azul_webrender::render_api

Struct TransactionMsg

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pub struct TransactionMsg {
Show 13 fields pub document_id: DocumentId, pub scene_ops: Vec<SceneMsg>, pub frame_ops: Vec<FrameMsg>, pub resource_updates: Vec<ResourceUpdate>, pub generate_frame: GenerateFrame, pub invalidate_rendered_frame: bool, pub use_scene_builder_thread: bool, pub low_priority: bool, pub notifications: Vec<NotificationRequest>, pub blob_rasterizer: Option<Box<dyn AsyncBlobImageRasterizer>>, pub blob_requests: Vec<BlobImageParams>, pub rasterized_blobs: Vec<(BlobImageRequest, BlobImageResult)>, pub profile: TransactionProfile,
}
Expand description

Represents a transaction in the format sent through the channel.

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§document_id: DocumentId
§scene_ops: Vec<SceneMsg>

Changes that require re-building the scene.

§frame_ops: Vec<FrameMsg>

Changes to animated properties that do not require re-building the scene.

§resource_updates: Vec<ResourceUpdate>

Updates to resources that persist across display lists.

§generate_frame: GenerateFrame

Whether to trigger frame building and rendering if something has changed.

§invalidate_rendered_frame: bool

Whether to force frame building and rendering even if no changes are internally observed.

§use_scene_builder_thread: bool

Whether to enforce that this transaction go through the scene builder.

§low_priority: bool
§notifications: Vec<NotificationRequest>

Handlers to notify at certain points of the pipeline.

§blob_rasterizer: Option<Box<dyn AsyncBlobImageRasterizer>>
§blob_requests: Vec<BlobImageParams>
§rasterized_blobs: Vec<(BlobImageRequest, BlobImageResult)>
§profile: TransactionProfile

Collect various data along the rendering pipeline to display it in the embedded profiler.

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impl TransactionMsg

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pub fn is_empty(&self) -> bool

Returns true if this transaction has no effect.

Trait Implementations§

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impl Debug for TransactionMsg

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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