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//! Cursor library.
//!
//! This module defines cursor data types that can be used for inserting instructions.
use crate::ir;
/// The possible positions of a cursor.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum CursorPosition {
/// Cursor is not pointing anywhere. No instructions can be inserted.
Nowhere,
/// Cursor is pointing at an existing instruction.
/// New instructions will be inserted *before* the current instruction.
At(ir::Inst),
/// Cursor is before the beginning of a block. No instructions can be inserted. Calling
/// `next_inst()` will move to the first instruction in the block.
Before(ir::Block),
/// Cursor is pointing after the end of a block.
/// New instructions will be appended to the block.
After(ir::Block),
}
/// All cursor types implement the `Cursor` which provides common navigation operations.
pub trait Cursor {
/// Get the current cursor position.
fn position(&self) -> CursorPosition;
/// Set the current position.
fn set_position(&mut self, pos: CursorPosition);
/// Get the source location that should be assigned to new instructions.
fn srcloc(&self) -> ir::SourceLoc;
/// Set the source location that should be assigned to new instructions.
fn set_srcloc(&mut self, srcloc: ir::SourceLoc);
/// Borrow a reference to the function layout that this cursor is navigating.
fn layout(&self) -> &ir::Layout;
/// Borrow a mutable reference to the function layout that this cursor is navigating.
fn layout_mut(&mut self) -> &mut ir::Layout;
/// Exchange this cursor for one with a set source location.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block, SourceLoc};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, srcloc: SourceLoc) {
/// let mut pos = FuncCursor::new(func).with_srcloc(srcloc);
///
/// // Use `pos`...
/// }
/// ```
fn with_srcloc(mut self, srcloc: ir::SourceLoc) -> Self
where
Self: Sized,
{
self.set_srcloc(srcloc);
self
}
/// Rebuild this cursor positioned at `pos`.
fn at_position(mut self, pos: CursorPosition) -> Self
where
Self: Sized,
{
self.set_position(pos);
self
}
/// Rebuild this cursor positioned at `inst`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, inst: Inst) {
/// let mut pos = FuncCursor::new(func).at_inst(inst);
///
/// // Use `pos`...
/// }
/// ```
fn at_inst(mut self, inst: ir::Inst) -> Self
where
Self: Sized,
{
self.goto_inst(inst);
self
}
/// Rebuild this cursor positioned at the first insertion point for `block`.
/// This differs from `at_first_inst` in that it doesn't assume that any
/// instructions have been inserted into `block` yet.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_first_insertion_point(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_first_insertion_point(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_first_insertion_point(block);
self
}
/// Rebuild this cursor positioned at the first instruction in `block`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_first_inst(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_first_inst(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_first_inst(block);
self
}
/// Rebuild this cursor positioned at the last instruction in `block`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_last_inst(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_last_inst(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_last_inst(block);
self
}
/// Rebuild this cursor positioned after `inst`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, inst: Inst) {
/// let mut pos = FuncCursor::new(func).after_inst(inst);
///
/// // Use `pos`...
/// }
/// ```
fn after_inst(mut self, inst: ir::Inst) -> Self
where
Self: Sized,
{
self.goto_after_inst(inst);
self
}
/// Rebuild this cursor positioned at the top of `block`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_top(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_top(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_top(block);
self
}
/// Rebuild this cursor positioned at the bottom of `block`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_bottom(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_bottom(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_bottom(block);
self
}
/// Get the block corresponding to the current position.
fn current_block(&self) -> Option<ir::Block> {
use self::CursorPosition::*;
match self.position() {
Nowhere => None,
At(inst) => self.layout().inst_block(inst),
Before(block) | After(block) => Some(block),
}
}
/// Get the instruction corresponding to the current position, if any.
fn current_inst(&self) -> Option<ir::Inst> {
use self::CursorPosition::*;
match self.position() {
At(inst) => Some(inst),
_ => None,
}
}
/// Go to the position after a specific instruction, which must be inserted
/// in the layout. New instructions will be inserted after `inst`.
fn goto_after_inst(&mut self, inst: ir::Inst) {
debug_assert!(self.layout().inst_block(inst).is_some());
let new_pos = if let Some(next) = self.layout().next_inst(inst) {
CursorPosition::At(next)
} else {
CursorPosition::After(
self.layout()
.inst_block(inst)
.expect("current instruction removed?"),
)
};
self.set_position(new_pos);
}
/// Go to a specific instruction which must be inserted in the layout.
