ed_journals/modules/logs/content/log_event_content/friends_event.rs
use serde::{Deserialize, Serialize};
/// Fired for events related to friends.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct FriendsEvent {
/// The name of the friend.
name: String,
/// The status of the event related to the friend.
status: FriendsEventStatus,
}
/// The status of the event related to the friend.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub enum FriendsEventStatus {
/// The friend has gone offline.
Offline,
/// The friend has gone online.
Online,
/// Fired when the current player removes a friend from their friend list.
Lost,
/// The current player has sent a friend request to the given player.
Requested,
/// A friend was added to the current player's friend list.
Added,
/// Fired when a friend request was declined.
Declined,
}