bevy_transform/
systems.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
use crate::components::{GlobalTransform, Transform};
use bevy_ecs::{
    change_detection::Ref,
    prelude::{Changed, DetectChanges, Entity, Query, With, Without},
    query::{Added, Or},
    removal_detection::RemovedComponents,
    system::{Local, ParamSet},
};
use bevy_hierarchy::{Children, Parent};

/// Update [`GlobalTransform`] component of entities that aren't in the hierarchy
///
/// Third party plugins should ensure that this is used in concert with [`propagate_transforms`].
pub fn sync_simple_transforms(
    mut query: ParamSet<(
        Query<
            (&Transform, &mut GlobalTransform),
            (
                Or<(Changed<Transform>, Added<GlobalTransform>)>,
                Without<Parent>,
                Without<Children>,
            ),
        >,
        Query<(Ref<Transform>, &mut GlobalTransform), (Without<Parent>, Without<Children>)>,
    )>,
    mut orphaned: RemovedComponents<Parent>,
) {
    // Update changed entities.
    query
        .p0()
        .par_iter_mut()
        .for_each(|(transform, mut global_transform)| {
            *global_transform = GlobalTransform::from(*transform);
        });
    // Update orphaned entities.
    let mut query = query.p1();
    let mut iter = query.iter_many_mut(orphaned.read());
    while let Some((transform, mut global_transform)) = iter.fetch_next() {
        if !transform.is_changed() && !global_transform.is_added() {
            *global_transform = GlobalTransform::from(*transform);
        }
    }
}

/// Update [`GlobalTransform`] component of entities based on entity hierarchy and
/// [`Transform`] component.
///
/// Third party plugins should ensure that this is used in concert with [`sync_simple_transforms`].
pub fn propagate_transforms(
    mut root_query: Query<
        (Entity, &Children, Ref<Transform>, &mut GlobalTransform),
        Without<Parent>,
    >,
    mut orphaned: RemovedComponents<Parent>,
    transform_query: Query<(Ref<Transform>, &mut GlobalTransform, Option<&Children>), With<Parent>>,
    parent_query: Query<(Entity, Ref<Parent>), With<GlobalTransform>>,
    mut orphaned_entities: Local<Vec<Entity>>,
) {
    orphaned_entities.clear();
    orphaned_entities.extend(orphaned.read());
    orphaned_entities.sort_unstable();
    root_query.par_iter_mut().for_each(
        |(entity, children, transform, mut global_transform)| {
            let changed = transform.is_changed() || global_transform.is_added() || orphaned_entities.binary_search(&entity).is_ok();
            if changed {
                *global_transform = GlobalTransform::from(*transform);
            }

            for (child, actual_parent) in parent_query.iter_many(children) {
                assert_eq!(
                    actual_parent.get(), entity,
                    "Malformed hierarchy. This probably means that your hierarchy has been improperly maintained, or contains a cycle"
                );
                // SAFETY:
                // - `child` must have consistent parentage, or the above assertion would panic.
                // Since `child` is parented to a root entity, the entire hierarchy leading to it is consistent.
                // - We may operate as if all descendants are consistent, since `propagate_recursive` will panic before 
                //   continuing to propagate if it encounters an entity with inconsistent parentage.
                // - Since each root entity is unique and the hierarchy is consistent and forest-like,
                //   other root entities' `propagate_recursive` calls will not conflict with this one.
                // - Since this is the only place where `transform_query` gets used, there will be no conflicting fetches elsewhere.
                #[expect(unsafe_code, reason = "`propagate_recursive()` is unsafe due to its use of `Query::get_unchecked()`.")]
                unsafe {
                    propagate_recursive(
                        &global_transform,
                        &transform_query,
                        &parent_query,
                        child,
                        changed || actual_parent.is_changed(),
                    );
                }
            }
        },
    );
}

