dioxus_desktop/config.rs
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use dioxus_core::LaunchConfig;
use std::borrow::Cow;
use std::path::PathBuf;
use tao::event_loop::{EventLoop, EventLoopWindowTarget};
use tao::window::{Icon, WindowBuilder};
use wry::http::{Request as HttpRequest, Response as HttpResponse};
use wry::RequestAsyncResponder;
use crate::ipc::UserWindowEvent;
use crate::menubar::{default_menu_bar, DioxusMenu};
type CustomEventHandler = Box<
dyn 'static
+ for<'a> FnMut(
&tao::event::Event<'a, UserWindowEvent>,
&EventLoopWindowTarget<UserWindowEvent>,
),
>;
/// The behaviour of the application when the last window is closed.
#[derive(Copy, Clone, Eq, PartialEq)]
#[non_exhaustive]
pub enum WindowCloseBehaviour {
/// Default behaviour, closing the last window exits the app
LastWindowExitsApp,
/// Closing the last window will not actually close it, just hide it
LastWindowHides,
/// Closing the last window will close it but the app will keep running so that new windows can be opened
CloseWindow,
}
/// The state of the menu builder. We need to keep track of if the state is default
/// so we only swap out the default menu bar when decorations are disabled
pub(crate) enum MenuBuilderState {
Unset,
Set(Option<DioxusMenu>),
}
impl From<MenuBuilderState> for Option<DioxusMenu> {
fn from(val: MenuBuilderState) -> Self {
match val {
MenuBuilderState::Unset => Some(default_menu_bar()),
MenuBuilderState::Set(menu) => menu,
}
}
}
/// The configuration for the desktop application.
pub struct Config {
pub(crate) event_loop: Option<EventLoop<UserWindowEvent>>,
pub(crate) window: WindowBuilder,
pub(crate) as_child_window: bool,
pub(crate) menu: MenuBuilderState,
pub(crate) protocols: Vec<WryProtocol>,
pub(crate) asynchronous_protocols: Vec<AsyncWryProtocol>,
pub(crate) pre_rendered: Option<String>,
pub(crate) disable_context_menu: bool,
pub(crate) resource_dir: Option<PathBuf>,
pub(crate) data_dir: Option<PathBuf>,
pub(crate) custom_head: Option<String>,
pub(crate) custom_index: Option<String>,
pub(crate) root_name: String,
pub(crate) background_color: Option<(u8, u8, u8, u8)>,
pub(crate) last_window_close_behavior: WindowCloseBehaviour,
pub(crate) custom_event_handler: Option<CustomEventHandler>,
pub(crate) disable_file_drop_handler: bool,
}
impl LaunchConfig for Config {}
pub(crate) type WryProtocol = (
String,
Box<dyn Fn(HttpRequest<Vec<u8>>) -> HttpResponse<Cow<'static, [u8]>> + 'static>,
);
pub(crate) type AsyncWryProtocol = (
String,
Box<dyn Fn(HttpRequest<Vec<u8>>, RequestAsyncResponder) + 'static>,
);
impl Config {
/// Initializes a new `WindowBuilder` with default values.
#[inline]
pub fn new() -> Self {
let mut window: WindowBuilder = WindowBuilder::new()
.with_title(dioxus_cli_config::app_title().unwrap_or_else(|| "Dioxus App".to_string()));
// During development we want the window to be on top so we can see it while we work
let always_on_top = dioxus_cli_config::always_on_top().unwrap_or(true);
if cfg!(debug_assertions) {
window = window.with_always_on_top(always_on_top);
}
Self {
window,
as_child_window: false,
event_loop: None,
menu: MenuBuilderState::Unset,
protocols: Vec::new(),
asynchronous_protocols: Vec::new(),
pre_rendered: None,
disable_context_menu: !cfg!(debug_assertions),
resource_dir: None,
data_dir: None,
custom_head: None,
custom_index: None,
root_name: "main".to_string(),
background_color: None,
last_window_close_behavior: WindowCloseBehaviour::LastWindowExitsApp,
custom_event_handler: None,
disable_file_drop_handler: false,
}
}
/// set the directory from which assets will be searched in release mode
pub fn with_resource_directory(mut self, path: impl Into<PathBuf>) -> Self {
self.resource_dir = Some(path.into());
self
}
/// set the directory where data will be stored in release mode.
///
/// > Note: This **must** be set when bundling on Windows.
pub fn with_data_directory(mut self, path: impl Into<PathBuf>) -> Self {
self.data_dir = Some(path.into());
self
}
/// Set whether or not the right-click context menu should be disabled.
pub fn with_disable_context_menu(mut self, disable: bool) -> Self {
self.disable_context_menu = disable;
self
}
/// Set whether or not the file drop handler should be disabled.
