bevy_uiFunction extract_ui_material_nodes
Source pub fn extract_ui_material_nodes<M: UiMaterial>(
commands: Commands<'_, '_>,
extracted_uinodes: ResMut<'_, ExtractedUiMaterialNodes<M>>,
materials: Extract<'_, '_, Res<'_, Assets<M>>>,
default_ui_camera: Extract<'_, '_, DefaultUiCamera<'_, '_>>,
uinode_query: Extract<'_, '_, Query<'_, '_, (Entity, &ComputedNode, &GlobalTransform, &MaterialNode<M>, &ViewVisibility, Option<&CalculatedClip>, Option<&TargetCamera>)>>,
render_entity_lookup: Extract<'_, '_, Query<'_, '_, RenderEntity>>,
)