/// Recursively propagates the transforms for `entity` and all of its descendants.
///
/// # Panics
///
/// If `entity`'s descendants have a malformed hierarchy, this function will panic occur before propagating
/// the transforms of any malformed entities and their descendants.
///
/// # Safety
///
/// - While this function is running, `transform_query` must not have any fetches for `entity`,
///     nor any of its descendants.
/// - The caller must ensure that the hierarchy leading to `entity`
///     is well-formed and must remain as a tree or a forest. Each entity must have at most one parent.
#[expect(
    unsafe_code,
    reason = "This function uses `Query::get_unchecked()`, which can result in multiple mutable references if the preconditions are not met."
)]
unsafe fn propagate_recursive(
    parent: &GlobalTransform,
    transform_query: &Query<
        (Ref<Transform>, &mut GlobalTransform, Option<&Children>),
        With<Parent>,
    >,
    parent_query: &Query<(Entity, Ref<Parent>), With<GlobalTransform>>,
    entity: Entity,
    mut changed: bool,
) {
    let (global_matrix, children) = {
        let Ok((transform, mut global_transform, children)) =
            // SAFETY: This call cannot create aliased mutable references.
            //   - The top level iteration parallelizes on the roots of the hierarchy.
            //   - The caller ensures that each child has one and only one unique parent throughout the entire
            //     hierarchy.
            //
            // For example, consider the following malformed hierarchy:
            //
            //     A
            //   /   \
            //  B     C
            //   \   /
            //     D
            //
            // D has two parents, B and C. If the propagation passes through C, but the Parent component on D points to B,
            // the above check will panic as the origin parent does match the recorded parent.
            //
            // Also consider the following case, where A and B are roots:
            //
            //  A       B
            //   \     /
            //    C   D
            //     \ /
            //      E
            //
            // Even if these A and B start two separate tasks running in parallel, one of them will panic before attempting
            // to mutably access E.
            (unsafe { transform_query.get_unchecked(entity) }) else {
                return;
            };

        changed |= transform.is_changed() || global_transform.is_added();
        if changed {
            *global_transform = parent.mul_transform(*transform);
        }
        (global_transform, children)
    };

    let Some(children) = children else { return };
    for (child, actual_parent) in parent_query.iter_many(children) {
        assert_eq!(
            actual_parent.get(), entity,
            "Malformed hierarchy. This probably means that your hierarchy has been improperly maintained, or contains a cycle"
        );
        // SAFETY: The caller guarantees that `transform_query` will not be fetched
        // for any descendants of `entity`, so it is safe to call `propagate_recursive` for each child.
        //
        // The above assertion ensures that each child has one and only one unique parent throughout the
        // entire hierarchy.
        unsafe {
            propagate_recursive(
                global_matrix.as_ref(),
                transform_query,
                parent_query,
                child,
                changed || actual_parent.is_changed(),
            );
        }
    }
}

#[cfg(test)]
mod test {
    use bevy_app::prelude::*;
    use bevy_ecs::{prelude::*, world::CommandQueue};
    use bevy_math::{vec3, Vec3};
    use bevy_tasks::{ComputeTaskPool, TaskPool};

    use crate::systems::*;
    use bevy_hierarchy::{BuildChildren, ChildBuild};

    #[test]
    fn correct_parent_removed() {
        ComputeTaskPool::get_or_init(TaskPool::default);
        let mut world = World::default();
        let offset_global_transform =
            |offset| GlobalTransform::from(Transform::from_xyz(offset, offset, offset));
        let offset_transform = |offset| Transform::from_xyz(offset, offset, offset);

        let mut schedule = Schedule::default();
        schedule.add_systems((sync_simple_transforms, propagate_transforms));

        let mut command_queue = CommandQueue::default();
        let mut commands = Commands::new(&mut command_queue, &world);
        let root = commands.spawn(offset_transform(3.3)).id();
        let parent = commands.spawn(offset_transform(4.4)).id();
        let child = commands.spawn(offset_transform(5.5)).id();
        commands.entity(parent).set_parent(root);
        commands.entity(child).set_parent(parent);
        command_queue.apply(&mut world);
        schedule.run(&mut world);

        assert_eq!(
            world.get::<GlobalTransform>(parent).unwrap(),
            &offset_global_transform(4.4 + 3.3),
            "The transform systems didn't run, ie: `GlobalTransform` wasn't updated",
        );

        // Remove parent of `parent`
        let mut command_queue = CommandQueue::default();
        let mut commands = Commands::new(&mut command_queue, &world);
        commands.entity(parent).remove_parent();
        command_queue.apply(&mut world);
        schedule.run(&mut world);

        assert_eq!(
            world.get::<GlobalTransform>(parent).unwrap(),
            &offset_global_transform(4.4),
            "The global transform of an orphaned entity wasn't updated properly",
        );

