dioxus_core/mutations.rs
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use crate::{arena::ElementId, AttributeValue, Template};
/// Something that can handle the mutations that are generated by the diffing process and apply them to the Real DOM
///
/// This object provides a bunch of important information for a renderer to use patch the Real Dom with the state of the
/// VirtualDom. This includes the scopes that were modified, the templates that were discovered, and a list of changes
/// in the form of a [`Mutation`].
///
/// These changes are specific to one subtree, so to patch multiple subtrees, you'd need to handle each set separately.
///
/// Templates, however, apply to all subtrees, not just target subtree.
///
/// Mutations are the only link between the RealDOM and the VirtualDOM.
pub trait WriteMutations {
/// Add these m children to the target element
///
/// Id: The ID of the element being mounted to
/// M: The number of nodes on the stack to append to the target element
fn append_children(&mut self, id: ElementId, m: usize);
/// Assign the element at the given path the target ElementId.
///
/// The path is in the form of a list of indices based on children. Templates cannot have more than 255 children per
/// element, hence the use of a single byte.
///
/// Path: The path of the child of the topmost node on the stack. A path of `[]` represents the topmost node. A path of `[0]` represents the first child. `[0,1,2]` represents 1st child's 2nd child's 3rd child.
/// Id: The ID we're assigning to this element/placeholder. This will be used later to modify the element or replace it with another element.
fn assign_node_id(&mut self, path: &'static [u8], id: ElementId);
/// Create a placeholder in the DOM that we will use later.
///
/// Dioxus currently requires the use of placeholders to maintain a re-entrance point for things like list diffing
///
/// Id: The ID we're assigning to this element/placeholder. This will be used later to modify the element or replace it with another element.
fn create_placeholder(&mut self, id: ElementId);
/// Create a node specifically for text with the given value
///
/// Value: The text content of this text node
/// Id: The ID we're assigning to this specific text nodes. This will be used later to modify the element or replace it with another element.
fn create_text_node(&mut self, value: &str, id: ElementId);
/// Load and clone an existing node from a template saved under that specific name
///
/// Dioxus guarantees that the renderer will have already been provided the template.
/// When the template is picked up in the template list, it should be saved under its "name" - here, the name
///
/// Name: The unique "name" of the template based on the template location. When paired with `rsx!`, this is autogenerated
/// Index: The index root we loading from the template. The template is stored as a list of nodes. This index represents the position of that root
/// Id: The ID we're assigning to this element being loaded from the template (This will be used later to move the element around in lists)
fn load_template(&mut self, template: Template, index: usize, id: ElementId);
/// Replace the target element (given by its ID) with the topmost m nodes on the stack
///
/// id: The ID of the node we're going to replace with new nodes
/// m: The number of nodes on the stack to replace the target element with
fn replace_node_with(&mut self, id: ElementId, m: usize);
/// Replace an existing element in the template at the given path with the m nodes on the stack
///
/// Path: The path of the child of the topmost node on the stack. A path of `[]` represents the topmost node. A path of `[0]` represents the first child. `[0,1,2]` represents 1st child's 2nd child's 3rd child.
/// M: The number of nodes on the stack to replace the target element with
fn replace_placeholder_with_nodes(&mut self, path: &'static [u8], m: usize);
/// Insert a number of nodes after a given node.
///
/// Id: The ID of the node to insert after.
/// M: The number of nodes on the stack to insert after the target node.
fn insert_nodes_after(&mut self, id: ElementId, m: usize);
/// Insert a number of nodes before a given node.
///
/// Id: The ID of the node to insert before.
/// M: The number of nodes on the stack to insert before the target node.
fn insert_nodes_before(&mut self, id: ElementId, m: usize);
/// Set the value of a node's attribute.
///
/// Name: The name of the attribute to set.
/// NS: The (optional) namespace of the attribute. For instance, "style" is in the "style" namespace.
/// Value: The value of the attribute.
/// Id: The ID of the node to set the attribute of.
fn set_attribute(
&mut self,
name: &'static str,
ns: Option<&'static str>,
value: &AttributeValue,
id: ElementId,
);
/// Set the text content of a node.
///
/// Value: The textcontent of the node
/// Id: The ID of the node to set the textcontent of.
fn set_node_text(&mut self, value: &str, id: ElementId);
/// Create a new Event Listener.
///
/// Name: The name of the event to listen for.