/// On Windows the drop handler must be disabled for HTML drag and drop APIs to work.
pub fn with_disable_drag_drop_handler(mut self, disable: bool) -> Self {
self.disable_file_drop_handler = disable;
self
}
/// Set the pre-rendered HTML content
pub fn with_prerendered(mut self, content: String) -> Self {
self.pre_rendered = Some(content);
self
}
/// Set the event loop to be used
pub fn with_event_loop(mut self, event_loop: EventLoop<UserWindowEvent>) -> Self {
self.event_loop = Some(event_loop);
self
}
/// Set the configuration for the window.
pub fn with_window(mut self, window: WindowBuilder) -> Self {
// We need to do a swap because the window builder only takes itself as muy self
self.window = window;
// If the decorations are off for the window, remove the menu as well
if !self.window.window.decorations && matches!(self.menu, MenuBuilderState::Unset) {
self.menu = MenuBuilderState::Set(None);
}
self
}
/// Set the window as child
pub fn with_as_child_window(mut self) -> Self {
self.as_child_window = true;
self
}
/// Sets the behaviour of the application when the last window is closed.
pub fn with_close_behaviour(mut self, behaviour: WindowCloseBehaviour) -> Self {
self.last_window_close_behavior = behaviour;
self
}
/// Sets a custom callback to run whenever the event pool receives an event.
pub fn with_custom_event_handler(
mut self,
f: impl FnMut(&tao::event::Event<'_, UserWindowEvent>, &EventLoopWindowTarget<UserWindowEvent>)
+ 'static,
) -> Self {
self.custom_event_handler = Some(Box::new(f));
self
}
/// Set a custom protocol
pub fn with_custom_protocol<F>(mut self, name: impl ToString, handler: F) -> Self
where
F: Fn(HttpRequest<Vec<u8>>) -> HttpResponse<Cow<'static, [u8]>> + 'static,
{
self.protocols.push((name.to_string(), Box::new(handler)));
self
}
/// Set an asynchronous custom protocol
///
/// **Example Usage**
/// ```rust
/// # use wry::http::response::Response as HTTPResponse;
/// # use std::borrow::Cow;
/// # use dioxus_desktop::Config;
/// #
/// # fn main() {
/// let cfg = Config::new()
/// .with_asynchronous_custom_protocol("asset", |request, responder| {
/// tokio::spawn(async move {
/// responder.respond(
/// HTTPResponse::builder()
/// .status(404)
/// .body(Cow::Borrowed("404 - Not Found".as_bytes()))
/// .unwrap()
/// );
/// });
/// });
/// # }
/// ```
/// note a key difference between Dioxus and Wry, the protocol name doesn't explicitly need to be a
/// [`String`], but needs to implement [`ToString`].
///
/// See [`wry`](wry::WebViewBuilder::with_asynchronous_custom_protocol) for more details on implementation
pub fn with_asynchronous_custom_protocol<F>(mut self, name: impl ToString, handler: F) -> Self
where
F: Fn(HttpRequest<Vec<u8>>, RequestAsyncResponder) + 'static,
{
self.asynchronous_protocols
.push((name.to_string(), Box::new(handler)));
self
}
/// Set a custom icon for this application
pub fn with_icon(mut self, icon: Icon) -> Self {
self.window.window.window_icon = Some(icon);
self
}
/// Inject additional content into the document's HEAD.
///
/// This is useful for loading CSS libraries, JS libraries, etc.
pub fn with_custom_head(mut self, head: String) -> Self {
self.custom_head = Some(head);
self
}
/// Use a custom index.html instead of the default Dioxus one.
///
/// Make sure your index.html is valid HTML.
///
/// Dioxus injects some loader code into the closing body tag. Your document
/// must include a body element!
pub fn with_custom_index(mut self, index: String) -> Self {
self.custom_index = Some(index);
self
}
/// Set the name of the element that Dioxus will use as the root.
///
/// This is akin to calling React.render() on the element with the specified name.
pub fn with_root_name(mut self, name: impl Into<String>) -> Self {
self.root_name = name.into();
self
}
/// Sets the background color of the WebView.
/// This will be set before the HTML is rendered and can be used to prevent flashing when the page loads.
/// Accepts a color in RGBA format
pub fn with_background_color(mut self, color: (u8, u8, u8, u8)) -> Self {
self.background_color = Some(color);
self
}
/// Sets the menu the window will use. This will override the default menu bar.
///
/// > Note: Menu will be hidden if
/// > [`with_decorations`](tao::window::WindowBuilder::with_decorations)
/// > is set to false and passed into [`with_window`](Config::with_window)
#[allow(unused)]
pub fn with_menu(mut self, menu: impl Into<Option<DioxusMenu>>) -> Self {
#[cfg(not(any(target_os = "ios", target_os = "android")))]
{
if self.window.window.decorations {
self.menu = MenuBuilderState::Set(menu.into())
}
}
self
}
}
impl Default for Config {
fn default() -> Self {
Self::new()
}
}
// dirty trick, avoid introducing `image` at runtime
// TODO: use serde when `Icon` impl serde
//
// This function should only be enabled when generating new icons.
//
// #[test]
// #[ignore]
// fn prepare_default_icon() {
// use image::io::Reader as ImageReader;
// use image::ImageFormat;
// use std::fs::File;
// use std::io::Cursor;
// use std::io::Write;
// use std::path::PathBuf;
// let png: &[u8] = include_bytes!("default_icon.png");
// let mut reader = ImageReader::new(Cursor::new(png));
// reader.set_format(ImageFormat::Png);
// let icon = reader.decode().unwrap();
// let bin = PathBuf::from(file!())
// .parent()
// .unwrap()
// .join("default_icon.bin");
// println!("{:?}", bin);
// let mut file = File::create(bin).unwrap();
// file.write_all(icon.as_bytes()).unwrap();
// println!("({}, {})", icon.width(), icon.height())
// }