rafx 0.0.14

Rendering framework built on an extensible asset pipeline
Documentation

NOTE: docs.rs may not generate complete documentation for rafx because it does not enable all of the features in cargo when building the docs. To generate complete documentation locally, run cargo doc --no-deps --open in the root of the crate.

Rafx is a multi-backend renderer that prioritizes performance, flexibility, and productivity. It optionally integrates with the distill asset pipeline to provide workflows and tools suitable for real-world projects with multidisciplinary teams.

Note: Additional documentation describing aspects of rafx's design, usage, and architecture can be found on GitHub.

This crate contains several layers:

  • [rafx_api]: Low-level graphics API abstraction
  • [rafx_framework]: Mid-level framework that eases resource management, lifetime handling, and draw call dispatching
  • [rafx_assets]: Asset layer that integrates with the distill asset pipeline
  • NOTE: The published version in crates.io does not include rafx-assets as distill is not published yet

Rafx also provides tools for building shaders and packing assets.

Rafx supports most mainstream platforms via vulkan and metal backends. OpenGL ES 2.0/3.0 backends are work-in-progress and they support less features due to API limitations ( see backends ). Proprietary platforms can be supported by adding an additional backend.