use base::CGFloat;
use color_space::CGColorSpace;
use core_foundation::base::{CFTypeID, TCFType};
use font::{CGFont, CGGlyph};
use geometry::{CGPoint, CGSize};
use gradient::{CGGradient, CGGradientDrawingOptions};
use color::CGColor;
use path::CGPathRef;
use libc::{c_int, size_t};
use std::os::raw::c_void;
use std::cmp;
use std::ptr;
use std::slice;
use geometry::{CGAffineTransform, CGRect};
use image::CGImage;
use foreign_types::{ForeignType, ForeignTypeRef};
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub enum CGBlendMode {
Normal = 0,
Multiply,
Screen,
Overlay,
Darken,
Lighten,
ColorDodge,
ColorBurn,
SoftLight,
HardLight,
Difference,
Exclusion,
Hue,
Saturation,
Color,
Luminosity,
Clear,
Copy,
SourceIn,
SourceOut,
SourceAtop,
DestinationOver,
DestinationIn,
DestinationOut,
DestinationAtop,
Xor,
PlusDarker,
PlusLighter,
}
#[repr(C)]
pub enum CGTextDrawingMode {
CGTextFill,
CGTextStroke,
CGTextFillStroke,
CGTextInvisible,
CGTextFillClip,
CGTextStrokeClip,
CGTextFillStrokeClip,
CGTextClip
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub enum CGLineCap {
CGLineCapButt,
CGLineCapRound,
CGLineCapSquare,
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub enum CGLineJoin {
CGLineJoinMiter,
CGLineJoinRound,
CGLineJoinBevel,
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub enum CGPathDrawingMode {
CGPathFill,
CGPathEOFill,
CGPathStroke,
CGPathFillStroke,
CGPathEOFillStroke,
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub enum CGInterpolationQuality {
CGInterpolationQualityDefault,
CGInterpolationQualityNone,
CGInterpolationQualityLow,
CGInterpolationQualityMedium,
CGInterpolationQualityHigh,
}
foreign_type! {
#[doc(hidden)]
type CType = ::sys::CGContext;
fn drop = |cs| CGContextRelease(cs);
fn clone = |p| CGContextRetain(p);
pub struct CGContext;
pub struct CGContextRef;
}
impl CGContext {
pub fn type_id() -> CFTypeID {
unsafe {
CGContextGetTypeID()
}
}
pub unsafe fn from_existing_context_ptr(ctx: *mut ::sys::CGContext) -> CGContext {
CGContextRetain(ctx);
Self::from_ptr(ctx)
}
pub fn create_bitmap_context(data: Option<*mut c_void>,
width: size_t,
height: size_t,
bits_per_component: size_t,
bytes_per_row: size_t,
space: &CGColorSpace,
bitmap_info: u32)
-> CGContext {
unsafe {
let result = CGBitmapContextCreate(data.unwrap_or(ptr::null_mut()),
width,
height,
bits_per_component,
bytes_per_row,
space.as_ptr(),
bitmap_info);
assert!(!result.is_null());
Self::from_ptr(result)
}
}
pub fn data(&mut self) -> &mut [u8] {
unsafe {
slice::from_raw_parts_mut(
CGBitmapContextGetData(self.as_ptr()) as *mut u8,
(self.height() * self.bytes_per_row()) as usize)
}
}
}
impl CGContextRef {
pub fn flush(&self) {
unsafe {
CGContextFlush(self.as_ptr())
}
}
pub fn width(&self) -> size_t {
unsafe {
CGBitmapContextGetWidth(self.as_ptr())
}
}
pub fn height(&self) -> size_t {
unsafe {
CGBitmapContextGetHeight(self.as_ptr())
}
}
pub fn bytes_per_row(&self) -> size_t {
unsafe {
CGBitmapContextGetBytesPerRow(self.as_ptr())
}
}
pub fn clip_bounding_box(&self) -> CGRect {
unsafe {
