# buddy_system_allocator
[![Crates.io version][crate-img]][crate]
[![docs.rs][docs-img]][docs]
An (almost) drop-in replacement for [phil-opp/linked-list-allocator](https://github.com/phil-opp/linked-list-allocator). But it uses buddy system instead.
## Usage
To use buddy_system_allocator for global allocator:
```rust
use buddy_system_allocator::LockedHeap;
#[global_allocator]
static HEAP_ALLOCATOR: LockedHeap = LockedHeap::<32>::empty();
```
To init the allocator:
```rust
unsafe {
HEAP_ALLOCATOR.lock().init(heap_start, heap_size);
// or
HEAP_ALLOCATOR.lock().add_to_heap(heap_start, heap_end);
}
```
You can also use `FrameAllocator` and `LockedHeapWithRescue`, see their documentation for usage.
## Features
- **`alloc`** (default): Provide `FrameAllocator` and `LockedFrameAllocator`, which depend on a
global allocator.
- **`use_spin`** (default): Provide a `LockedHeap` type that implements the [`GlobalAlloc`] trait by
using a spinlock.
[`GlobalAlloc`]: https://doc.rust-lang.org/nightly/core/alloc/trait.GlobalAlloc.html
## License
Some code comes from phil-opp's linked-list-allocator.
Licensed under MIT License. Thanks phill-opp's linked-list-allocator for inspirations and interface.
[crate-img]: https://img.shields.io/crates/v/buddy_system_allocator.svg
[crate]: https://crates.io/crates/buddy_system_allocator
[docs-img]: https://docs.rs/buddy_system_allocator/badge.svg
[docs]: https://docs.rs/buddy_system_allocator