ed_journals/modules/logs/content/log_event_content/commander_event.rs
//! Fired as part of the startup process of the game.
use serde::{Deserialize, Serialize};
/// Fired as part of the startup process of the game.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct CommanderEvent {
/// The Frontier id associated with the player.
#[serde(rename = "FID")]
pub fid: String,
/// The commander name of the player.
#[serde(rename = "Name")]
pub name: String,
}