CGContextGetClipBoundingBox(self.as_ptr())
}
}
pub fn set_fill_color(&self, color: &CGColor) {
unsafe {
CGContextSetFillColorWithColor(self.as_ptr(), color.as_concrete_TypeRef());
}
}
pub fn set_rgb_fill_color(&self, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
unsafe {
CGContextSetRGBFillColor(self.as_ptr(), red, green, blue, alpha)
}
}
pub fn set_rgb_stroke_color(&self, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
unsafe {
CGContextSetRGBStrokeColor(self.as_ptr(), red, green, blue, alpha)
}
}
pub fn set_gray_fill_color(&self, gray: CGFloat, alpha: CGFloat) {
unsafe {
CGContextSetGrayFillColor(self.as_ptr(), gray, alpha)
}
}
pub fn set_blend_mode(&self, blend_mode: CGBlendMode) {
unsafe {
CGContextSetBlendMode(self.as_ptr(), blend_mode)
}
}
pub fn set_allows_font_smoothing(&self, allows_font_smoothing: bool) {
unsafe {
CGContextSetAllowsFontSmoothing(self.as_ptr(), allows_font_smoothing)
}
}
pub fn set_font_smoothing_style(&self, style: i32) {
unsafe {
CGContextSetFontSmoothingStyle(self.as_ptr(), style as _);
}
}
pub fn set_should_smooth_fonts(&self, should_smooth_fonts: bool) {
unsafe {
CGContextSetShouldSmoothFonts(self.as_ptr(), should_smooth_fonts)
}
}
pub fn set_allows_antialiasing(&self, allows_antialiasing: bool) {
unsafe {
CGContextSetAllowsAntialiasing(self.as_ptr(), allows_antialiasing)
}
}
pub fn set_should_antialias(&self, should_antialias: bool) {
unsafe {
CGContextSetShouldAntialias(self.as_ptr(), should_antialias)
}
}
pub fn set_allows_font_subpixel_quantization(&self, allows_font_subpixel_quantization: bool) {
unsafe {
CGContextSetAllowsFontSubpixelQuantization(self.as_ptr(), allows_font_subpixel_quantization)
}
}
pub fn set_should_subpixel_quantize_fonts(&self, should_subpixel_quantize_fonts: bool) {
unsafe {
CGContextSetShouldSubpixelQuantizeFonts(self.as_ptr(), should_subpixel_quantize_fonts)
}
}
pub fn set_allows_font_subpixel_positioning(&self, allows_font_subpixel_positioning: bool) {
unsafe {
CGContextSetAllowsFontSubpixelPositioning(self.as_ptr(), allows_font_subpixel_positioning)
}
}
pub fn set_should_subpixel_position_fonts(&self, should_subpixel_position_fonts: bool) {
unsafe {
CGContextSetShouldSubpixelPositionFonts(self.as_ptr(), should_subpixel_position_fonts)
}
}
pub fn set_text_drawing_mode(&self, mode: CGTextDrawingMode) {
unsafe {
CGContextSetTextDrawingMode(self.as_ptr(), mode)
}
}
pub fn set_line_cap(&self, cap: CGLineCap) {
unsafe {
CGContextSetLineCap(self.as_ptr(), cap)
}
}
pub fn set_line_dash(&self, phase: CGFloat, lengths: &[CGFloat]) {
unsafe {
CGContextSetLineDash(self.as_ptr(), phase, lengths.as_ptr(), lengths.len())
}
}
pub fn set_line_join(&self, join: CGLineJoin) {
unsafe {
CGContextSetLineJoin(self.as_ptr(), join)
}
}
pub fn set_line_width(&self, width: CGFloat) {
unsafe {
CGContextSetLineWidth(self.as_ptr(), width)
}
}
pub fn set_miter_limit(&self, limit: CGFloat) {
unsafe {
CGContextSetMiterLimit(self.as_ptr(), limit)
}
}
pub fn add_path(&self, path: &CGPathRef) {
unsafe {
CGContextAddPath(self.as_ptr(), path.as_ptr());
}
}
pub fn add_curve_to_point(&self,