/// New instructions will be inserted before `inst`.
fn goto_inst(&mut self, inst: ir::Inst) {
debug_assert!(self.layout().inst_block(inst).is_some());
self.set_position(CursorPosition::At(inst));
}
/// Go to the position for inserting instructions at the beginning of `block`,
/// which unlike `goto_first_inst` doesn't assume that any instructions have
/// been inserted into `block` yet.
fn goto_first_insertion_point(&mut self, block: ir::Block) {
if let Some(inst) = self.layout().first_inst(block) {
self.goto_inst(inst);
} else {
self.goto_bottom(block);
}
}
/// Go to the first instruction in `block`.
fn goto_first_inst(&mut self, block: ir::Block) {
let inst = self.layout().first_inst(block).expect("Empty block");
self.goto_inst(inst);
}
/// Go to the last instruction in `block`.
fn goto_last_inst(&mut self, block: ir::Block) {
let inst = self.layout().last_inst(block).expect("Empty block");
self.goto_inst(inst);
}
/// Go to the top of `block` which must be inserted into the layout.
/// At this position, instructions cannot be inserted, but `next_inst()` will move to the first
/// instruction in `block`.
fn goto_top(&mut self, block: ir::Block) {
debug_assert!(self.layout().is_block_inserted(block));
self.set_position(CursorPosition::Before(block));
}
/// Go to the bottom of `block` which must be inserted into the layout.
/// At this position, inserted instructions will be appended to `block`.
fn goto_bottom(&mut self, block: ir::Block) {
debug_assert!(self.layout().is_block_inserted(block));
self.set_position(CursorPosition::After(block));
}
/// Go to the top of the next block in layout order and return it.
///
/// - If the cursor wasn't pointing at anything, go to the top of the first block in the
/// function.
/// - If there are no more blocks, leave the cursor pointing at nothing and return `None`.
///
/// # Examples
///
/// The `next_block()` method is intended for iterating over the blocks in layout order:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function) {
/// let mut cursor = FuncCursor::new(func);
/// while let Some(block) = cursor.next_block() {
/// // Edit block.
/// }
/// }
/// ```
fn next_block(&mut self) -> Option<ir::Block> {
let next = if let Some(block) = self.current_block() {
self.layout().next_block(block)
} else {
self.layout().entry_block()
};
self.set_position(match next {
Some(block) => CursorPosition::Before(block),
None => CursorPosition::Nowhere,
});
next
}
/// Go to the bottom of the previous block in layout order and return it.
///
/// - If the cursor wasn't pointing at anything, go to the bottom of the last block in the
/// function.
/// - If there are no more blocks, leave the cursor pointing at nothing and return `None`.
///
/// # Examples
///
/// The `prev_block()` method is intended for iterating over the blocks in backwards layout order:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function) {
/// let mut cursor = FuncCursor::new(func);
/// while let Some(block) = cursor.prev_block() {
/// // Edit block.
/// }
/// }
/// ```
fn prev_block(&mut self) -> Option<ir::Block> {
let prev = if let Some(block) = self.current_block() {
self.layout().prev_block(block)
} else {
self.layout().last_block()
};
self.set_position(match prev {
Some(block) => CursorPosition::After(block),
None => CursorPosition::Nowhere,
});
prev
}
/// Move to the next instruction in the same block and return it.
///
/// - If the cursor was positioned before a block, go to the first instruction in that block.
