Function cgmath::perspective
source · pub fn perspective<S: BaseFloat, A: Into<Rad<S>>>(
fovy: A,
aspect: S,
near: S,
far: S
) -> Matrix4<S>
Expand description
Create a perspective projection matrix.
This is the equivalent to the [gluPerspective] (http://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml) function.