DCES
DCES is a library that provides a variant of the Entity Component System: https://en.wikipedia.org/wiki/Entity–component–system.
The goal of DCES is a lightweight ECS library with zero dependencies used by UI frameworks and game engines. It is being developed as part of OrbTk an (G)UI framework written in Rust. All widgets and properties of OrbTk are handled by DCES.
Features:
- Register entities with components
- Share components between entities
- Register systems and read / write components of entities
- Order systems execution by priority
- Register container for entity organization (Vec, FxHashMap, Custom Container, ...)
- Register init and cleanup system
Usage
To include DCES in your project, just add the dependency
line to your Cargo.toml
file:
dces = "0.3"
To use DCES master, just add the dependency
line to your Cargo.toml
file:
dces = { git = https://gitlab.redox-os.org/redox-os/dces-rust.git }
Example
use *;
;
You could find additional examples in the examples/
directory.
You can start the basic
example by executing the following command:
cargo run --example basic
Build and run documentation
You can build and run the latest documentation by executing the following command:
cargo doc --no-deps --open
Future features
- Concurrency of systems with same priority
- Advanced example
- Book
Inspirations
FAQ
Why not Specs
Because DCES is developed to fulfill the requirements of OrbTk. To reduce the dependency tree of OrbTk DCES depends on zero crates.
License
Licensed under MIT license (LICENSE).