bevy_ui

Function extract_ui_material_nodes

Source
pub fn extract_ui_material_nodes<M: UiMaterial>(
    commands: Commands<'_, '_>,
    extracted_uinodes: ResMut<'_, ExtractedUiMaterialNodes<M>>,
    materials: Extract<'_, '_, Res<'_, Assets<M>>>,
    default_ui_camera: Extract<'_, '_, DefaultUiCamera<'_, '_>>,
    uinode_query: Extract<'_, '_, Query<'_, '_, (Entity, &ComputedNode, &GlobalTransform, &MaterialNode<M>, &ViewVisibility, Option<&CalculatedClip>, Option<&TargetCamera>)>>,
    render_entity_lookup: Extract<'_, '_, Query<'_, '_, RenderEntity>>,
)