/// - If there are no more instructions in the block, go to the `After(block)` position and return
/// `None`.
/// - If the cursor wasn't pointing anywhere, keep doing that.
///
/// This method will never move the cursor to a different block.
///
/// # Examples
///
/// The `next_inst()` method is intended for iterating over the instructions in a block like
/// this:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_block(func: &mut Function, block: Block) {
/// let mut cursor = FuncCursor::new(func).at_top(block);
/// while let Some(inst) = cursor.next_inst() {
/// // Edit instructions...
/// }
/// }
/// ```
/// The loop body can insert and remove instructions via the cursor.
///
/// Iterating over all the instructions in a function looks like this:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function) {
/// let mut cursor = FuncCursor::new(func);
/// while let Some(block) = cursor.next_block() {
/// while let Some(inst) = cursor.next_inst() {
/// // Edit instructions...
/// }
/// }
/// }
/// ```
fn next_inst(&mut self) -> Option<ir::Inst> {
use self::CursorPosition::*;
match self.position() {
Nowhere | After(..) => None,
At(inst) => {
if let Some(next) = self.layout().next_inst(inst) {
self.set_position(At(next));
Some(next)
} else {
let pos = After(
self.layout()
.inst_block(inst)
.expect("current instruction removed?"),
);
self.set_position(pos);
None
}
}
Before(block) => {
if let Some(next) = self.layout().first_inst(block) {
self.set_position(At(next));
Some(next)
} else {
self.set_position(After(block));
None
}
}
}
}
/// Move to the previous instruction in the same block and return it.
///
/// - If the cursor was positioned after a block, go to the last instruction in that block.
/// - If there are no more instructions in the block, go to the `Before(block)` position and return
/// `None`.
/// - If the cursor wasn't pointing anywhere, keep doing that.
///
/// This method will never move the cursor to a different block.
///
/// # Examples
///
/// The `prev_inst()` method is intended for iterating backwards over the instructions in an
/// block like this:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_block(func: &mut Function, block: Block) {
/// let mut cursor = FuncCursor::new(func).at_bottom(block);
/// while let Some(inst) = cursor.prev_inst() {
/// // Edit instructions...
/// }
/// }
/// ```
fn prev_inst(&mut self) -> Option<ir::Inst> {
use self::CursorPosition::*;
match self.position() {
Nowhere | Before(..) => None,
At(inst) => {
if let Some(prev) = self.layout().prev_inst(inst) {
self.set_position(At(prev));
Some(prev)
} else {
let pos = Before(
self.layout()
.inst_block(inst)
.expect("current instruction removed?"),
);
self.set_position(pos);
None
}
}
After(block) => {
if let Some(prev) = self.layout().last_inst(block) {
self.set_position(At(prev));
Some(prev)
} else {
self.set_position(Before(block));
None
}
}
}
}
/// Insert an instruction at the current position.
///
/// - If pointing at an instruction, the new instruction is inserted before the current
/// instruction.
/// - If pointing at the bottom of a block, the new instruction is appended to the block.
/// - Otherwise panic.
///
/// In either case, the cursor is not moved, such that repeated calls to `insert_inst()` causes
/// instructions to appear in insertion order in the block.
fn insert_inst(&mut self, inst: ir::Inst) {
use self::CursorPosition::*;
match self.position() {
Nowhere | Before(..) => panic!("Invalid insert_inst position"),
At(cur) => self.layout_mut().insert_inst(inst, cur),
After(block) => self.layout_mut().append_inst(inst, block),
}
}
/// Remove the instruction under the cursor.
///
/// The cursor is left pointing at the position following the current instruction.
///
/// Return the instruction that was removed.
fn remove_inst(&mut self) -> ir::Inst {
let inst = self.current_inst().expect("No instruction to remove");
self.next_inst();
self.layout_mut().remove_inst(inst);
inst
}
/// Remove the instruction under the cursor.