cp1x: CGFloat,
cp1y: CGFloat,
cp2x: CGFloat,
cp2y: CGFloat,
x: CGFloat,
y: CGFloat) {
unsafe {
CGContextAddCurveToPoint(self.as_ptr(),
cp1x, cp1y,
cp2x, cp2y,
x, y);
}
}
pub fn add_quad_curve_to_point(&self,
cpx: CGFloat,
cpy: CGFloat,
x: CGFloat,
y: CGFloat) {
unsafe {
CGContextAddQuadCurveToPoint(self.as_ptr(),
cpx, cpy,
x, y);
}
}
pub fn add_line_to_point(&self, x: CGFloat, y: CGFloat) {
unsafe {
CGContextAddLineToPoint(self.as_ptr(), x, y);
}
}
pub fn begin_path(&self) {
unsafe {
CGContextBeginPath(self.as_ptr());
}
}
pub fn close_path(&self) {
unsafe {
CGContextClosePath(self.as_ptr());
}
}
pub fn move_to_point(&self, x: CGFloat, y: CGFloat) {
unsafe {
CGContextMoveToPoint(self.as_ptr(), x, y);
}
}
pub fn clip(&self) {
unsafe {
CGContextClip(self.as_ptr());
}
}
pub fn eo_clip(&self) {
unsafe {
CGContextEOClip(self.as_ptr());
}
}
pub fn draw_path(&self, mode: CGPathDrawingMode) {
unsafe {
CGContextDrawPath(self.as_ptr(), mode);
}
}
pub fn fill_path(&self) {
unsafe {
CGContextFillPath(self.as_ptr());
}
}
pub fn eo_fill_path(&self) {
unsafe {
CGContextEOFillPath(self.as_ptr());
}
}
pub fn stroke_path(&self) {
unsafe {
CGContextStrokePath(self.as_ptr());
}
}
pub fn fill_rect(&self, rect: CGRect) {
unsafe {
CGContextFillRect(self.as_ptr(), rect)
}
}
pub fn fill_rects(&self, rects: &[CGRect]) {
unsafe {
CGContextFillRects(self.as_ptr(), rects.as_ptr(), rects.len())
}
}
pub fn clear_rect(&self, rect: CGRect) {
unsafe {
CGContextClearRect(self.as_ptr(), rect)
}
}
pub fn stroke_rect(&self, rect: CGRect) {
unsafe {
CGContextStrokeRect(self.as_ptr(), rect)
}
}
pub fn stroke_rect_with_width(&self, rect: CGRect, width: CGFloat) {
unsafe {
CGContextStrokeRectWithWidth(self.as_ptr(), rect, width)
}
}
pub fn clip_to_rect(&self, rect: CGRect) {
unsafe {
CGContextClipToRect(self.as_ptr(), rect)
}
}
pub fn clip_to_rects(&self, rects: &[CGRect]) {
unsafe {
CGContextClipToRects(self.as_ptr(), rects.as_ptr(), rects.len())
}
}
pub fn clip_to_mask(&self, rect: CGRect, image: &CGImage) {
unsafe {
CGContextClipToMask(self.as_ptr(), rect, image.as_ptr())
}
}
pub fn replace_path_with_stroked_path(&self) {
unsafe {
CGContextReplacePathWithStrokedPath(self.as_ptr())
}
}
pub fn fill_ellipse_in_rect(&self, rect: CGRect) {
unsafe {
CGContextFillEllipseInRect(self.as_ptr(), rect)
}
}
pub fn stroke_ellipse_in_rect(&self, rect: CGRect) {
unsafe {
CGContextStrokeEllipseInRect(self.as_ptr(), rect)
}
}
pub fn stroke_line_segments(&self, points: &[CGPoint]) {
unsafe {
CGContextStrokeLineSegments(self.as_ptr(), points.as_ptr(), points.len())
}
}
pub fn set_interpolation_quality(&self, quality: CGInterpolationQuality) {
unsafe {
CGContextSetInterpolationQuality(self.as_ptr(), quality);
}
}
pub fn get_interpolation_quality(&self) -> CGInterpolationQuality {
unsafe {
CGContextGetInterpolationQuality(self.as_ptr())
}
}
pub fn draw_image(&self, rect: CGRect, image: &CGImage) {
unsafe {
CGContextDrawImage(self.as_ptr(), rect, image.as_ptr());
}
}
pub fn create_image(&self) -> Option<CGImage> {
