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use std::time::{Duration, Instant}; use {Receiver, Sender}; use err::{SelectRecvError, SelectSendError}; use self::machine::{Machine, State}; pub(crate) use self::case_id::CaseId; mod case_id; mod machine; mod select_loop; pub(crate) mod handle; /// The dynamic selection interface. /// /// It allows declaring an arbitrary (possibly dynamic) list of operations on channels, and waiting /// until exactly one of them fires. The interface is somewhat tricky to use and care must be taken /// in order to use it correctly. /// /// If possible, it is highly recommended to use the [`select_loop!`] macro instead, which is much /// easier to use. The downside of the macro is that it only allows selecting over a statically /// defined set of operations. /// /// # What is selection? /// /// It is possible to declare a set of possible send and/or receive operations on channels, and /// then wait until exactly one of them fires (in other words, one of them is *selected*). /// /// For example, we might want to receive a message from a set of two channels and block until a /// message is received from any of them. To do that, we would write: /// /// ``` /// use std::thread; /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx1, rx1) = unbounded(); /// let (tx2, rx2) = unbounded(); /// /// thread::spawn(move || tx1.send("foo").unwrap()); /// thread::spawn(move || tx2.send("bar").unwrap()); /// /// let mut sel = Select::new(); /// loop { /// if let Ok(msg) = sel.recv(&rx1) { /// println!("A message was received from rx1: {:?}", msg); /// break; /// } /// if let Ok(msg) = sel.recv(&rx2) { /// println!("A message was received from rx2: {:?}", msg); /// break; /// } /// } /// ``` /// /// There are two selection *cases*: a receive on `rx1` and a receive on `rx2`. The loop is /// continuously probing both channels until one of the cases successfully receives a message. Then /// we print the message and the loop is broken. /// /// Note that `sel` holds an internal state machine that keeps track of how many cases there are, /// which channels are disconnected, etc. It is smart enough to automatically register each case /// into an internal conditional variable of sorts, block on it, and wake up when any of the cases /// become ready. /// /// You don't need to wory about blocking or about the loop burning CPU time - the selection /// mechanism will automatically block and wake up the current thread as is necessary. However, /// there are a few rules that must be followed when probing cases in a loop. /// /// # Selection cases /// /// There are five kinds of selection cases: /// /// 1. A *receive* case, which fires when a message can be received from the channel. /// 2. A *send* case, which fires when the message can be sent into the channel. /// 3. A *would block* case, which fires when all receive and send operations in the loop would /// block. /// 4. A *disconnected* case, which fires when all operations in the loop are working with /// disconnected channels. /// 5. A *timed out* case, which fires when selection is blocked for longer than the specified /// timeout. /// /// # Selection rules /// /// Rules which must be respected in order for selection to work properly: /// /// 1. Before each selection, a fresh [`Select`] must be created. /// 2. Selection cases must be repeatedly probed in a loop. /// 3. If a selection case fires, the loop must be broken without probing cases any further. /// 4. In each iteration of the loop, the same set of cases must be probed in the same order. /// 5. No selection case may be repeated. /// 6. No two cases may operate on the same end (receiving or sending) of the same channel. /// 7. There must be at least one *send*, or at least one *recv* case. /// /// Violating any of these rules will either result in a panic, deadlock, or livelock, possibly /// even in a seemingly unrelated send or receive operations outside this particular selection /// loop. /// /// # Guarantees /// /// 1. Exactly one case fires. /// 2. If none of the cases can fire at the time, one of the calls in the loop will block the /// current thread. /// 3. If blocked, the current thread will be woken up as soon a message is pushed/popped into/from /// any channel waited on by a receive/send case, or if all channels become disconnected. /// /// Finally, if more than one send or receive case can fire at the same time, a pseudorandom case /// will be selected, but on a best-effort basis only. The mechanism isn't promising any strict /// guarantees on fairness. /// /// # Examples /// /// ## Receive a message of the same type from two channels /// /// ``` /// use std::thread; /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx1, rx1) = unbounded(); /// let (tx2, rx2) = unbounded(); /// /// thread::spawn(move || tx1.send("foo").unwrap()); /// thread::spawn(move || tx2.send("bar").unwrap()); /// /// let mut sel = Select::new(); /// let msg = loop { /// if let Ok(msg) = sel.recv(&rx1) { /// println!