dioxus_lib::prelude

Derive Macro Props

source
#[derive(Props)]
{
    // Attributes available to this derive:
    #[props]
}
Expand description

§Props

The props derive macro allows you to define what props your component accepts and how to accept those props. Every component must either accept no arguments or accept a single argument that implements the Properties trait.

Note: You should generally prefer using the #[component] macro instead of the #[derive(Props)] macro with explicit props. The #[component] macro will automatically generate the props struct for you and perform extra checks to ensure that your component is valid.

§Example

#[derive(Props, PartialEq, Clone)]
struct ButtonProps {
    /// The text of the button
    text: String,

    /// The color of the button
    color: String,
}

fn Button(props: ButtonProps) -> Element {
    rsx! {
        button {
            color: props.color,
            "{props.text}"
        }
    }
}

rsx! {
    // Any fields you defined on the props struct will be turned into props for the component.
    Button {
        text: "Click me!",
        color: "red",
    }
};

§Prop Modifiers

You can use the #[props()] attribute to modify the behavior of the props derive macro:

Props also act slightly differently when used with:

  • Option<T> - The field is automatically optional with a default value of None.
  • ReadOnlySignal<T> - The props macro will automatically convert T into ReadOnlySignal<T> when it is passed as a prop.
  • String - The props macro will accept formatted strings for any prop field with the type String.
  • children - The props macro will accept child elements if you include the children prop.

§Default Props

The default attribute lets you define a default value for a field if it isn’t set when creating the component

#[derive(Props, PartialEq, Clone)]
struct ButtonProps {
    // The default attributes makes your field optional in the component and uses the default value if it is not set.
    #[props(default)]
    text: String,

    /// You can also set an explicit default value instead of using the `Default` implementation.
    #[props(default = "red".to_string())]
    color: String,
}

fn Button(props: ButtonProps) -> Element {
    rsx! {
        button {
            color: props.color,
            "{props.text}"
        }
    }
}

rsx! {
    // You can skip setting props that have a default value when you use the component.
    Button {}
};

§Optional Props

When defining props, you may want to make a prop optional without defining an explicit default value. Any fields with the type Option<T> are automatically optional with a default value of None.

#[derive(Props, PartialEq, Clone)]
struct ButtonProps {
    // Since the `text` field is optional, you don't need to set it when you use the component.
    text: Option<String>,
}

fn Button(props: ButtonProps) -> Element {
    rsx! {
        button { {props.text.unwrap_or("button".to_string())} }
    }
}

rsx! {
    Button {}
};

If you want to make your Option<T> field required, you can use the !optional attribute:

#[derive(Props, PartialEq, Clone)]
struct ButtonProps {
    /// You can use the `!optional` attribute on a field with the type `Option<T>` to make it required.
    #[props(!optional)]
    text: Option<String>,
}

fn Button(props: ButtonProps) -> Element {
    rsx! {
        button { {props.text.unwrap_or("button".to_string())} }
    }
}

rsx! {
    Button {
        text: None
    }
};

§Converting Props

You can automatically convert a field into the correct type by using the into attribute. Any type you pass into the field will be converted with the [Into] trait:

#[derive(Props, PartialEq, Clone)]
struct ButtonProps {
    /// You can use the `into` attribute on a field to convert types you pass in with the Into trait.
    #[props(into)]
    number: u64,
}

fn Button(props: ButtonProps) -> Element {
    rsx! {
        button { "{props.number}" }
    }
}

rsx! {
    Button {
        // Because we used the into attribute, we can pass in any type that implements Into<u64>
        number: 10u8
    }
};

§Formatted Props

You can use formatted strings in attributes just like you would in an element. Any prop field with the type String can accept a formatted string:

#[derive(Props, PartialEq, Clone)]
struct ButtonProps {
    text: String,
}

fn Button(props: ButtonProps) -> Element {
    rsx! {
        button { "{props.text}" }
    }
}

let name = "Bob";
rsx! {
    Button {
        // You can use formatted strings in props that accept String just like you would in an element.
        text: "Hello {name}!"
    }
};

§Children Props

Rather than passing the RSX through a regular prop, you may wish to accept children similarly to how elements can have children. The “magic” children prop lets you achieve this:

#[derive(PartialEq, Clone, Props)]
struct ClickableProps {
    href: String,
    children: Element,
}

fn Clickable(props: ClickableProps) -> Element {
    rsx! {
        a {
            href: "{props.href}",
            class: "fancy-button",
            {props.children}
        }
    }
}

This makes providing children to the component much simpler: simply put the RSX inside the {} brackets:

rsx! {
    Clickable {
        href: "https://www.youtube.com/watch?v=C-M2hs3sXGo",
        "How to "
        i { "not" }
        " be seen"
    }
};

§Reactive Props

In dioxus, when a prop changes, the component will rerun with the new value to update the UI. For example, if count changes from 0 to 1, this component will rerun and update the UI to show “Count: 1”:

#[component]
fn Counter(count: i32) -> Element {
    rsx! {
        div {
            "Count: {count}"
        }
    }
}

Generally, just rerunning the component is enough to update the UI. However, if you use your prop inside reactive hooks like use_memo or use_resource, you may also want to restart those hooks when the prop changes:

#[component]
fn Counter(count: i32) -> Element {
    // We can use a memo to calculate the doubled count. Since this memo will only be created the first time the component is run and `count` is not reactive, it will never update when `count` changes.
    let doubled_count = use_memo(move || count * 2);
    rsx! {
        div {
            "Count: {count}"
            "Doubled Count: {doubled_count}"
        }
    }
}

To fix this issue you can either:

  1. Make the prop reactive by wrapping it in ReadOnlySignal (recommended):

ReadOnlySignal is a Copy reactive value. Dioxus will automatically convert any value into a ReadOnlySignal when it is passed as a prop.

#[component]
fn Counter(count: ReadOnlySignal<i32>) -> Element {
    // Since we made count reactive, the memo will automatically rerun when count changes.
    let doubled_count = use_memo(move || count() * 2);
    rsx! {
        div {
            "Count: {count}"
            "Doubled Count: {doubled_count}"
        }
    }
}
  1. Explicitly add the prop as a dependency to the reactive hook with use_reactive:
#[component]
fn Counter(count: i32) -> Element {
    // We can add the count prop as an explicit dependency to every reactive hook that uses it with use_reactive.
    // The use_reactive macro takes a closure with explicit dependencies as its argument.
    let doubled_count = use_memo(use_reactive!(|count| count * 2));
    rsx! {
        div {
            "Count: {count}"
            "Doubled Count: {doubled_count}"
        }
    }
}

§Extending Elements

The extends attribute lets you extend your props with all the attributes from an element or the global element attributes.

#[derive(Props, PartialEq, Clone)]
struct ButtonProps {
    /// You can use the `extends` attribute on a field with the type `Vec<Attribute>` to extend the props with all the attributes from an element or the global element attributes.
    #[props(extends = GlobalAttributes)]
    attributes: Vec<Attribute>,
}

#[component]
fn Button(props: ButtonProps) -> Element {
    rsx! {
        // Instead of copying over every single attribute, we can just spread the attributes from the props into the button.
        button { ..props.attributes, "button" }
    }
}

rsx! {
    // Since we extend global attributes, you can use any attribute that would normally appear on the button element.
    Button {
        width: "10px",
        height: "10px",
        color: "red",
    }
};