        // Remove parent of `child`
        let mut command_queue = CommandQueue::default();
        let mut commands = Commands::new(&mut command_queue, &world);
        commands.entity(child).remove_parent();
        command_queue.apply(&mut world);
        schedule.run(&mut world);

        assert_eq!(
            world.get::<GlobalTransform>(child).unwrap(),
            &offset_global_transform(5.5),
            "The global transform of an orphaned entity wasn't updated properly",
        );
    }

    #[test]
    fn did_propagate() {
        ComputeTaskPool::get_or_init(TaskPool::default);
        let mut world = World::default();

        let mut schedule = Schedule::default();
        schedule.add_systems((sync_simple_transforms, propagate_transforms));

        // Root entity
        world.spawn(Transform::from_xyz(1.0, 0.0, 0.0));

        let mut children = Vec::new();
        world
            .spawn(Transform::from_xyz(1.0, 0.0, 0.0))
            .with_children(|parent| {
                children.push(parent.spawn(Transform::from_xyz(0.0, 2.0, 0.)).id());
                children.push(parent.spawn(Transform::from_xyz(0.0, 0.0, 3.)).id());
            });
        schedule.run(&mut world);

        assert_eq!(
            *world.get::<GlobalTransform>(children[0]).unwrap(),
            GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 2.0, 0.0)
        );

        assert_eq!(
            *world.get::<GlobalTransform>(children[1]).unwrap(),
            GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 0.0, 3.0)
        );
    }

    #[test]
    fn did_propagate_command_buffer() {
        let mut world = World::default();

        let mut schedule = Schedule::default();
        schedule.add_systems((sync_simple_transforms, propagate_transforms));

        // Root entity
        let mut queue = CommandQueue::default();
        let mut commands = Commands::new(&mut queue, &world);
        let mut children = Vec::new();
        commands
            .spawn(Transform::from_xyz(1.0, 0.0, 0.0))
            .with_children(|parent| {
                children.push(parent.spawn(Transform::from_xyz(0.0, 2.0, 0.0)).id());
                children.push(parent.spawn(Transform::from_xyz(0.0, 0.0, 3.0)).id());
            });
        queue.apply(&mut world);
        schedule.run(&mut world);

        assert_eq!(
            *world.get::<GlobalTransform>(children[0]).unwrap(),
            GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 2.0, 0.0)
        );

        assert_eq!(
            *world.get::<GlobalTransform>(children[1]).unwrap(),
            GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 0.0, 3.0)
        );
    }

    #[test]
    fn correct_children() {
        ComputeTaskPool::get_or_init(TaskPool::default);
        let mut world = World::default();

        let mut schedule = Schedule::default();
        schedule.add_systems((sync_simple_transforms, propagate_transforms));

        // Add parent entities
        let mut children = Vec::new();
        let parent = {
            let mut command_queue = CommandQueue::default();
            let mut commands = Commands::new(&mut command_queue, &world);
            let parent = commands.spawn(Transform::from_xyz(1.0, 0.0, 0.0)).id();
            commands.entity(parent).with_children(|parent| {
                children.push(parent.spawn(Transform::from_xyz(0.0, 2.0, 0.0)).id());
                children.push(parent.spawn(Transform::from_xyz(0.0, 3.0, 0.0)).id());
            });
            command_queue.apply(&mut world);
            schedule.run(&mut world);
            parent
        };

        assert_eq!(
            world
                .get::<Children>(parent)
                .unwrap()
                .iter()
                .cloned()
                .collect::<Vec<_>>(),
            children,
        );

        // Parent `e1` to `e2`.
        {
            let mut command_queue = CommandQueue::default();
            let mut commands = Commands::new(&mut command_queue, &world);
            commands.entity(children[1]).add_child(children[0]);
            command_queue.apply(&mut world);
            schedule.run(&mut world);
        }

        assert_eq!(
            world
                .get::<Children>(parent)
                .unwrap()
                .iter()
                .cloned()
                .collect::<Vec<_>>(),
            vec![children[1]]
        );

        assert_eq!(
            world
                .get::<Children>(children[1])
                .unwrap()
                .iter()
                .cloned()
                .collect::<Vec<_>>(),
            vec![children[0]]
        );

        assert!(world.despawn(children[0]));

        schedule.run(&mut world);

        assert_eq!(
            world
                .get::<Children>(parent)
                .unwrap()
                .iter()
                .cloned()
                .collect::<Vec<_>>(),
            vec![children[1]]
        );
    }

