) = shader {
shader.deinit(device);
}
}
self.cs_border_solid.deinit(device);
self.cs_gradient.deinit(device);
self.cs_line_decoration.deinit(device);
self.cs_border_segment.deinit(device);
self.ps_split_composite.deinit(device);
self.composite_rgba.deinit(device);
for shader in self.composite_yuv {
if let Some(shader) = shader {
shader.deinit(device);
}
}
}
}
pub struct WrShaders {
pub shaders: Rc<RefCell<Shaders>>,
}