Derive Macro derive_more_impl::MulAssign

source ·
#[derive(MulAssign)]
{
    // Attributes available to this derive:
    #[mul_assign]
}
Available on crate feature mul_assign only.
Expand description

What #[derive(MulAssign)] generates

This code is very similar to the code that is generated for #[derive(Mul)]. The difference is that it mutates the existing instance instead of creating a new one.

You can add the #[mul_assign(forward)] attribute if you don’t want the same semantics as Mul. This will instead generate a MulAssign implementation with the same semantics as AddAssign.

Tuple structs

When deriving MulAssign for a tuple struct with two fields like this:

#[derive(MulAssign)]
struct MyInts(i32, i32);

Code like this will be generated:

impl<__RhsT: ::core::marker::Copy> ::core::ops::MulAssign<__RhsT> for MyInts
    where i32: ::core::ops::MulAssign<__RhsT>
{
    fn mul_assign(&mut self, rhs: __RhsT) {
        self.0.mul_assign(rhs);
        self.1.mul_assign(rhs);
    }
}

The behaviour is similar with more or less fields, except for the fact that __RhsT does not need to implement Copy when only a single field is present.

Regular structs

When deriving MulAssign for a regular struct with two fields like this:

#[derive(MulAssign)]
struct Point2D {
    x: i32,
    y: i32,
}

Code like this will be generated:

impl<__RhsT: ::core::marker::Copy> ::core::ops::MulAssign<__RhsT> for Point2D
    where i32: ::core::ops::MulAssign<__RhsT>
{
    fn mul_assign(&mut self, rhs: __RhsT) {
        self.x.mul_assign(rhs);
        self.y.mul_assign(rhs);
    }
}

The behaviour is again similar with more or less fields, except that Copy doesn’t have to be implemented for __Rhst when the struct has only a single field.

Enums

Deriving MulAssign for enums is not (yet) supported. This has two reason, the first being that deriving Mul is also not implemented for enums yet. The second reason is the same as for AddAssign. Even if it would be deriving Mul was implemented it would likely return a Result<EnumType> instead of an EnumType. Handling the case where it errors would be hard and maybe impossible.