ed_journals/modules/logs/content/log_event_content/fc_embark_event.rs
//! Fired when the player embarks at a fleet carrier.
use serde::{Deserialize, Serialize};
/// Fired when the player embarks at a fleet carrier.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct FCEmbarkEvent {
/// The market id of the fleet carrier.
#[serde(rename = "MarketID")]
pub market_id: u64,
/// The name of the fleet carrier.
pub carrier_name: String,
/// The id or 'call-sign' of the fleet carrier.
#[serde(rename = "CarrierID")]
pub carrier_id: String,
}