let image = unsafe { CGBitmapContextCreateImage(self.as_ptr()) };
if !image.is_null() {
Some(unsafe { CGImage::from_ptr(image) })
} else {
None
}
}
pub fn set_font(&self, font: &CGFont) {
unsafe {
CGContextSetFont(self.as_ptr(), font.as_ptr())
}
}
pub fn set_font_size(&self, size: CGFloat) {
unsafe {
CGContextSetFontSize(self.as_ptr(), size)
}
}
pub fn set_text_matrix(&self, t: &CGAffineTransform) {
unsafe {
CGContextSetTextMatrix(self.as_ptr(), *t)
}
}
pub fn set_text_position(&self, x: CGFloat, y: CGFloat) {
unsafe {
CGContextSetTextPosition(self.as_ptr(), x, y)
}
}
pub fn show_glyphs_at_positions(&self, glyphs: &[CGGlyph], positions: &[CGPoint]) {
unsafe {
let count = cmp::min(glyphs.len(), positions.len());
CGContextShowGlyphsAtPositions(self.as_ptr(),
glyphs.as_ptr(),
positions.as_ptr(),
count)
}
}
pub fn save(&self) {
unsafe {
CGContextSaveGState(self.as_ptr());
}
}
pub fn restore(&self) {
unsafe {
CGContextRestoreGState(self.as_ptr());
}
}
pub fn translate(&self, tx: CGFloat, ty: CGFloat) {
unsafe {
CGContextTranslateCTM(self.as_ptr(), tx, ty);
}
}
pub fn scale(&self, sx: CGFloat, sy: CGFloat) {
unsafe {
CGContextScaleCTM(self.as_ptr(), sx, sy);
}
}
pub fn rotate(&self, angle: CGFloat) {
unsafe {
CGContextRotateCTM(self.as_ptr(), angle);
}
}
pub fn get_ctm(&self) -> CGAffineTransform {
unsafe {
CGContextGetCTM(self.as_ptr())
}
}
pub fn concat_ctm(&self, transform: CGAffineTransform) {
unsafe {
CGContextConcatCTM(self.as_ptr(), transform)
}
}
pub fn draw_linear_gradient(&self, gradient: &CGGradient, start_point: CGPoint, end_point: CGPoint, options: CGGradientDrawingOptions) {
unsafe {
CGContextDrawLinearGradient(self.as_ptr(), gradient.as_ptr(), start_point, end_point, options);
}
}
pub fn draw_radial_gradient(&self, gradient: &CGGradient, start_center: CGPoint, start_radius: CGFloat, end_center: CGPoint, end_radius: CGFloat, options: CGGradientDrawingOptions) {
unsafe {
CGContextDrawRadialGradient(self.as_ptr(), gradient.as_ptr(), start_center, start_radius, end_center, end_radius, options);
}
}
pub fn set_shadow(&self, offset: CGSize, blur: CGFloat) {
unsafe {
CGContextSetShadow(self.as_ptr(), offset, blur);
}
}
pub fn set_shadow_with_color(&self, offset: CGSize, blur: CGFloat, color: &CGColor) {
unsafe {
CGContextSetShadowWithColor(self.as_ptr(), offset, blur, color.as_concrete_TypeRef());
}
}
}
#[test]
fn create_bitmap_context_test() {
use geometry::*;
let cs = CGColorSpace::create_device_rgb();
let ctx = CGContext::create_bitmap_context(None,
16, 8,
8, 0,
&cs,
::base::kCGImageAlphaPremultipliedLast);
ctx.set_rgb_fill_color(1.,0.,1.,1.);
ctx.set_miter_limit(4.);
ctx.fill_rect(CGRect::new(&CGPoint::new(0.,0.), &CGSize::new(8.,8.)));
let img = ctx.create_image().unwrap();
assert_eq!(16, img.width());
assert_eq!(8, img.height());
assert_eq!(8, img.bits_per_component());
assert_eq!(32, img.bits_per_pixel());
let data = img.data();
assert_eq!(255, data.bytes()[0]);
assert_eq!(0, data.bytes()[1]);
assert_eq!(255, data.bytes()[2]);
assert_eq!(255, data.bytes()[3]);
}
#[link(name = "CoreGraphics", kind = "framework")]
