ed_journals/modules/logs/content/log_event_content/buy_ammo_event.rs
//! Fired when the player buys ammo at a station.
use serde::{Deserialize, Serialize};
/// Fired when the player buys ammo at a station.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct BuyAmmoEvent {
/// The amount of credits spent to fully restock all weapons.
pub cost: u64,
}