ed_journals/modules/logs/content/log_event_content/
commander_event.rs

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//! Fired as part of the startup process of the game.

use serde::{Deserialize, Serialize};

/// Fired as part of the startup process of the game.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct CommanderEvent {
    /// The Frontier id associated with the player.
    #[serde(rename = "FID")]
    pub fid: String,

    /// The commander name of the player.
    #[serde(rename = "Name")]
    pub name: String,
}