    #[test]
    fn correct_transforms_when_no_children() {
        let mut app = App::new();
        ComputeTaskPool::get_or_init(TaskPool::default);

        app.add_systems(Update, (sync_simple_transforms, propagate_transforms));

        let translation = vec3(1.0, 0.0, 0.0);

        // These will be overwritten.
        let mut child = Entity::from_raw(0);
        let mut grandchild = Entity::from_raw(1);
        let parent = app
            .world_mut()
            .spawn(Transform::from_translation(translation))
            .with_children(|builder| {
                child = builder
                    .spawn(Transform::IDENTITY)
                    .with_children(|builder| {
                        grandchild = builder.spawn(Transform::IDENTITY).id();
                    })
                    .id();
            })
            .id();

        app.update();

        // check the `Children` structure is spawned
        assert_eq!(&**app.world().get::<Children>(parent).unwrap(), &[child]);
        assert_eq!(
            &**app.world().get::<Children>(child).unwrap(),
            &[grandchild]
        );
        // Note that at this point, the `GlobalTransform`s will not have updated yet, due to `Commands` delay
        app.update();

        let mut state = app.world_mut().query::<&GlobalTransform>();
        for global in state.iter(app.world()) {
            assert_eq!(global, &GlobalTransform::from_translation(translation));
        }
    }

    #[test]
    #[should_panic]
    fn panic_when_hierarchy_cycle() {
        ComputeTaskPool::get_or_init(TaskPool::default);
        // We cannot directly edit Parent and Children, so we use a temp world to break
        // the hierarchy's invariants.
        let mut temp = World::new();
        let mut app = App::new();

        app.add_systems(Update, (propagate_transforms, sync_simple_transforms));

        fn setup_world(world: &mut World) -> (Entity, Entity) {
            let mut grandchild = Entity::from_raw(0);
            let child = world
                .spawn(Transform::IDENTITY)
                .with_children(|builder| {
                    grandchild = builder.spawn(Transform::IDENTITY).id();
                })
                .id();
            (child, grandchild)
        }

        let (temp_child, temp_grandchild) = setup_world(&mut temp);
        let (child, grandchild) = setup_world(app.world_mut());

        assert_eq!(temp_child, child);
        assert_eq!(temp_grandchild, grandchild);

        app.world_mut()
            .spawn(Transform::IDENTITY)
            .add_children(&[child]);
        core::mem::swap(
            &mut *app.world_mut().get_mut::<Parent>(child).unwrap(),
            &mut *temp.get_mut::<Parent>(grandchild).unwrap(),
        );

        app.update();
    }

    #[test]
    fn global_transform_should_not_be_overwritten_after_reparenting() {
        let translation = Vec3::ONE;
        let mut world = World::new();

        // Create transform propagation schedule
        let mut schedule = Schedule::default();
        schedule.add_systems((sync_simple_transforms, propagate_transforms));

        // Spawn a `Transform` entity with a local translation of `Vec3::ONE`
        let mut spawn_transform_bundle =
            || world.spawn(Transform::from_translation(translation)).id();

        // Spawn parent and child with identical transform bundles
        let parent = spawn_transform_bundle();
        let child = spawn_transform_bundle();
        world.entity_mut(parent).add_child(child);

        // Run schedule to propagate transforms
        schedule.run(&mut world);

        // Child should be positioned relative to its parent
        let parent_global_transform = *world.entity(parent).get::<GlobalTransform>().unwrap();
        let child_global_transform = *world.entity(child).get::<GlobalTransform>().unwrap();
        assert!(parent_global_transform
            .translation()
            .abs_diff_eq(translation, 0.1));
        assert!(child_global_transform
            .translation()
            .abs_diff_eq(2. * translation, 0.1));

        // Reparent child
        world.entity_mut(child).remove_parent();
        world.entity_mut(parent).add_child(child);

        // Run schedule to propagate transforms
        schedule.run(&mut world);

        // Translations should be unchanged after update
        assert_eq!(
            parent_global_transform,
            *world.entity(parent).get::<GlobalTransform>().unwrap()
        );
        assert_eq!(
            child_global_transform,
            *world.entity(child).get::<GlobalTransform>().unwrap()
        );
    }
}