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#![cfg(windows)]
extern crate winapi;
use winapi::*;
extern "system" {
pub fn D3DCompile(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, pSourceName: LPCSTR,
pDefines: *const D3D_SHADER_MACRO, pInclude: *mut ID3DInclude, pEntrypoint: LPCSTR,
pTarget: LPCSTR, Flags1: UINT, Flags2: UINT, ppCode: *mut *mut ID3DBlob,
ppErrorMsgs: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DCompile2(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, pSourceName: LPCSTR,
pDefines: *const D3D_SHADER_MACRO, pInclude: *mut ID3DInclude, pEntrypoint: LPCSTR,
pTarget: LPCSTR, Flags1: UINT, Flags2: UINT, SecondaryDataFlags: UINT,
pSecondaryData: LPCVOID, SecondaryDataSize: SIZE_T, ppCode: *mut *mut ID3DBlob,
ppErrorMsgs: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DCompileFromFile(
pFileName: LPCWSTR, pDefines: *const D3D_SHADER_MACRO, pInclude: *mut ID3DInclude,
pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: UINT, Flags2: UINT,
ppCode: *mut *mut ID3DBlob, ppErrorMsgs: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DCompressShaders(
uNumShaders: UINT, pShaderData: *mut D3D_SHADER_DATA, uFlags: UINT,
ppCompressedData: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DCreateBlob(Size: SIZE_T, ppBlob: *mut *mut ID3DBlob) -> HRESULT;
pub fn D3DCreateFunctionLinkingGraph(
uFlags: UINT, ppFunctionLinkingGraph: *mut *mut ID3D11FunctionLinkingGraph,
) -> HRESULT;
pub fn D3DCreateLinker(ppLinker: *mut *mut ID3D11Linker) -> HRESULT;
pub fn D3DDecompressShaders(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, uNumShaders: UINT, uStartIndex: UINT,
pIndices: *mut UINT, uFlags: UINT, ppShaders: *mut *mut ID3DBlob, pTotalShaders: *mut UINT,
) -> HRESULT;
pub fn D3DDisassemble(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, Flags: UINT, szComments: LPCSTR,
ppDisassembly: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DDisassembleRegion(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, Flags: UINT, szComments: LPCSTR,
StartByteOffset: SIZE_T, NumInsts: SIZE_T, pFinishByteOffset: *mut SIZE_T,
ppDisassembly: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DGetBlobPart(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, Part: D3D_BLOB_PART, Flags: UINT,
ppPart: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DGetDebugInfo(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, ppDebugInfo: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DGetInputAndOutputSignatureBlob(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, ppSignatureBlob: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DGetInputSignatureBlob(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, ppSignatureBlob: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DGetOutputSignatureBlob(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, ppSignatureBlob: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DGetTraceInstructionOffsets(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, Flags: UINT, StartInstIndex: SIZE_T,
NumInsts: SIZE_T, pOffsets: *mut SIZE_T, pTotalInsts: *mut SIZE_T,
) -> HRESULT;
pub fn D3DLoadModule(
pSrcData: LPCVOID, cbSrcDataSize: SIZE_T, ppModule: *mut *mut ID3D11Module,
) -> HRESULT;
pub fn D3DPreprocess(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, pSourceName: LPCSTR,
pDefines: *const D3D_SHADER_MACRO, pInclude: *mut ID3DInclude,
ppCodeText: *mut *mut ID3DBlob, ppErrorMsgs: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DReadFileToBlob(pFileName: LPCWSTR, ppContents: *mut *mut ID3DBlob) -> HRESULT;
pub fn D3DReflect(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, pInterface: REFIID, ppReflector: *mut *mut c_void,
) -> HRESULT;
pub fn D3DReflectLibrary(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, riid: REFIID, ppReflector: *mut LPVOID,
) -> HRESULT;
pub fn D3DSetBlobPart(
pSrcData: LPCVOID, SrcDataSize: SIZE_T, Part: D3D_BLOB_PART, Flags: UINT, pPart: LPCVOID,
PartSize: SIZE_T, ppNewShader: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DStripShader(
pShaderBytecode: LPCVOID, BytecodeLength: SIZE_T, uStripFlags: UINT,
ppStrippedBlob: *mut *mut ID3DBlob,
) -> HRESULT;
pub fn D3DWriteBlobToFile(
pBlob: *mut ID3DBlob, pFileName: LPCWSTR, bOverwrite: BOOL,
) -> HRESULT;
}