dioxus_hooks/use_effect.rs
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use std::{cell::Cell, rc::Rc};
use dioxus_core::prelude::*;
use futures_util::StreamExt;
use crate::use_callback;
#[doc = include_str!("../docs/side_effects.md")]
#[doc = include_str!("../docs/rules_of_hooks.md")]
#[track_caller]
pub fn use_effect(mut callback: impl FnMut() + 'static) -> Effect {
let callback = use_callback(move |_| callback());
let location = std::panic::Location::caller();
use_hook(|| {
// Inside the effect, we track any reads so that we can rerun the effect if a value the effect reads changes
let (rc, mut changed) = ReactiveContext::new_with_origin(location);
// Deduplicate queued effects
let effect_queued = Rc::new(Cell::new(false));
// Spawn a task that will run the effect when:
// 1) The component is first run
// 2) The effect is rerun due to an async read at any time
// 3) The effect is rerun in the same tick that the component is rerun: we need to wait for the component to rerun before we can run the effect again
let queue_effect_for_next_render = move || {
if effect_queued.get() {
return;
}
effect_queued.set(true);
let effect_queued = effect_queued.clone();
queue_effect(move || {
rc.reset_and_run_in(|| callback(()));
effect_queued.set(false);
});
};
queue_effect_for_next_render();
spawn(async move {
loop {
// Wait for context to change
let _ = changed.next().await;
// Run the effect
queue_effect_for_next_render();
}
});
Effect { rc }
})
}
/// A handle to an effect.
#[derive(Clone, Copy)]
pub struct Effect {
rc: ReactiveContext,
}
impl Effect {
/// Marks the effect as dirty, causing it to rerun on the next render.
pub fn mark_dirty(&mut self) {
self.rc.mark_dirty();
}
}