# rust-embed-resource [![TravisCI build status](https://travis-ci.org/nabijaczleweli/rust-embed-resource.svg?branch=master)](https://travis-ci.org/nabijaczleweli/rust-embed-resource) [![AppVeyorCI build status](https://ci.appveyor.com/api/projects/status/nqd8kaa2pgwyiqkk/branch/master?svg=true)](https://ci.appveyor.com/project/nabijaczleweli/rust-embed-resource/branch/master) [![Licence](https://img.shields.io/badge/license-MIT-blue.svg?style=flat)](LICENSE) [![Crates.io version](https://img.shields.io/crates/v/embed-resource)](https://crates.io/crates/embed-resource)
A [`Cargo` build script](https://doc.rust-lang.org/cargo/reference/build-scripts.html) library to handle compilation and inclusion of Windows resources
in the most resilient fashion imaginable
## [Documentation](https://rawcdn.githack.com/nabijaczleweli/rust-embed-resource/doc/embed_resource/index.html)
## Quickstart
In your build script, assuming the resource file is called `checksums.rc`:
```rust
extern crate embed_resource;
fn main() {
// Compile and link checksums.rc
embed_resource::compile("checksums.rc", embed_resource::NONE).manifest_optional().unwrap();
// Or, to select a resource file for each binary separately
embed_resource::compile_for("assets/poke-a-mango.rc", &["poke-a-mango", "poke-a-mango-installer"], &["VERSION=\"0.5.0\""]).manifest_required().unwrap();
embed_resource::compile_for("assets/uninstaller.rc", &["unins001"], embed_resource::NONE).manifest_required().unwrap();
}
```
Use `.manifest_optional().unwrap()` if the manifest is cosmetic (like an icon).<br />
Use `.manifest_required().unwrap()` if the manifest is required (security, entry point, &c.).
## Example: Embedding a Windows Manifest
Courtesy of [@jpoles1](https://github.com/jpoles1).
The following steps are used to embed a manifest in your compiled rust .exe file. In this example the manifest will cause admin permissions to be requested for the final executable:
1. Add the following to your cargo.toml:
```toml
[build-dependencies]
embed-resource = "2.5"
```
2. In your project root directory, add a file named `build.rs` with the following:
```rust
extern crate embed_resource;
fn main() {
embed_resource::compile("app-name-manifest.rc", embed_resource::NONE).manifest_optional().unwrap();
}
```
3. In your project root directory, add a file named `app-name-manifest.rc` with the following:
```c
#define RT_MANIFEST 24
1 RT_MANIFEST "app-name.exe.manifest"
```
4. In your project root directory, add a file named `app-name.exe.manifest` with the following:
```xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
```
5. Build your project!
## Errata
If no `cargo:rerun-if-changed` annotations are generated, Cargo scans the entire build root by default.
Because the first step in building a manifest is an unspecified C preprocessor step with-out the ability to generate the equivalent of `cc -MD`, we do *not* output said annotation.
If scanning is prohibitively expensive, or you have something else that generates the annotations, you may want to spec the full non-system dependency list for your manifest manually, so:
```rust
println!("cargo:rerun-if-changed=app-name-manifest.rc");
embed_resource::compile("app-name-manifest.rc", embed_resource::NONE).manifest_optional().unwrap();
```
for the above example (cf. [#41](https://github.com/nabijaczleweli/rust-embed-resource/issues/41)).
## Old releases with backports
`v1.6-stable` continues after 1.6.6 broke library-only crates, then 1.7.0 introduced a new interface. 1.6.6 was yanked, 1.6.7 fixed this.<br />
`v2.5-stable` continues after it turned out that builds have been universally broken on Win32 below `\?\\` paths. 3.0.1 and 2.5.1 (and 1.6.14) fixed this.
These both receive backports of all fixes that affect them. You should still probably update.<br />
The default branch is stable, and currently has 3.x.
## Migration
### 2.x
Add `embed_resource::NONE` as the last argument to `embed_resource::compile()` and `embed_resource::compile_for()`.
### 3.x
Add `.manifest_optional().unwrap()` or `.manifest_required().unwrap()` to all `embed_resource::compile()` and `embed_resource::compile_for*()` calls.
`CompilationResult` is `#[must_use]` so should be highlighted automatically.
Embed-resource <3.x always behaves like `.manifest_optional().unwrap()`.
## Credit
In chronological order:
[@liigo](https://github.com/liigo) -- persistency in pestering me and investigating problems where I have failed
[@mzji](https://github.com/mzji) -- MSVC lab rat
[@TheCatPlusPlus](https://github.com/TheCatPlusPlus) -- knowledge and providing first iteration of manifest-embedding code
[@azyobuzin](https://github.com/azyobuzin) -- providing code for finding places where RC.EXE could hide
[@retep998](https://github.com/retep998) -- fixing MSVC support
[@SonnyX](https://github.com/SonnyX) -- Windows cross-compilation support and testing
[@MSxDOS](https://github.com/MSxDOS) -- finding and supplying RC.EXE its esoteric header include paths
[@roblabla](https://github.com/roblabla) -- cross-compilation to Windows MSVC via LLVM-RC
## Special thanks
To all who support further development on Patreon, in particular:
* ThePhD
* Embark Studios
* Lars Strojny
* EvModder