azul_webrender

Struct Shaders

Source
pub struct Shaders {
Show 21 fields pub cs_blur_a8: LazilyCompiledShader, pub cs_blur_rgba8: LazilyCompiledShader, pub cs_border_segment: LazilyCompiledShader, pub cs_border_solid: LazilyCompiledShader, pub cs_scale: Vec<Option<LazilyCompiledShader>>, pub cs_line_decoration: LazilyCompiledShader, pub cs_fast_linear_gradient: LazilyCompiledShader, pub cs_linear_gradient: LazilyCompiledShader, pub cs_radial_gradient: LazilyCompiledShader, pub cs_conic_gradient: LazilyCompiledShader, pub cs_svg_filter: LazilyCompiledShader, pub cs_clip_rectangle_slow: LazilyCompiledShader, pub cs_clip_rectangle_fast: LazilyCompiledShader, pub cs_clip_box_shadow: LazilyCompiledShader, pub cs_clip_image: LazilyCompiledShader, pub ps_text_run: TextShader, pub ps_text_run_dual_source: Option<TextShader>, pub ps_clear: LazilyCompiledShader, pub composite_rgba: Vec<Option<LazilyCompiledShader>>, pub composite_rgba_fast_path: Vec<Option<LazilyCompiledShader>>, pub composite_yuv: Vec<Option<LazilyCompiledShader>>, /* private fields */
}

Fields§

§cs_blur_a8: LazilyCompiledShader§cs_blur_rgba8: LazilyCompiledShader§cs_border_segment: LazilyCompiledShader§cs_border_solid: LazilyCompiledShader§cs_scale: Vec<Option<LazilyCompiledShader>>§cs_line_decoration: LazilyCompiledShader§cs_fast_linear_gradient: LazilyCompiledShader§cs_linear_gradient: LazilyCompiledShader§cs_radial_gradient: LazilyCompiledShader§cs_conic_gradient: LazilyCompiledShader§cs_svg_filter: LazilyCompiledShader§cs_clip_rectangle_slow: LazilyCompiledShader

These are “cache clip shaders”. These shaders are used to draw clip instances into the cached clip mask. The results of these shaders are also used by the primitive shaders.

§cs_clip_rectangle_fast: LazilyCompiledShader§cs_clip_box_shadow: LazilyCompiledShader§cs_clip_image: LazilyCompiledShader§ps_text_run: TextShader§ps_text_run_dual_source: Option<TextShader>§ps_clear: LazilyCompiledShader§composite_rgba: Vec<Option<LazilyCompiledShader>>§composite_rgba_fast_path: Vec<Option<LazilyCompiledShader>>§composite_yuv: Vec<Option<LazilyCompiledShader>>

Implementations§

Source§

impl Shaders

Source

pub fn new( device: &mut Device, gl_type: GlType, options: &RendererOptions, ) -> Result<Self, ShaderError>

Source

pub fn get_composite_shader( &mut self, format: CompositeSurfaceFormat, buffer_kind: ImageBufferKind, features: CompositeFeatures, ) -> &mut LazilyCompiledShader

Source

pub fn get_scale_shader( &mut self, buffer_kind: ImageBufferKind, ) -> &mut LazilyCompiledShader

Source

pub fn get( &mut self, key: &BatchKey, features: BatchFeatures, debug_flags: DebugFlags, device: &Device, ) -> &mut LazilyCompiledShader

Source

pub fn deinit(self, device: &mut Device)

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize = _

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.