pub fn extract_default_ui_camera_view(
commands: Commands<'_, '_>,
transparent_render_phases: ResMut<'_, ViewSortedRenderPhases<TransparentUi>>,
query: Extract<'_, '_, Query<'_, '_, (RenderEntity, &Camera, Option<&UiAntiAlias>, Option<&UiBoxShadowSamples>), Or<(With<Camera2d>, With<Camera3d>)>>>,
live_entities: Local<'_, EntityHashSet>,
)
Expand description
Extracts all UI elements associated with a camera into the render world.