use super::Uint;
use crate::{Limb, Wrapping};
use core::ops::{BitAnd, BitAndAssign};
use subtle::{Choice, CtOption};
impl<const LIMBS: usize> Uint<LIMBS> {
#[inline(always)]
pub const fn bitand(&self, rhs: &Self) -> Self {
let mut limbs = [Limb::ZERO; LIMBS];
let mut i = 0;
while i < LIMBS {
limbs[i] = self.limbs[i].bitand(rhs.limbs[i]);
i += 1;
}
Self { limbs }
}
pub const fn wrapping_and(&self, rhs: &Self) -> Self {
self.bitand(rhs)
}
pub fn checked_and(&self, rhs: &Self) -> CtOption<Self> {
let result = self.bitand(rhs);
CtOption::new(result, Choice::from(1))
}
}
impl<const LIMBS: usize> BitAnd for Uint<LIMBS> {
type Output = Self;
fn bitand(self, rhs: Self) -> Uint<LIMBS> {
self.bitand(&rhs)
}
}
impl<const LIMBS: usize> BitAnd<&Uint<LIMBS>> for Uint<LIMBS> {
type Output = Uint<LIMBS>;
#[allow(clippy::needless_borrow)]
fn bitand(self, rhs: &Uint<LIMBS>) -> Uint<LIMBS> {
(&self).bitand(rhs)
}
}
impl<const LIMBS: usize> BitAnd<Uint<LIMBS>> for &Uint<LIMBS> {
type Output = Uint<LIMBS>;
fn bitand(self, rhs: Uint<LIMBS>) -> Uint<LIMBS> {
self.bitand(&rhs)
}
}
impl<const LIMBS: usize> BitAnd<&Uint<LIMBS>> for &Uint<LIMBS> {
type Output = Uint<LIMBS>;
fn bitand(self, rhs: &Uint<LIMBS>) -> Uint<LIMBS> {
self.bitand(rhs)
}
}
impl<const LIMBS: usize> BitAndAssign for Uint<LIMBS> {
#[allow(clippy::assign_op_pattern)]
fn bitand_assign(&mut self, other: Self) {
*self = *self & other;
}
}
impl<const LIMBS: usize> BitAndAssign<&Uint<LIMBS>> for Uint<LIMBS> {
#[allow(clippy::assign_op_pattern)]
fn bitand_assign(&mut self, other: &Self) {
*self = *self & other;
}
}
impl<const LIMBS: usize> BitAnd for Wrapping<Uint<LIMBS>> {
type Output = Self;
fn bitand(self, rhs: Self) -> Wrapping<Uint<LIMBS>> {
Wrapping(self.0.bitand(&rhs.0))
}
}
impl<const LIMBS: usize> BitAnd<&Wrapping<Uint<LIMBS>>> for Wrapping<Uint<LIMBS>> {
type Output = Wrapping<Uint<LIMBS>>;
fn bitand(self, rhs: &Wrapping<Uint<LIMBS>>) -> Wrapping<Uint<LIMBS>> {
Wrapping(self.0.bitand(&rhs.0))
}
}
impl<const LIMBS: usize> BitAnd<Wrapping<Uint<LIMBS>>> for &Wrapping<Uint<LIMBS>> {
type Output = Wrapping<Uint<LIMBS>>;
fn bitand(self, rhs: Wrapping<Uint<LIMBS>>) -> Wrapping<Uint<LIMBS>> {
Wrapping(self.0.bitand(&rhs.0))
}
}
impl<const LIMBS: usize> BitAnd<&Wrapping<Uint<LIMBS>>> for &Wrapping<Uint<LIMBS>> {
type Output = Wrapping<Uint<LIMBS>>;
fn bitand(self, rhs: &Wrapping<Uint<LIMBS>>) -> Wrapping<Uint<LIMBS>> {
Wrapping(self.0.bitand(&rhs.0))
}
}
impl<const LIMBS: usize> BitAndAssign for Wrapping<Uint<LIMBS>> {
#[allow(clippy::assign_op_pattern)]
fn bitand_assign(&mut self, other: Self) {
*self = *self & other;
}
}
impl<const LIMBS: usize> BitAndAssign<&Wrapping<Uint<LIMBS>>> for Wrapping<Uint<LIMBS>> {
#[allow(clippy::assign_op_pattern)]
fn bitand_assign(&mut self, other: &Self) {
*self = *self & other;
}
}
#[cfg(test)]
mod tests {
use crate::U128;
#[test]
fn checked_and_ok() {
let result = U128::ZERO.checked_and(&U128::ONE);
assert_eq!(result.unwrap(), U128::ZERO);
}
#[test]
fn overlapping_and_ok() {
let result = U128::MAX.wrapping_and(&U128::ONE);
assert_eq!(result, U128::ONE);
}
}