extern {
fn CGContextRetain(c: ::sys::CGContextRef) -> ::sys::CGContextRef;
fn CGContextRelease(c: ::sys::CGContextRef);
fn CGBitmapContextCreate(data: *mut c_void,
width: size_t,
height: size_t,
bitsPerComponent: size_t,
bytesPerRow: size_t,
space: ::sys::CGColorSpaceRef,
bitmapInfo: u32)
-> ::sys::CGContextRef;
fn CGBitmapContextGetData(context: ::sys::CGContextRef) -> *mut c_void;
fn CGBitmapContextGetWidth(context: ::sys::CGContextRef) -> size_t;
fn CGBitmapContextGetHeight(context: ::sys::CGContextRef) -> size_t;
fn CGBitmapContextGetBytesPerRow(context: ::sys::CGContextRef) -> size_t;
fn CGBitmapContextCreateImage(context: ::sys::CGContextRef) -> ::sys::CGImageRef;
fn CGContextGetTypeID() -> CFTypeID;
fn CGContextGetClipBoundingBox(c: ::sys::CGContextRef) -> CGRect;
fn CGContextFlush(c: ::sys::CGContextRef);
fn CGContextSetBlendMode(c: ::sys::CGContextRef, blendMode: CGBlendMode);
fn CGContextSetAllowsFontSmoothing(c: ::sys::CGContextRef, allowsFontSmoothing: bool);
fn CGContextSetShouldSmoothFonts(c: ::sys::CGContextRef, shouldSmoothFonts: bool);
fn CGContextSetFontSmoothingStyle(c: ::sys::CGContextRef, style: c_int);
fn CGContextSetAllowsAntialiasing(c: ::sys::CGContextRef, allowsAntialiasing: bool);
fn CGContextSetShouldAntialias(c: ::sys::CGContextRef, shouldAntialias: bool);
fn CGContextSetAllowsFontSubpixelQuantization(c: ::sys::CGContextRef,
allowsFontSubpixelQuantization: bool);
fn CGContextSetShouldSubpixelQuantizeFonts(c: ::sys::CGContextRef,
shouldSubpixelQuantizeFonts: bool);
fn CGContextSetAllowsFontSubpixelPositioning(c: ::sys::CGContextRef,
allowsFontSubpixelPositioning: bool);
fn CGContextSetShouldSubpixelPositionFonts(c: ::sys::CGContextRef,
shouldSubpixelPositionFonts: bool);
fn CGContextSetTextDrawingMode(c: ::sys::CGContextRef, mode: CGTextDrawingMode);
fn CGContextSetFillColorWithColor(c: ::sys::CGContextRef, color: ::sys::CGColorRef);
fn CGContextSetLineCap(c: ::sys::CGContextRef, cap: CGLineCap);
fn CGContextSetLineDash(c: ::sys::CGContextRef, phase: CGFloat, lengths: *const CGFloat, count: size_t);
fn CGContextSetLineJoin(c: ::sys::CGContextRef, join: CGLineJoin);
fn CGContextSetLineWidth(c: ::sys::CGContextRef, width: CGFloat);
fn CGContextSetMiterLimit(c: ::sys::CGContextRef, limit: CGFloat);
fn CGContextAddPath(c: ::sys::CGContextRef, path: ::sys::CGPathRef);
fn CGContextAddCurveToPoint(c: ::sys::CGContextRef,
cp1x: CGFloat,
cp1y: CGFloat,
cp2x: CGFloat,
cp2y: CGFloat,
x: CGFloat,
y: CGFloat);
fn CGContextAddQuadCurveToPoint(c: ::sys::CGContextRef,
cpx: CGFloat,
cpy: CGFloat,
x: CGFloat,
y: CGFloat);
fn CGContextAddLineToPoint(c: ::sys::CGContextRef,
x: CGFloat,
y: CGFloat);
fn CGContextBeginPath(c: ::sys::CGContextRef);
fn CGContextClosePath(c: ::sys::CGContextRef);
fn CGContextMoveToPoint(c: ::sys::CGContextRef,
x: CGFloat,
y: CGFloat);
fn CGContextDrawPath(c: ::sys::CGContextRef, mode: CGPathDrawingMode);
fn CGContextFillPath(c: ::sys::CGContextRef);
fn CGContextEOFillPath(c: ::sys::CGContextRef);
fn CGContextClip(c: ::sys::CGContextRef);