("Received from rx1."); /// break msg; /// } /// if let Ok(msg) = sel.recv(&rx2) { /// println!("Received from rx2."); /// break msg; /// } /// }; /// /// println!("Message: {:?}", msg); /// ``` /// /// ## Send a non-`Copy` message, regaining ownership on each failure /// /// ``` /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx, rx) = unbounded(); /// /// // The message we're going to send. /// let mut msg = "Hello!".to_string(); /// /// let mut sel = Select::new(); /// loop { /// if let Err(err) = sel.send(&tx, msg) { /// // This selection case didn't fire yet. /// // Regain ownership of the message, which is contained in `err`. /// msg = err.0; /// } else { /// // The message was successfully sent. /// break; /// } /// } /// ``` /// /// ## Stop if all channels are disconnected /// /// ``` /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx, rx) = unbounded(); /// /// // Disconnect the channel. /// drop(rx); /// /// let mut sel = Select::new(); /// loop { /// if let Ok(_) = sel.send(&tx, "message") { /// // Won't happen. The channel is disconnected. /// println!("Sent the message."); /// panic!(); /// break; /// } /// if sel.disconnected() { /// println!("All channels are disconnected! Stopping selection."); /// break; /// } /// } /// ``` /// /// ## Abort if all operations would block /// /// ``` /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx, rx) = unbounded::<i32>(); /// /// let mut sel = Select::new(); /// loop { /// if let Ok(msg) = sel.recv(&rx) { /// // Won't happen. The channel is empty. /// println!("Received message: {:?}", msg); /// panic!(); /// break; /// } /// if sel.would_block() { /// println!("All operations would block. Aborting selection."); /// break; /// } /// } /// ``` /// /// ## Selection with a timeout /// /// ``` /// use std::time::Duration; /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx, rx) = unbounded::<i32>(); /// /// let mut sel = Select::with_timeout(Duration::from_secs(1)); /// loop { /// if let Ok(msg) = sel.recv(&rx) { /// // Won't happen. The channel is empty. /// println!("Received message: {:?}", msg); /// panic!(); /// break; /// } /// if sel.timed_out() { /// println!("Timed out after 1 second."); /// break; /// } /// } /// ``` /// /// ## One send and one receive operation on the same channel /// /// ``` /// use crossbeam_channel::{bounded, Sender, Receiver, Select}; /// use std::thread; /// /// // Either send my name into the channel or receive someone else's, whatever happens first. /// fn seek<'a>(name: &'a str, tx: Sender<&'a str>, rx: Receiver<&'a str>) { /// let mut sel = Select::new(); /// loop { /// if let Ok(peer) = sel.recv(&rx) { /// println!("{} received a message from {}.", name, peer); /// break; /// } /// if let Ok(()) = sel.send(&tx, name) { /// // Wait for someone to receive my message. /// break; /// } /// } /// } /// /// let (tx, rx) = bounded(1); // Make room for one unmatched send. /// /// // Pair up five people by exchanging messages over the channel. /// // Since there is an odd number of them, one person won't have its match. /// ["Anna", "Bob", "Cody", "Dave", "Eva"].iter() /// .map(|name| { /// let tx = tx.clone(); /// let rx = rx.clone(); /// thread::spawn(move || seek(name, tx, rx)) /// }) /// .collect::<Vec<_>>() /// .into_iter() /// .for_each(|t| t.join().unwrap()); /// /// // Let's send a message to the remaining person who doesn't have a match. /// if let Ok(name) = rx.try_recv() { /// println!("No one received {}’s message.", name); /// } /// ``` /// /// ## Receive a message from a dynamic list of receivers /// /// ``` /// use std::thread; /// use crossbeam_channel::{unbounded, Select}; /// /// let mut chans = vec![]; /// for _ in 0..10 { /// chans.push(unbounded()); /// } /// /// let tx = chans[7].0.clone(); /// /// thread::spawn(move || { /// let mut sel = Select::new(); /// /// let msg = 'select: loop { /// // In each iteration of the selection loop we probe cases in the same order. /// for &(_, ref rx) in &chans { /// if let Ok(msg) = sel.recv(rx) { /// // Finally, this case fired. /// // Break the outer loop with the received message as the result. /// break 'select msg; /// } /// } /// }; /// /// println!