ed_journals/modules/logs/content/log_event_content/clear_impound_event.rs
//! Fired when the player clears their ship after being arrested while on-foot.
use serde::{Deserialize, Serialize};
use crate::modules::ship::ShipType;
/// Fired when the player clears their ship after being arrested while on-foot.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct ClearImpoundEvent {
/// The ship type of the impounded ship.
pub ship_type: ShipType,
/// The id of the impounded ship.
#[serde(rename = "ShipID")]
pub ship_id: u64,
/// The market id where the ship is impounded.
#[serde(rename = "ShipMarketID")]
pub ship_market_id: u64,
/// The market id where the player currently is.
#[serde(rename = "MarketID")]
pub market_id: u64,
}