/// Id: The ID of the node to attach the listener to.
fn create_event_listener(&mut self, name: &'static str, id: ElementId);
/// Remove an existing Event Listener.
///
/// Name: The name of the event to remove.
/// Id: The ID of the node to remove.
fn remove_event_listener(&mut self, name: &'static str, id: ElementId);
/// Remove a particular node from the DOM
///
/// Id: The ID of the node to remove.
fn remove_node(&mut self, id: ElementId);
/// Push the given root node onto our stack.
///
/// Id: The ID of the root node to push.
fn push_root(&mut self, id: ElementId);
}
/// A `Mutation` represents a single instruction for the renderer to use to modify the UI tree to match the state
/// of the Dioxus VirtualDom.
///
/// These edits can be serialized and sent over the network or through any interface
#[derive(Debug, PartialEq)]
pub enum Mutation {
/// Add these m children to the target element
AppendChildren {
/// The ID of the element being mounted to
id: ElementId,
/// The number of nodes on the stack to append to the target element
m: usize,
},
/// Assign the element at the given path the target ElementId.
///
/// The path is in the form of a list of indices based on children. Templates cannot have more than 255 children per
/// element, hence the use of a single byte.
AssignId {
/// The path of the child of the topmost node on the stack
///
/// A path of `[]` represents the topmost node. A path of `[0]` represents the first child.
/// `[0,1,2]` represents 1st child's 2nd child's 3rd child.
path: &'static [u8],
/// The ID we're assigning to this element/placeholder.
///
/// This will be used later to modify the element or replace it with another element.
id: ElementId,
},
/// Create a placeholder in the DOM that we will use later.
///
/// Dioxus currently requires the use of placeholders to maintain a re-entrance point for things like list diffing
CreatePlaceholder {
/// The ID we're assigning to this element/placeholder.
///
/// This will be used later to modify the element or replace it with another element.
id: ElementId,
},
/// Create a node specifically for text with the given value
CreateTextNode {
/// The text content of this text node
value: String,
/// The ID we're assigning to this specific text nodes
///
/// This will be used later to modify the element or replace it with another element.
id: ElementId,
},
/// Load and clone an existing node from a template with a given ID
///
/// Dioxus guarantees that the renderer will have already been provided the template.
/// When the template is picked up in the template list, it should be saved under its "name" - here, the name
LoadTemplate {
/// Which root are we loading from the template?
///
/// The template is stored as a list of nodes. This index represents the position of that root
index: usize,
/// The ID we're assigning to this element being loaded from the template
///
/// This will be used later to move the element around in lists
id: ElementId,
},
/// Replace the target element (given by its ID) with the topmost m nodes on the stack
ReplaceWith {
/// The ID of the node we're going to replace with
id: ElementId,
/// The number of nodes on the stack to replace the target element with
m: usize,
},
/// Replace an existing element in the template at the given path with the m nodes on the stack
ReplacePlaceholder {
/// The path of the child of the topmost node on the stack
///
/// A path of `[]` represents the topmost node. A path of `[0]` represents the first child.
/// `[0,1,2]` represents 1st child's 2nd child's 3rd child.
path: &'static [u8],
/// The number of nodes on the stack to replace the target element with
m: usize,
},
/// Insert a number of nodes after a given node.
InsertAfter {
/// The ID of the node to insert after.
id: ElementId,
/// The number of nodes on the stack to insert after the target node.
m: usize,
},
/// Insert a number of nodes before a given node.
InsertBefore {
/// The ID of the node to insert before.
id: ElementId,
/// The number of nodes on the stack to insert before the target node.
m: usize,
},
/// Set the value of a node's attribute.
SetAttribute {
/// The name of the attribute to set.
name: &'static str,
/// The (optional) namespace of the attribute.
/// For instance, "style" is in the "style" namespace.
ns: Option<&'static str>,
/// The value of the attribute.
value: AttributeValue,
/// The ID of the node to set the attribute of.
id: ElementId,
},
/// Set the textcontent of a node.
SetText {
/// The textcontent of the node
value: String,
/// The ID of the node to set the textcontent of.
id: ElementId,
},
/// Create a new Event Listener.
NewEventListener {
/// The name of the event to listen for.
name: String,
/// The ID of the node to attach the listener to.
id: ElementId,
},
/// Remove an existing Event Listener.
RemoveEventListener {
/// The name of the event to remove.
name: String,
/// The ID of the node to remove.
id: ElementId,
},
/// Remove a particular node from the DOM
Remove {
/// The ID of the node to remove.
id: ElementId,
},
/// Push the given root node onto our stack.
