pub fn frustum<S: BaseFloat>(
left: S,
right: S,
bottom: S,
top: S,
near: S,
far: S
) -> Matrix4<S>
Expand description
Create a perspective matrix from a view frustrum.
This is the equivalent of the now deprecated [glFrustrum] (http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml) function.