Function d3dcompiler::D3DDecompressShaders [] [src]

pub unsafe extern "system" fn D3DDecompressShaders(
    pSrcData: LPCVOID,
    SrcDataSize: SIZE_T,
    uNumShaders: UINT,
    uStartIndex: UINT,
    pIndices: *mut UINT,
    uFlags: UINT,
    ppShaders: *mut *mut ID3DBlob,
    pTotalShaders: *mut UINT
) -> HRESULT