///
/// The cursor is left pointing at the position preceding the current instruction.
///
/// Return the instruction that was removed.
fn remove_inst_and_step_back(&mut self) -> ir::Inst {
let inst = self.current_inst().expect("No instruction to remove");
self.prev_inst();
self.layout_mut().remove_inst(inst);
inst
}
/// Insert a block at the current position and switch to it.
///
/// As far as possible, this method behaves as if the block header were an instruction inserted
/// at the current position.
///
/// - If the cursor is pointing at an existing instruction, *the current block is split in two*
/// and the current instruction becomes the first instruction in the inserted block.
/// - If the cursor points at the bottom of a block, the new block is inserted after the current
/// one, and moved to the bottom of the new block where instructions can be appended.
/// - If the cursor points to the top of a block, the new block is inserted above the current one.
/// - If the cursor is not pointing at anything, the new block is placed last in the layout.
///
/// This means that it is always valid to call this method, and it always leaves the cursor in
/// a state that will insert instructions into the new block.
fn insert_block(&mut self, new_block: ir::Block) {
use self::CursorPosition::*;
match self.position() {
At(inst) => {
self.layout_mut().split_block(new_block, inst);
// All other cases move to `After(block)`, but in this case we'll stay `At(inst)`.
return;
}
Nowhere => self.layout_mut().append_block(new_block),
Before(block) => self.layout_mut().insert_block(new_block, block),
After(block) => self.layout_mut().insert_block_after(new_block, block),
}
// For everything but `At(inst)` we end up appending to the new block.
self.set_position(After(new_block));
}
}
/// Function cursor.
///
/// A `FuncCursor` holds a mutable reference to a whole `ir::Function` while keeping a position
/// too. The function can be re-borrowed by accessing the public `cur.func` member.
///
/// This cursor is for use before legalization. The inserted instructions are not given an
/// encoding.
pub struct FuncCursor<'f> {
pos: CursorPosition,
srcloc: ir::SourceLoc,
/// The referenced function.
pub func: &'f mut ir::Function,
}
impl<'f> FuncCursor<'f> {
/// Create a new `FuncCursor` pointing nowhere.
pub fn new(func: &'f mut ir::Function) -> Self {
Self {
pos: CursorPosition::Nowhere,
srcloc: Default::default(),
func,
}
}
/// Use the source location of `inst` for future instructions.
pub fn use_srcloc(&mut self, inst: ir::Inst) {
self.srcloc = self.func.srcloc(inst);
}
/// Create an instruction builder that inserts an instruction at the current position.
pub fn ins(&mut self) -> ir::InsertBuilder<'_, &mut FuncCursor<'f>> {
ir::InsertBuilder::new(self)
}
}
impl<'f> Cursor for FuncCursor<'f> {
fn position(&self) -> CursorPosition {
self.pos
}
fn set_position(&mut self, pos: CursorPosition) {
self.pos = pos
}
fn srcloc(&self) -> ir::SourceLoc {
self.srcloc
}
fn set_srcloc(&mut self, srcloc: ir::SourceLoc) {
self.func.params.ensure_base_srcloc(srcloc);
self.srcloc = srcloc;
}
fn layout(&self) -> &ir::Layout {
&self.func.layout
}
fn layout_mut(&mut self) -> &mut ir::Layout {
&mut self.func.layout
}
}
impl<'c, 'f> ir::InstInserterBase<'c> for &'c mut FuncCursor<'f> {
fn data_flow_graph(&self) -> &ir::DataFlowGraph {
&self.func.dfg
}
fn data_flow_graph_mut(&mut self) -> &mut ir::DataFlowGraph {
&mut self.func.dfg
}
fn insert_built_inst(self, inst: ir::Inst) -> &'c mut ir::DataFlowGraph {
self.insert_inst(inst);
if !self.srcloc.is_default() {
self.func.set_srcloc(inst, self.srcloc);
}
&mut self.func.dfg
}
}