azul_webrender

Struct FormatDesc

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pub struct FormatDesc {
    pub internal: GLenum,
    pub external: GLuint,
    pub read: GLuint,
    pub pixel_type: GLuint,
}

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§internal: GLenum

Format the texel data is internally stored in within a texture.

§external: GLuint

Format that we expect the data to be provided when filling the texture.

§read: GLuint

Format to read the texels as, so that they can be uploaded as external later on.

§pixel_type: GLuint

Associated pixel type.

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