fn CGContextEOClip(c: ::sys::CGContextRef);
fn CGContextStrokePath(c: ::sys::CGContextRef);
fn CGContextSetRGBFillColor(context: ::sys::CGContextRef,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat);
fn CGContextSetRGBStrokeColor(context: ::sys::CGContextRef,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat);
fn CGContextSetGrayFillColor(context: ::sys::CGContextRef, gray: CGFloat, alpha: CGFloat);
fn CGContextClearRect(context: ::sys::CGContextRef,
rect: CGRect);
fn CGContextFillRect(context: ::sys::CGContextRef,
rect: CGRect);
fn CGContextFillRects(context: ::sys::CGContextRef,
rects: *const CGRect,
count: size_t);
fn CGContextStrokeRect(context: ::sys::CGContextRef,
rect: CGRect);
fn CGContextStrokeRectWithWidth(context: ::sys::CGContextRef,
rect: CGRect,
width: CGFloat);
fn CGContextClipToRect(context: ::sys::CGContextRef,
rect: CGRect);
fn CGContextClipToRects(context: ::sys::CGContextRef,
rects: *const CGRect,
count: size_t);
fn CGContextClipToMask(ctx: ::sys::CGContextRef, rect: CGRect, mask: ::sys::CGImageRef);
fn CGContextReplacePathWithStrokedPath(context: ::sys::CGContextRef);
fn CGContextFillEllipseInRect(context: ::sys::CGContextRef,
rect: CGRect);
fn CGContextStrokeEllipseInRect(context: ::sys::CGContextRef,
rect: CGRect);
fn CGContextStrokeLineSegments(context: ::sys::CGContextRef,
points: *const CGPoint,
count: size_t);
fn CGContextDrawImage(c: ::sys::CGContextRef, rect: CGRect, image: ::sys::CGImageRef);
fn CGContextSetInterpolationQuality(c: ::sys::CGContextRef, quality: CGInterpolationQuality);
fn CGContextGetInterpolationQuality(c: ::sys::CGContextRef) -> CGInterpolationQuality;
fn CGContextSetFont(c: ::sys::CGContextRef, font: ::sys::CGFontRef);
fn CGContextSetFontSize(c: ::sys::CGContextRef, size: CGFloat);
fn CGContextSetTextMatrix(c: ::sys::CGContextRef, t: CGAffineTransform);
fn CGContextSetTextPosition(c: ::sys::CGContextRef, x: CGFloat, y: CGFloat);
fn CGContextShowGlyphsAtPositions(c: ::sys::CGContextRef,
glyphs: *const CGGlyph,
positions: *const CGPoint,
count: size_t);
fn CGContextSaveGState(c: ::sys::CGContextRef);
fn CGContextRestoreGState(c: ::sys::CGContextRef);
fn CGContextTranslateCTM(c: ::sys::CGContextRef, tx: CGFloat, ty: CGFloat);
fn CGContextScaleCTM(c: ::sys::CGContextRef, sx: CGFloat, sy: CGFloat);
fn CGContextRotateCTM(c: ::sys::CGContextRef, angle: CGFloat);
fn CGContextGetCTM(c: ::sys::CGContextRef) -> CGAffineTransform;
fn CGContextConcatCTM(c: ::sys::CGContextRef, transform: CGAffineTransform);
fn CGContextDrawLinearGradient(c: ::sys::CGContextRef, gradient: ::sys::CGGradientRef, startPoint: CGPoint, endPoint: CGPoint, options: CGGradientDrawingOptions);
fn CGContextDrawRadialGradient(c: ::sys::CGContextRef, gradient: ::sys::CGGradientRef, startCenter: CGPoint, startRadius: CGFloat, endCenter:CGPoint, endRadius:CGFloat, options: CGGradientDrawingOptions);
fn CGContextSetShadow(c: ::sys::CGContextRef, offset: CGSize, blur: CGFloat);
fn CGContextSetShadowWithColor(c: ::sys::CGContextRef, offset: CGSize, blur: CGFloat, color: ::sys::CGColorRef);
}