Struct core_graphics::event::CGEventTap

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pub struct CGEventTap<'tap_life> {
    pub mach_port: CFMachPort,
    pub callback_ref: Box<dyn Fn(CGEventTapProxy, CGEventType, &CGEvent) -> Option<CGEvent> + 'tap_life>,
}
Expand description
use core_foundation::runloop::{kCFRunLoopCommonModes, CFRunLoop};
use core_graphics::event::{CGEventTap, CGEventTapLocation, CGEventTapPlacement, CGEventTapOptions, CGEventType};
let current = CFRunLoop::get_current();
match CGEventTap::new(
    CGEventTapLocation::HID,
    CGEventTapPlacement::HeadInsertEventTap,
    CGEventTapOptions::Default,
    vec![CGEventType::MouseMoved],
    |_a, _b, d| {
        println!("{:?}", d.location());
        None
    },
) {
    Ok(tap) => unsafe {
        let loop_source = tap
            .mach_port
            .create_runloop_source(0)
            .expect("Somethings is bad ");
        current.add_source(&loop_source, kCFRunLoopCommonModes);
        tap.enable();
        CFRunLoop::run_current();
    },
    Err(_) => (assert!(false)),
}

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§mach_port: CFMachPort§callback_ref: Box<dyn Fn(CGEventTapProxy, CGEventType, &CGEvent) -> Option<CGEvent> + 'tap_life>

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impl<'tap_life> CGEventTap<'tap_life>

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pub fn new<F: Fn(CGEventTapProxy, CGEventType, &CGEvent) -> Option<CGEvent> + 'tap_life>( tap: CGEventTapLocation, place: CGEventTapPlacement, options: CGEventTapOptions, events_of_interest: Vec<CGEventType>, callback: F, ) -> Result<CGEventTap<'tap_life>, ()>

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pub fn enable(&self)

Auto Trait Implementations§

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impl<'tap_life> Freeze for CGEventTap<'tap_life>

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impl<'tap_life> !RefUnwindSafe for CGEventTap<'tap_life>

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impl<'tap_life> !Send for CGEventTap<'tap_life>

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impl<'tap_life> !Sync for CGEventTap<'tap_life>

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impl<'tap_life> Unpin for CGEventTap<'tap_life>

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impl<'tap_life> !UnwindSafe for CGEventTap<'tap_life>

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type Error = <U as TryFrom<T>>::Error

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