Function bevy_sprite::prepare_sprite_image_bind_groups
source ยท pub fn prepare_sprite_image_bind_groups(
commands: Commands<'_, '_>,
previous_len: Local<'_, usize>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
sprite_meta: ResMut<'_, SpriteMeta>,
sprite_pipeline: Res<'_, SpritePipeline>,
image_bind_groups: ResMut<'_, ImageBindGroups>,
gpu_images: Res<'_, RenderAssets<GpuImage>>,
extracted_sprites: Res<'_, ExtractedSprites>,
phases: ResMut<'_, ViewSortedRenderPhases<Transparent2d>>,
events: Res<'_, SpriteAssetEvents>,
)