droid_wrap/android/hardware/
vibrator.rspub trait Effect {
#[doc(hidden)]
const CLICK: i32 = 0;
#[doc(hidden)]
const DOUBLE_CLICK: i32 = 1;
#[doc(hidden)]
const TICK: i32 = 2;
#[doc(hidden)]
const THUD: i32 = 3;
#[doc(hidden)]
const POP: i32 = 4;
#[doc(hidden)]
const HEAVY_CLICK: i32 = 5;
#[doc(hidden)]
const RINGTONE_1: i32 = 6;
#[doc(hidden)]
const RINGTONE_2: i32 = 7;
#[doc(hidden)]
const RINGTONE_3: i32 = 8;
#[doc(hidden)]
const RINGTONE_4: i32 = 9;
#[doc(hidden)]
const RINGTONE_5: i32 = 10;
#[doc(hidden)]
const RINGTONE_6: i32 = 11;
#[doc(hidden)]
const RINGTONE_7: i32 = 12;
#[doc(hidden)]
const RINGTONE_8: i32 = 13;
#[doc(hidden)]
const RINGTONE_9: i32 = 14;
#[doc(hidden)]
const RINGTONE_10: i32 = 15;
#[doc(hidden)]
const RINGTONE_11: i32 = 16;
#[doc(hidden)]
const RINGTONE_12: i32 = 17;
#[doc(hidden)]
const RINGTONE_13: i32 = 18;
#[doc(hidden)]
const RINGTONE_14: i32 = 19;
#[doc(hidden)]
const RINGTONE_15: i32 = 20;
#[doc(hidden)]
const TEXTURE_TICK: i32 = 21;
}
#[doc(hidden)]
pub struct EffectImpl;
impl Effect for EffectImpl {}
#[doc(hidden)]
pub trait EffectStrength {
#[doc(hidden)]
const LIGHT: u8 = 0;
#[doc(hidden)]
const MEDIUM: u8 = 1;
#[doc(hidden)]
const STRONG: u8 = 2;
}
#[doc(hidden)]
pub struct EffectStrengthImpl;
impl EffectStrength for EffectStrengthImpl {}