PushRoot {
/// The ID of the root node to push.
id: ElementId,
},
}
/// A static list of mutations that can be applied to the DOM. Note: this list does not contain any `Any` attribute values
#[derive(Debug, PartialEq, Default)]
pub struct Mutations {
/// Any mutations required to patch the renderer to match the layout of the VirtualDom
pub edits: Vec<Mutation>,
}
impl WriteMutations for Mutations {
fn append_children(&mut self, id: ElementId, m: usize) {
self.edits.push(Mutation::AppendChildren { id, m })
}
fn assign_node_id(&mut self, path: &'static [u8], id: ElementId) {
self.edits.push(Mutation::AssignId { path, id })
}
fn create_placeholder(&mut self, id: ElementId) {
self.edits.push(Mutation::CreatePlaceholder { id })
}
fn create_text_node(&mut self, value: &str, id: ElementId) {
self.edits.push(Mutation::CreateTextNode {
value: value.into(),
id,
})
}
fn load_template(&mut self, _template: Template, index: usize, id: ElementId) {
self.edits.push(Mutation::LoadTemplate { index, id })
}
fn replace_node_with(&mut self, id: ElementId, m: usize) {
self.edits.push(Mutation::ReplaceWith { id, m })
}
fn replace_placeholder_with_nodes(&mut self, path: &'static [u8], m: usize) {
self.edits.push(Mutation::ReplacePlaceholder { path, m })
}
fn insert_nodes_after(&mut self, id: ElementId, m: usize) {
self.edits.push(Mutation::InsertAfter { id, m })
}
fn insert_nodes_before(&mut self, id: ElementId, m: usize) {
self.edits.push(Mutation::InsertBefore { id, m })
}
fn set_attribute(
&mut self,
name: &'static str,
ns: Option<&'static str>,
value: &AttributeValue,
id: ElementId,
) {
self.edits.push(Mutation::SetAttribute {
name,
ns,
value: match value {
AttributeValue::Text(s) => AttributeValue::Text(s.clone()),
AttributeValue::Bool(b) => AttributeValue::Bool(*b),
AttributeValue::Float(n) => AttributeValue::Float(*n),
AttributeValue::Int(n) => AttributeValue::Int(*n),
AttributeValue::None => AttributeValue::None,
_ => panic!("Cannot serialize attribute value"),
},
id,
})
}
fn set_node_text(&mut self, value: &str, id: ElementId) {
self.edits.push(Mutation::SetText {
value: value.into(),
id,
})
}
fn create_event_listener(&mut self, name: &'static str, id: ElementId) {
self.edits.push(Mutation::NewEventListener {
name: name.into(),
id,
})
}
fn remove_event_listener(&mut self, name: &'static str, id: ElementId) {
self.edits.push(Mutation::RemoveEventListener {
name: name.into(),
id,
})
}
fn remove_node(&mut self, id: ElementId) {
self.edits.push(Mutation::Remove { id })
}
fn push_root(&mut self, id: ElementId) {
self.edits.push(Mutation::PushRoot { id })
}
}
/// A struct that ignores all mutations
pub struct NoOpMutations;
impl WriteMutations for NoOpMutations {
fn append_children(&mut self, _: ElementId, _: usize) {}
fn assign_node_id(&mut self, _: &'static [u8], _: ElementId) {}
fn create_placeholder(&mut self, _: ElementId) {}
fn create_text_node(&mut self, _: &str, _: ElementId) {}
fn load_template(&mut self, _: Template, _: usize, _: ElementId) {}
fn replace_node_with(&mut self, _: ElementId, _: usize) {}
fn replace_placeholder_with_nodes(&mut self, _: &'static [u8], _: usize) {}
fn insert_nodes_after(&mut self, _: ElementId, _: usize) {}
fn insert_nodes_before(&mut self, _: ElementId, _: usize) {}
fn set_attribute(
&mut self,
_: &'static str,
_: Option<&'static str>,
_: &AttributeValue,
_: ElementId,
) {
}
fn set_node_text(&mut self, _: &str, _: ElementId) {}
fn create_event_listener(&mut self, _: &'static str, _: ElementId) {}
fn remove_event_listener(&mut self, _: &'static str, _: ElementId) {}
fn remove_node(&mut self, _: ElementId) {}
fn push_root(&mut self, _: ElementId) {}
}