ed_journals/modules/logs/content/log_event_content/carrier_jump_event.rs
//! Fired when the carrier performs the jump after the jump countdown.
use serde::{Deserialize, Serialize};
use crate::modules::civilization::LocationInfo;
// TODO check when this is fired during the jump. Is it when it lockdown happens, the actual jump,
// after the jump?
/// Fired when the carrier performs the jump after the jump countdown.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct CarrierJumpEvent {
// TODO check when this is true, specifically if this is true if you're on the ship when jumping
// or if this is also true when the ship is just docked and on the pad and the player is
// on-foot?
pub docked: bool,
/// Whether the player is currently on-foot when the jump occurs.
#[serde(default)]
pub on_foot: bool,
/// Information about the system the carrier has jumped to.
#[serde(flatten)]
pub system_info: LocationInfo,
}