pub const hipDeviceAttribute_t_hipDeviceAttributeMaxTexture1DLinear: hipDeviceAttribute_t = 41;
Expand description
< Maximum number of elements allocatable in a 1D linear texture. < Use cudaDeviceGetTexture1DLinearMaxWidth() instead on Cuda.
pub const hipDeviceAttribute_t_hipDeviceAttributeMaxTexture1DLinear: hipDeviceAttribute_t = 41;
< Maximum number of elements allocatable in a 1D linear texture. < Use cudaDeviceGetTexture1DLinearMaxWidth() instead on Cuda.