<div align="center">
<h1>Actix</h1>
<p>
<strong>Actor framework for Rust</strong>
</p>
<p>
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</div>
## Documentation
- [User Guide](https://actix.rs/docs/actix)
- [API Documentation](https://docs.rs/actix)
## Features
- Async and sync actors
- Actor communication in a local/thread context
- Uses [futures](https://crates.io/crates/futures) for asynchronous message handling
- Actor supervision
- Typed messages (No `Any` type)
- Runs on stable Rust 1.68+
## Usage
To use `actix`, add this to your `Cargo.toml`:
```toml
[dependencies]
actix = "0.13"
```
### Initialize Actix
In order to use actix you first need to create a `System`.
```rust,ignore
fn main() {
let system = actix::System::new();
system.run();
}
```
Actix uses the [Tokio](https://github.com/tokio-rs/tokio) runtime. `System::new()` creates a new event loop. `System.run()` starts the Tokio event loop, and will finish once the `System` actor receives the `SystemExit` message.
### Implementing an Actor
In order to define an actor you need to define a struct and have it implement the [`Actor`](https://docs.rs/actix/latest/actix/trait.Actor.html) trait.
```rust
use actix::{Actor, Context, System};
struct MyActor;
impl Actor for MyActor {
type Context = Context<Self>;
fn started(&mut self, _ctx: &mut Self::Context) {
println!("I am alive!");
System::current().stop(); // <- stop system
}
}
fn main() {
let system = System::new();
let _addr = system.block_on(async { MyActor.start() });
system.run().unwrap();
}
```
Spawning a new actor is achieved via the `start` and `create` methods of the [Actor trait]. It provides several different ways of creating actors; for details, check the docs. You can implement the `started`, `stopping` and `stopped` methods of the Actor trait. `started` gets called when the actor starts and `stopping` when the actor finishes. Check the API docs for more information on [the actor lifecycle].
[Actor trait]: https://docs.rs/actix/latest/actix/trait.Actor.html
[the actor lifecycle]: https://actix.rs/docs/actix/actor#actor-lifecycle
### Handle Messages
An Actor communicates with another Actor by sending messages. In actix all messages are typed. Let's define a simple `Sum` message with two `usize` parameters and an actor which will accept this message and return the sum of those two numbers. Here we use the `#[actix::main]` attribute as an easier way to start our `System` and drive our main function so we can easily `.await` for the responses sent back from the `Actor`.
```rust
use actix::prelude::*;
// this is our Message
// we have to define the response type (rtype)
#[derive(Message)]
#[rtype(usize)]
struct Sum(usize, usize);
// Actor definition
struct Calculator;
impl Actor for Calculator {
type Context = Context<Self>;
}
// now we need to implement `Handler` on `Calculator` for the `Sum` message.
impl Handler<Sum> for Calculator {
type Result = usize; // <- Message response type
fn handle(&mut self, msg: Sum, _ctx: &mut Context<Self>) -> Self::Result {
msg.0 + msg.1
}
}
#[actix::main] // <- starts the system and block until future resolves
async fn main() {
let addr = Calculator.start();
let res = addr.send(Sum(10, 5)).await; // <- send message and get future for result
match res {
Ok(result) => println!("SUM: {}", result),
_ => println!("Communication to the actor has failed"),
}
}
```
All communications with actors go through an `Addr` object. You can `do_send` a message without waiting for a response, or you can `send` an actor a specific message. The `Message` trait defines the result type for a message.
### Actor State And Subscription For Specific Messages
You may have noticed that the methods of the `Actor` and `Handler` traits accept `&mut self`, so you are welcome to store anything in an actor and mutate it whenever necessary.
Address objects require an actor type, but if we just want to send a specific message to an actor that can handle the message, we can use the `Recipient` interface. Let's create a new actor that uses `Recipient`.
```rust
use actix::prelude::*;
use std::time::Duration;
#[derive(Message)]
#[rtype(result = "()")]
struct Ping {
pub id: usize,
}
// Actor definition
struct Game {
counter: usize,
name: String,
recipient: Recipient<Ping>,
}
impl Actor for Game {
type Context = Context<Game>;
}
// simple message handler for Ping message
impl Handler<Ping> for Game {
type Result = ();
fn handle(&mut self, msg: Ping, ctx: &mut Context<Self>) {
self.counter += 1;
if self.counter > 10 {
System::current().stop();
} else {
println!("[{0}] Ping received {1}", self.name, msg.id);
// wait 100 nanoseconds
ctx.run_later(Duration::new(0, 100), move |act, _| {
act.recipient.do_send(Ping { id: msg.id + 1 });
});
}
}
}
fn main() {
let system = System::new();
system.block_on(async {
// To create a cyclic game link, we need to use a different constructor
// method to get access to its recipient before it starts.
let _game = Game::create(|ctx| {
// now we can get an address of the first actor and create the second actor
let addr = ctx.address();
let addr2 = Game {
counter: 0,
name: String::from("Game 2"),
recipient: addr.recipient(),
}
.start();
// let's start pings
addr2.do_send(Ping { id: 10 });
// now we can finally create first actor
Game {
counter: 0,
name: String::from("Game 1"),
recipient: addr2.recipient(),
}
});
});
// let the actors all run until they've shut themselves down
system.run().unwrap();
}
```
### Chat Example
See this [chat example] which shows more comprehensive usage in a networking client/server service.
[chat example]: https://github.com/actix/examples/tree/HEAD/websockets/chat-tcp
## Contributing
All contributions are welcome, if you have a feature request don't hesitate to open an issue!
## License
This project is licensed under either of
- Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or https://www.apache.org/licenses/LICENSE-2.0)
- MIT license ([LICENSE-MIT](LICENSE-MIT) or https://opensource.org/licenses/MIT)
at your option.
## Code of Conduct
Contribution to the actix repo is organized under the terms of the Contributor Covenant. The Actix team promises to intervene to uphold that code of conduct.