("Received message: {:?}", msg); /// }); /// /// tx.send("Hello!").unwrap(); /// ``` /// /// [`Select`]: struct.Select.html /// [`select_loop!`]: macro.select_loop.html pub struct Select { machine: Machine, } impl Select { /// Constructs a new state machine for selection. /// /// # Examples /// /// ``` /// use crossbeam_channel::{unbounded, Select}; /// /// let mut sel = Select::new(); /// ``` #[inline] pub fn new() -> Select { Select { machine: Machine::new(), } } /// Constructs a new state machine for selection with a specific `timeout`. /// /// # Examples /// /// ``` /// use std::time::Duration; /// use crossbeam_channel::{unbounded, Select}; /// /// let mut sel = Select::with_timeout(Duration::from_secs(5)); /// ``` #[inline] pub fn with_timeout(timeout: Duration) -> Select { Select { machine: Machine::with_deadline(Some(Instant::now() + timeout)), } } /// Probes a *send* case. /// /// The operation is attempting to send `msg` through `tx`. /// /// # Examples /// /// ``` /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx, rx) = unbounded(); /// /// let mut sel = Select::new(); /// loop { /// if let Ok(_) = sel.send(&tx, "foo") { /// // The message was successfully sent. /// break; /// } /// } /// ``` pub fn send<T>(&mut self, tx: &Sender<T>, msg: T) -> Result<(), SelectSendError<T>> { if let Machine::Counting { .. } = self.machine { tx.can_send(); } if let Some(state) = self.machine.step(tx.case_id()) { state.send(tx, msg).map_err(|m| SelectSendError(m)) } else { Err(SelectSendError(msg)) } } /// Probes a *receive* case. /// /// The operation is attempting to receive a message through `rx`. /// /// # Examples /// /// ``` /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx, rx) = unbounded(); /// tx.send("foo").unwrap(); /// /// let mut sel = Select::new(); /// loop { /// if let Ok(msg) = sel.recv(&rx) { /// // The message was successfully received. /// assert_eq!(msg, "foo"); /// break; /// } /// } /// ``` pub fn recv<T>(&mut self, rx: &Receiver<T>) -> Result<T, SelectRecvError> { if let Machine::Counting { .. } = self.machine { rx.can_recv(); } if let Some(state) = self.machine.step(rx.case_id()) { state.recv(rx).map_err(|_| SelectRecvError) } else { Err(SelectRecvError) } } /// Probes a *disconnected* case. /// /// This case fires when all operations in the loop are working with disconnected channels. /// /// # Examples /// /// ``` /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx, rx) = unbounded(); /// /// // Disconnect the channel. /// drop(rx); /// /// let mut sel = Select::new(); /// loop { /// if let Ok(_) = sel.send(&tx, "foo") { /// // The message was successfully sent. /// panic!(); /// break; /// } /// if sel.disconnected() { /// // All channels are disconnected. /// break; /// } /// } /// ``` #[inline] pub fn disconnected(&mut self) -> bool { if let Machine::Initialized { state: State::Disconnected, .. } = self.machine { true } else { false } } /// Probes a *would block* case. /// /// This case fires when all operations in the loop would block. /// /// # Examples /// /// ``` /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx, rx) = unbounded::<i32>(); /// /// let mut sel = Select::new(); /// loop { /// if let Ok(msg) = sel.recv(&rx) { /// // The message was successfully received. /// panic!(); /// break; /// } /// if sel.would_block() { /// // All operation would block. /// break; /// } /// } /// ``` #[inline] pub fn would_block(&mut self) -> bool { if let Machine::Initialized { state: State::WouldBlock, .. } = self.machine { return true; } if let Machine::Counting { ref mut dont_block, .. } = self.machine { *dont_block = true; } false } /// Probes a *timed out* case. /// /// This case fires when selection is blocked for longer than the specified timeout. /// /// # Examples /// /// ``` /// use std::time::Duration; /// use crossbeam_channel::{unbounded, Select}; /// /// let (tx, rx) = unbounded::<i32>(); /// /// let mut sel = Select::with_timeout(Duration::from_secs(1)); /// loop { /// if let Ok(msg) = sel.recv(&rx) { /// // The message was successfully received. /// panic!(); /// break; /// } /// if sel.timed_out() { /// // Selection timed out. /// break; /// } /// } /// ``` #[inline] pub fn timed_out(&self) -> bool { if let Machine::Initialized { state: State::Timeout, .. } = self.machine { true } else { false } } }