Rust bindings for Oboe library
Safe Rust interface for Oboe High-Performance Audio library for Android. Also it provides interface for some platform APIs significant to Audio IO.
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
Crate features
- java-interface Add interface for some Android platform APIs.
- generate-bindings Generate bindings at compile-time. By default the pregenerated bindings will be used.
- compile-library Compile oboe C++ library at compile-time using cmake. By default the precompiled library will be used.
- shared-link Use shared linking. By default the static Oboe libarary will be used.
The crate already has pregenerated bindings and precompiled static libraries for the following Android targets:
- armv7
- aarch64
- i686
- x86_64
Build issues
The clang-sys crate uses llvm-config for searching libclang library and preparing C/C++ compiler configuration. In order to get proper setup you should add llvm-config to your executables search path.
In case of using tools with libclang under the hood like bindgen you must be sure in proper your setup. Otherwise you get an errors related to missing headers or definitions.
To build applications you need recent version of cargo-apk, which supports latest Android SDK (28+) and NDK (20+). Don't forget to set ANDROID_SDK_ROOT environment variable with paths to installed SDK.
For building host crates which requires C-compiler you may also set HOST_CC environment variable with path to your C-compiler.
Usage example
Playing sine wave in asynchronous (callback-driven) mode:
use ;
// Structure for sound generator
// Default constructor for sound generator
// Audio output callback trait implementation
// ...
// Create playback stream
let mut sine = default
// select desired performance mode
.set_performance_mode
// select desired sharing mode
.set_sharing_mode
// select sound sample format
.
// select channels configuration
.
// set our generator as callback
.set_callback
// open the output stream
.open_stream
.unwrap;
// Start playback
sine.start.unwrap;
// ...